269 research outputs found

    Provider-Controlled Bandwidth Management for HTTP-based Video Delivery

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    Over the past few years, a revolution in video delivery technology has taken place as mobile viewers and over-the-top (OTT) distribution paradigms have significantly changed the landscape of video delivery services. For decades, high quality video was only available in the home via linear television or physical media. Though Web-based services brought video to desktop and laptop computers, the dominance of proprietary delivery protocols and codecs inhibited research efforts. The recent emergence of HTTP adaptive streaming protocols has prompted a re-evaluation of legacy video delivery paradigms and introduced new questions as to the scalability and manageability of OTT video delivery. This dissertation addresses the question of how to enable for content and network service providers the ability to monitor and manage large numbers of HTTP adaptive streaming clients in an OTT environment. Our early work focused on demonstrating the viability of server-side pacing schemes to produce an HTTP-based streaming server. We also investigated the ability of client-side pacing schemes to work with both commodity HTTP servers and our HTTP streaming server. Continuing our client-side pacing research, we developed our own client-side data proxy architecture which was implemented on a variety of mobile devices and operating systems. We used the portable client architecture as a platform for investigating different rate adaptation schemes and algorithms. We then concentrated on evaluating the network impact of multiple adaptive bitrate clients competing for limited network resources, and developing schemes for enforcing fair access to network resources. The main contribution of this dissertation is the definition of segment-level client and network techniques for enforcing class of service (CoS) differentiation between OTT HTTP adaptive streaming clients. We developed a segment-level network proxy architecture which works transparently with adaptive bitrate clients through the use of segment replacement. We also defined a segment-level rate adaptation algorithm which uses download aborts to enforce CoS differentiation across distributed independent clients. The segment-level abstraction more accurately models application-network interactions and highlights the difference between segment-level and packet-level time scales. Our segment-level CoS enforcement techniques provide a foundation for creating scalable managed OTT video delivery services

    Distribuição de conteúdos over-the-top multimédia em redes sem fios

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    mestrado em Engenharia Eletrónica e TelecomunicaçõesHoje em dia a Internet é considerada um bem essencial devido ao facto de haver uma constante necessidade de comunicar, mas também de aceder e partilhar conteúdos. Com a crescente utilização da Internet, aliada ao aumento da largura de banda fornecida pelos operadores de telecomunicações, criaram-se assim excelentes condições para o aumento dos serviços multimédia Over-The-Top (OTT), demonstrado pelo o sucesso apresentado pelos os serviços Netflix e Youtube. O serviço OTT engloba a entrega de vídeo e áudio através da Internet sem um controlo direto dos operadores de telecomunicações, apresentando uma proposta atractiva de baixo custo e lucrativa. Embora a entrega OTT seja cativante, esta padece de algumas limitações. Para que a proposta se mantenha em crescimento e com elevados padrões de Qualidade-de-Experiência (QoE) para os consumidores, é necessário investir na arquitetura da rede de distribuição de conteúdos, para que esta seja capaz de se adaptar aos diversos tipos de conteúdo e obter um modelo otimizado com um uso cauteloso dos recursos, tendo como objectivo fornecer serviços OTT com uma boa qualidade para o utilizador, de uma forma eficiente e escalável indo de encontro aos requisitos impostos pelas redes móveis atuais e futuras. Esta dissertação foca-se na distribuição de conteúdos em redes sem fios, através de um modelo de cache distribuída entre os diferentes pontos de acesso, aumentando assim o tamanho da cache e diminuindo o tráfego necessário para os servidores ou caches da camada de agregação acima. Assim, permite-se uma maior escalabilidade e aumento da largura de banda disponível para os servidores de camada de agregação acima. Testou-se o modelo de cache distribuída em três cenários: o consumidor está em casa em que se considera que tem um acesso fixo, o consumidor tem um comportamento móvel entre vários pontos de acesso na rua, e o consumidor está dentro de um comboio em alta velocidade. Testaram-se várias soluções como Redis2, Cachelot e Memcached para servir de cache, bem como se avaliaram vários proxies para ir de encontro ás características necessárias. Mais ainda, na distribuição de conteúdos testaram-se dois algoritmos, nomeadamente o Consistent e o Rendezvouz Hashing. Ainda nesta dissertação utilizou-se uma proposta já existente baseada na previsão de conteúdos (prefetching ), que consiste em colocar o conteúdo nas caches antes de este ser requerido pelos consumidores. No final, verificou-se que o modelo distribuído com a integração com prefecthing melhorou a qualidade de experiência dos consumidores, bem como reduziu a carga nos servidores de camada de agregação acima.Nowadays, the Internet is considered an essential good, due to the fact that there is a need to communicate, but also to access and share information. With the increasing use of the Internet, allied with the increased bandwidth provided by telecommunication operators, it has created conditions for the increase of Over-the-Top (OTT) Multimedia Services, demonstrated by the huge success of Net ix and Youtube. The OTT service encompasses the delivery of video and audio through the Internet without direct control of telecommunication operators, presenting an attractive low-cost and pro table proposal. Although the OTT delivery is captivating, it has some limitations. In order to increase the number of clients and keep the high Quality of Experience (QoE) standards, an enhanced architecture for content distribution network is needed. Thus, the enhanced architecture needs to provide a good quality for the user, in an e cient and scalable way, supporting the requirements imposed by future mobile networks. This dissertation aims to approach the content distribution in wireless networks, through a distributed cache model among the several access points, thus increasing the cache size and decreasing the load on the upstream servers. The proposed architecture was tested in three di erent scenarios: the consumer is at home and it is considered that it has a xed access, the consumer is mobile between several access points in the street, the consumer is in a high speed train. Several solutions were evaluated, such as Redis2, Cachelot and Memcached to serve as caches, along with the evaluation of several proxies server in order to ful ll the required features. Also, it was tested two distributed algorithms, namely the Consistent and Rendezvous Hashing. Moreover, in this dissertation it was integrated a prefetching mechanism, which consists of inserting the content in caches before being requested by the consumers. At the end, it was veri ed that the distributed model with prefetching improved the consumers QoE as well as it reduced the load on the upstream servers

