24 research outputs found

    Multiresolution vector quantization

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    Multiresolution source codes are data compression algorithms yielding embedded source descriptions. The decoder of a multiresolution code can build a source reproduction by decoding the embedded bit stream in part or in whole. All decoding procedures start at the beginning of the binary source description and decode some fraction of that string. Decoding a small portion of the binary string gives a low-resolution reproduction; decoding more yields a higher resolution reproduction; and so on. Multiresolution vector quantizers are block multiresolution source codes. This paper introduces algorithms for designing fixed- and variable-rate multiresolution vector quantizers. Experiments on synthetic data demonstrate performance close to the theoretical performance limit. Experiments on natural images demonstrate performance improvements of up to 8 dB over tree-structured vector quantizers. Some of the lessons learned through multiresolution vector quantizer design lend insight into the design of more sophisticated multiresolution codes

    Trellis-Coded Non-Orthogonal Multiple Access

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    In this letter, we propose a trellis-coded non-orthogonal multiple access (NOMA) scheme. The signals for different users are produced by trellis coded modulation (TCM) and then superimposed on different power levels. By interpreting the encoding process via the tensor product of trellises, we introduce a joint detection method based on the Viterbi algorithm. Then, we determine the optimal power allocation between the two users by maximizing the free distance of the tensor product trellis. Finally, we manifest that the trellis-coded NOMA outperforms the uncoded NOMA at high signal-to-noise ratio (SNR)

    Layered Wyner-Ziv video coding for noisy channels

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    The growing popularity of video sensor networks and video celluar phones has generated the need for low-complexity and power-efficient multimedia systems that can handle multiple video input and output streams. While standard video coding techniques fail to satisfy these requirements, distributed source coding is a promising technique for ??uplink?? applications. Wyner-Ziv coding refers to lossy source coding with side information at the decoder. Based on recent theoretical result on successive Wyner-Ziv coding, we propose in this thesis a practical layered Wyner-Ziv video codec using the DCT, nested scalar quantizer, and irregular LDPC code based Slepian-Wolf coding (or lossless source coding with side information) for noiseless channel. The DCT is applied as an approximation to the conditional KLT, which makes the components of the transformed block conditionally independent given the side information. NSQ is a binning scheme that facilitates layered bit-plane coding of the bin indices while reducing the bit rate. LDPC code based Slepian-Wolf coding exploits the correlation between the quantized version of the source and the side information to achieve further compression. Different from previous works, an attractive feature of our proposed system is that video encoding is done only once but decoding allowed at many lower bit rates without quality loss. For Wyner-Ziv coding over discrete noisy channels, we present a Wyner-Ziv video codec using IRA codes for Slepian-Wolf coding based on the idea of two equivalent channels. For video streaming applications where the channel is packet based, we apply unequal error protection scheme to the embedded Wyner-Ziv coded video stream to find the optimal source-channel coding trade-off for a target transmission rate over packet erasure channel

    Coding with side information

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    Source coding and channel coding are two important problems in communications. Although side information exists in everyday scenario, the effect of side information is not taken into account in the conventional setups. In this thesis, we focus on the practical designs of two interesting coding problems with side information: Wyner-Ziv coding (source coding with side information at the decoder) and Gel??fand-Pinsker coding (channel coding with side information at the encoder). For WZC, we split the design problem into the two cases when the distortion of the reconstructed source is zero and when it is not. We review that the first case, which is commonly called Slepian-Wolf coding (SWC), can be implemented using conventional channel coding. Then, we detail the SWC design using the low-density parity-check (LDPC) code. To facilitate SWC design, we justify a necessary requirement that the SWC performance should be independent of the input source. We show that a sufficient condition of this requirement is that the hypothetical channel between the source and the side information satisfies a symmetry condition dubbed dual symmetry. Furthermore, under that dual symmetry condition, SWC design problem can be simply treated as LDPC coding design over the hypothetical channel. When the distortion of the reconstructed source is non-zero, we propose a practical WZC paradigm called Slepian-Wolf coded quantization (SWCQ) by combining SWC and nested lattice quantization. We point out an interesting analogy between SWCQ and entropy coded quantization in classic source coding. Furthermore, a practical scheme of SWCQ using 1-D nested lattice quantization and LDPC is implemented. For GPC, since the actual design procedure relies on the more precise setting of the problem, we choose to investigate the design of GPC as the form of a digital watermarking problem as digital watermarking is the precise dual of WZC. We then introduce an enhanced version of the well-known spread spectrum watermarking technique. Two applications related to digital watermarking are presented

    Lossy Compression via Sparse Linear Regression: Computationally Efficient Encoding and Decoding

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    We propose computationally efficient encoders and decoders for lossy compression using a Sparse Regression Code. The codebook is defined by a design matrix and codewords are structured linear combinations of columns of this matrix. The proposed encoding algorithm sequentially chooses columns of the design matrix to successively approximate the source sequence. It is shown to achieve the optimal distortion-rate function for i.i.d Gaussian sources under the squared-error distortion criterion. For a given rate, the parameters of the design matrix can be varied to trade off distortion performance with encoding complexity. An example of such a trade-off as a function of the block length n is the following. With computational resource (space or time) per source sample of O((n/\log n)^2), for a fixed distortion-level above the Gaussian distortion-rate function, the probability of excess distortion decays exponentially in n. The Sparse Regression Code is robust in the following sense: for any ergodic source, the proposed encoder achieves the optimal distortion-rate function of an i.i.d Gaussian source with the same variance. Simulations show that the encoder has good empirical performance, especially at low and moderate rates.Comment: 14 pages, to appear in IEEE Transactions on Information Theor

    2-step scalar deadzone quantization for bitplane image coding

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    Modern lossy image coding systems generate a quality progressive codestream that, truncated at increasing rates, produces an image with decreasing distortion. Quality progressivity is commonly provided by an embedded quantizer that employs uniform scalar deadzone quantization (USDQ) together with a bitplane coding strategy. This paper introduces a 2-step scalar deadzone quantization (2SDQ) scheme that achieves same coding performance as that of USDQ while reducing the coding passes and the emitted symbols of the bitplane coding engine. This serves to reduce the computational costs of the codec and/or to code high dynamic range images. The main insights behind 2SDQ are the use of two quantization step sizes that approximate wavelet coefficients with more or less precision depending on their density, and a rate-distortion optimization technique that adjusts the distortion decreases produced when coding 2SDQ indexes. The integration of 2SDQ in current codecs is straightforward. The applicability and efficiency of 2SDQ are demonstrated within the framework of JPEG2000
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