10,474 research outputs found
SOFTWARE REUSE: SURVEY AND RESEARCH DIRECTIONS
Software reuse is the use of software resources from all stages of the software development
process in new applications. Given the high cost and difficulty of developing high quality software, the
idea of capitalizing on previous software investments is appealing. However, software reuse has not been
as effective as expected and has not been very broadly or systematically used in industry. This paper
surveys recent software reuse research using a framework that helps identify and organize the many
factors that must be considered to achieve the benefits of software reuse in practice. We argue that
software reuse needs to be viewed in the context of a total systems approach that addresses a broad range
of technical, economic, managerial, organizational and legal issues and conclude with a summary of the
major research issues in each of these areas.Information Systems Working Papers Serie
A Monitoring Language for Run Time and Post-Mortem Behavior Analysis and Visualization
UFO is a new implementation of FORMAN, a declarative monitoring language, in
which rules are compiled into execution monitors that run on a virtual machine
supported by the Alamo monitor architecture.Comment: In M. Ronsse, K. De Bosschere (eds), proceedings of the Fifth
International Workshop on Automated Debugging (AADEBUG 2003), September 2003,
Ghent. cs.SE/030902
Fourth Conference on Artificial Intelligence for Space Applications
Proceedings of a conference held in Huntsville, Alabama, on November 15-16, 1988. The Fourth Conference on Artificial Intelligence for Space Applications brings together diverse technical and scientific work in order to help those who employ AI methods in space applications to identify common goals and to address issues of general interest in the AI community. Topics include the following: space applications of expert systems in fault diagnostics, in telemetry monitoring and data collection, in design and systems integration; and in planning and scheduling; knowledge representation, capture, verification, and management; robotics and vision; adaptive learning; and automatic programming
A Programming Environment Evaluation Methodology for Object-Oriented Systems
The object-oriented design strategy as both a problem decomposition and system development paradigm has made impressive inroads into the various areas of the computing sciences. Substantial development productivity improvements have been demonstrated in areas ranging from artificial intelligence to user interface design. However, there has been very little progress in the formal characterization of these productivity improvements and in the identification of the underlying cognitive mechanisms. The development and validation of models and metrics of this sort require large amounts of systematically-gathered structural and productivity data. There has, however, been a notable lack of systematically-gathered information on these development environments. A large part of this problem is attributable to the lack of a systematic programming environment evaluation methodology that is appropriate to the evaluation of object-oriented systems
Space Generic Open Avionics Architecture (SGOAA) reference model technical guide
This report presents a full description of the Space Generic Open Avionics Architecture (SGOAA). The SGOAA consists of a generic system architecture for the entities in spacecraft avionics, a generic processing architecture, and a six class model of interfaces in a hardware/software system. The purpose of the SGOAA is to provide an umbrella set of requirements for applying the generic architecture interface model to the design of specific avionics hardware/software systems. The SGOAA defines a generic set of system interface points to facilitate identification of critical interfaces and establishes the requirements for applying appropriate low level detailed implementation standards to those interface points. The generic core avionics system and processing architecture models provided herein are robustly tailorable to specific system applications and provide a platform upon which the interface model is to be applied
Second CLIPS Conference Proceedings, volume 1
Topics covered at the 2nd CLIPS Conference held at the Johnson Space Center, September 23-25, 1991 are given. Topics include rule groupings, fault detection using expert systems, decision making using expert systems, knowledge representation, computer aided design and debugging expert systems
Specification of the PERFoRM architecture for the seamless production system reconfiguration
The world is assisting to the fourth industrial revolution, with several domains of science and technology being strongly developed and, specially, being integrated with each other, allowing to build evolvable complex systems. Data digitization, big-data analysis, distributed control, Industrial Internet of Things, Cyber-Physical Systems and self-organization, amongst others, are playing an important role in this journey. This paper considers the best practices from previous successful European projects addressing distributed control systems to develop an innovative architecture that can be industrially deployed. For this purpose, a particular design process has to be addressed in order to consider the requirements and functionalities from various use cases. To investigate the known practices, four use cases are enlighted in this paper, which cover a wide spectrum of the European industrial force, as well as industrial standards to support a smooth migration from traditional systems to the emergent distributed systems.info:eu-repo/semantics/publishedVersio
Working Notes from the 1992 AAAI Workshop on Automating Software Design. Theme: Domain Specific Software Design
The goal of this workshop is to identify different architectural approaches to building domain-specific software design systems and to explore issues unique to domain-specific (vs. general-purpose) software design. Some general issues that cut across the particular software design domain include: (1) knowledge representation, acquisition, and maintenance; (2) specialized software design techniques; and (3) user interaction and user interface
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