    Simulation and data analysis of peer-to-peer traffic for live video streaming

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    Evaluating and testing changes or configurations to peer-to-peer systems or even understanding their behaviour can be complicated. One approach is to simulate a large peer-to-peer system and visualise the results. In this master's thesis a study is performed to understand how an actual implementation of a hybrid peer-to-peer live video streaming system behaves and performs under different scenarios. The behaviour and performance of a hybrid live video streaming system consisting of an unstructured mesh-pull-based P2P network and a classic content delivery network solution is studied by simulating the system with different scenarios such as flash crowds and flash disconnects. The simulation system includes a network model taking latency and bandwidth into consideration. As expected the mesh-based system performed well under user churn. Although the system consisted of approximately 80% free-riders the utilisation of the content distribution network was reduced by 95% on average. The data analysis was successful in improving the system's overall performance. Furthermore, the visualisations and data analysis were used to understand the system's behaviour

    Reverse Engineering the Peer to Peer Streaming Media System

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    Optimising Networks For Ultra-High Definition Video

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    The increase in real-time ultra-high definition video services is a challenging issue for current network infrastructures. The high bitrate traffic generated by ultra-high definition content reduces the effectiveness of current live video distribution systems. Transcoders and application layer multicasting (ALM) can reduce traffic in a video delivery system, but they are limited due to the static nature of their implementations. To overcome the restrictions of current static video delivery systems, an OpenFlow based migration system is proposed. This system enables an almost seamless migration of a transcoder or ALM node, while delivering real-time ultra-high definition content. Further to this, a novel heuristic algorithm is presented to optimise control of the migration events and destination. The combination of the migration system and heuristic algorithm provides an improved video delivery system, capable of migrating resources during operation with minimal disruption to clients. With the rise in popularity of consumer based live streaming, it is necessary to develop and improve architectures that can support these new types of applications. Current architectures introduce a large delay to video streams, which presents issues for certain applications. In order to overcome this, an improved infrastructure for delivering real-time streams is also presented. The proposed system uses OpenFlow within a content delivery network (CDN) architecture, in order to improve several aspects of current CDNs. Aside from the reduction in stream delay, other improvements include switch level multicasting to reduce duplicate traffic and smart load balancing for server resources. Furthermore, a novel max-flow algorithm is also presented. This algorithm aims to optimise traffic within a system such as the proposed OpenFlow CDN, with the focus on distributing traffic across the network, in order to reduce the probability of blocking

    Semantics-aware content delivery framework for 3D Tele-immersion

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    3D Tele-immersion (3DTI) technology allows full-body, multimodal interaction among geographically dispersed users, which opens a variety of possibilities in cyber collaborative applications such as art performance, exergaming, and physical rehabilitation. However, with its great potential, the resource and quality demands of 3DTI rise inevitably, especially when some advanced applications target resource-limited computing environments with stringent scalability demands. Under these circumstances, the tradeoffs between 1) resource requirements, 2) content complexity, and 3) user satisfaction in delivery of 3DTI services are magnified. In this dissertation, we argue that these tradeoffs of 3DTI systems are actually avoidable when the underlying delivery framework of 3DTI takes the semantic information into consideration. We introduce the concept of semantic information into 3DTI, which encompasses information about the three factors: environment, activity, and user role in 3DTI applications. With semantic information, 3DTI systems are able to 1) identify the characteristics of its computing environment to allocate computing power and bandwidth to delivery of prioritized contents, 2) pinpoint and discard the dispensable content in activity capturing according to properties of target application, and 3) differentiate contents by their contributions on fulfilling the objectives and expectation of user’s role in the application so that the adaptation module can allocate resource budget accordingly. With these capabilities we can change the tradeoffs into synergy between resource requirements, content complexity, and user satisfaction. We implement semantics-aware 3DTI systems to verify the performance gain on the three phases in 3DTI systems’ delivery chain: capturing phase, dissemination phase, and receiving phase. By introducing semantics information to distinct 3DTI systems, the efficiency improvements brought by our semantics-aware content delivery framework are validated under different application requirements, different scalability bottlenecks, and different user and application models. To sum up, in this dissertation we aim to change the tradeoff between requirements, complexity, and satisfaction in 3DTI services by exploiting the semantic information about the computing environment, the activity, and the user role upon the underlying delivery systems of 3DTI. The devised mechanisms will enhance the efficiency of 3DTI systems targeting on serving different purposes and 3DTI applications with different computation and scalability requirements

