394 research outputs found

    Rethinking summarization and storytelling for modern social multimedia

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    Traditional summarization initiatives have been focused on specific types of documents such as articles, reviews, videos, image feeds, or tweets, a practice which may result in pigeonholing the summarization task in the context of modern, content-rich multimedia collections. Consequently, much of the research to date has revolved around mostly toy problems in narrow domains and working on single-source media types. We argue that summarization and story generation systems need to re-focus the problem space in order to meet the information needs in the age of user-generated content in different formats and languages. Here we create a framework for flexible multimedia storytelling. Narratives, stories, and summaries carry a set of challenges in big data and dynamic multi-source media that give rise to new research in spatial-temporal representation, viewpoint generation, and explanatio

    The state-of-the-art in personalized recommender systems for social networking

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    With the explosion of Web 2.0 application such as blogs, social and professional networks, and various other types of social media, the rich online information and various new sources of knowledge flood users and hence pose a great challenge in terms of information overload. It is critical to use intelligent agent software systems to assist users in finding the right information from an abundance of Web data. Recommender systems can help users deal with information overload problem efficiently by suggesting items (e.g., information and products) that match usersā€™ personal interests. The recommender technology has been successfully employed in many applications such as recommending films, music, books, etc. The purpose of this report is to give an overview of existing technologies for building personalized recommender systems in social networking environment, to propose a research direction for addressing user profiling and cold start problems by exploiting user-generated content newly available in Web 2.0

    Making User-Generated Content Available When a Device is Offline

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    Some applications such as digital maps support offline use, including download of certain types of data, e.g., map data of a region for navigation. However, the downloaded information does not include user-generated content (UGC), reviews, external feeds, problem reports, geo-tagged news, etc. Such content can include timely and topical information which is unavailable to users if their device is offline. This disclosure describes techniques to make curated UGC and third-party feeds of specific types available when a device is offline. UGC is curated by topic and location using a multimodal large language model or other suitable technique. With user permission, a map annotated with recent, relevant UGC is downloaded or pushed to a mobile app on the user device prior to the loss of wireless connectivity. Summarized UGC content is provided to enable offline operation. Key pieces of information that can enhance safety and improve user experience are thus made available even in the absence of a network. The described techniques can also be of value to users on low-bandwidth networks or in remote areas

    A taxonomy for deriving business insights from user-generated content

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    Deriving business insights from user-generated content (UGC) is a widely investigated phenomenon in information systems (IS) research. Due to its unstructured nature and technical constraints, UGC is still underutilized as a data source in research and practice. Using recent advancements in machine learning research, especially large language models (LLMs), IS researchers can possibly derive these insights more effectively. To guide and further understand the usage of these techniques, we develop a taxonomy that provides an overview of business insights derived from UGC. The taxonomy helps both practitioners and researchers identify, design, compare and evaluate the use of UGC in this IS context. Finally, we showcase an LLM-supported demo application that derives novel business insights and apply the taxonomy to it. In doing so, we show exemplary how LLMs can be used to develop new or extend existing NLP applications in the realm of IS

    What drives the helpfulness of online reviews? A deep learning study of sentiment analysis, pictorial content and reviewer expertise for mature destinations.

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    User-generated content (UGC) is a growing driver of destination choice. Drawing on dual-process theories on how individuals process information, this study focuses on the role of central and peripheral information processing routes in the formation of consumersā€™ perceptions of the helpfulness of online reviews. We carried out a two-step process to address the perceived helpfulness of user-generated content, a sentiment analysis using advanced machine-learning techniques (deep learning), and a regression analysis. We used a database of 2,023 comments posted on TripAdvisor about two iconic Venetian cultural attractions, St. Markā€™s Square (an open, free attraction) and the Dogeā€™s Palace (a museum which charges an entry fee). Following the application of deep-learning techniques, we first identified which factors influenced whether a review received a ā€œhelpfulā€ vote by means of logistic regression. Second, we selected those reviews which received at least one helpful vote to identify, through linear regression, the significant determinants of TripAdvisor usersā€™ voting behaviour. The results showed that reviewer expertise is an influential factor in both free and paid-for attractions, although the impact of central cues (sentiment polarity, subjectivity and pictorial content) is different in both attractions. Our study suggests that managers should look beyond individual ratings and focus on the sentiment analysis of online reviews, which are shown to be based on the nature of the attraction (free vs. paid-for)

    Online Crowds Opinion-Mining it to Analyze Current Trend: A Review

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    Online presence of the user has increased, there is a huge growth in the number of active users and thus the volume of data created on the online social networks is massive. Much are concentrating on the Internet Lingo. Notably most of the data on the social networking sites is made public which opens doors for companies, researchers and analyst to collect and analyze the data. We have huge volume of opinioned data available on the web we have to mine it so that we could get some interesting results out of it with could enhance the decision making process. In order to analyze the current scenario of what people are thinking focus is shifted towards opinion mining. This study presents a systematic literature review that contains a comprehensive overview of components of opinion mining, subjectivity of data, sources of opinion, the process and how does it let one analyze the current tendency of the online crowd in a particular context. Different perspectives from different authors regarding the above scenario have been presented. Research challenges and different applications that were developed with the motive opinion mining are also discussed
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