    Enhanced Multimedia Exchanges over the Internet

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    Although the Internet was not originally designed for exchanging multimedia streams, consumers heavily depend on it for audiovisual data delivery. The intermittent nature of multimedia traffic, the unguaranteed underlying communication infrastructure, and dynamic user behavior collectively result in the degradation of Quality-of-Service (QoS) and Quality-of-Experience (QoE) perceived by end-users. Consequently, the volume of signalling messages is inevitably increased to compensate for the degradation of the desired service qualities. Improved multimedia services could leverage adaptive streaming as well as blockchain-based solutions to enhance media-rich experiences over the Internet at the cost of increased signalling volume. Many recent studies in the literature provide signalling reduction and blockchain-based methods for authenticated media access over the Internet while utilizing resources quasi-efficiently. To further increase the efficiency of multimedia communications, novel signalling overhead and content access latency reduction solutions are investigated in this dissertation including: (1) the first two research topics utilize steganography to reduce signalling bandwidth utilization while increasing the capacity of the multimedia network; and (2) the third research topic utilizes multimedia content access request management schemes to guarantee throughput values for servicing users, end-devices, and the network. Signalling of multimedia streaming is generated at every layer of the communication protocol stack; At the highest layer, segment requests are generated, and at the lower layers, byte tracking messages are exchanged. Through leveraging steganography, essential signalling information is encoded within multimedia payloads to reduce the amount of resources consumed by non-payload data. The first steganographic solution hides signalling messages within multimedia payloads, thereby freeing intermediate node buffers from queuing non-payload packets. Consequently, source nodes are capable of delivering control information to receiving nodes at no additional network overhead. A utility function is designed to minimize the volume of overhead exchanged while minimizing visual artifacts. Therefore, the proposed scheme is designed to leverage the fidelity of the multimedia stream to reduce the largest amount of control overhead with the lowest negative visual impact. The second steganographic solution enables protocol translation through embedding packet header information within payload data to alternatively utilize lightweight headers. The protocol translator leverages a proposed utility function to enable the maximum number of translations while maintaining QoS and QoE requirements in terms of packet throughput and playback bit-rate. As the number of multimedia users and sources increases, decentralized content access and management over a blockchain-based system is inevitable. Blockchain technologies suffer from large processing latencies; consequently reducing the throughput of a multimedia network. Reducing blockchain-based access latencies is therefore essential to maintaining a decentralized scalable model with seamless functionality and efficient utilization of resources. Adapting blockchains to feeless applications will then port the utility of ledger-based networks to audiovisual applications in a faultless manner. The proposed transaction processing scheme will enable ledger maintainers in sustaining desired throughputs necessary for delivering expected QoS and QoE values for decentralized audiovisual platforms. A block slicing algorithm is designed to ensure that the ledger maintenance strategy is benefiting the operations of the blockchain-based multimedia network. Using the proposed algorithm, the throughput and latency of operations within the multimedia network are then maintained at a desired level

    Omnidirectional view and multi-modal streaming in 3D tele-immersion system

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    3D Tele-immersion (3DTI) technology allows full-body, multi-modal content delivery among geographically dispersed users. In 3DTI, user’s 3D model will be captured by multiple RGB-D (color plus depth) cameras surround- ing user’s body. In addition, various sensors (e.g., motion sensors, medical sensors, wearable gaming consoles, etc.) specified by the application will be included to deliver a multi-modal experience. In a traditional 2D live video streaming system, the interactivity of end users, choosing a specified viewpoint, has been crippled by the fact that they can only choose to see the physical scene captured by a physical camera, but not between two physical cameras. However, 3DTI system makes it possible rendering a 3D space where the viewers can view physical scene from arbitrary viewpoint. In this thesis, we present systematic solutions of omnidirectional view in 3D tele-immersion system in a real-time manner and in an on-demand streaming manner, called FreeViewer and OmniViewer, respectively. we provide a complete multi-modal 3D video streaming/rendering solution, which achieves the feature of omnidirectional view in monoscopic 3D systems

    Optimal QoE Scheduling in MPEG-DASH Video Streaming

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    DASH is a popular technology for video streaming over the Internet. However, the quality of experience (QoE), a measure of humans’ perceived satisfaction of the quality of these streamed videos, is their subjective opinion, which is difficult to evaluate. Previous studies only considered network-based indices and focused on them to provide smooth video playback instead of improving the true QoE experienced by humans. In this study, we designed a series of click density experiments to verify whether different resolutions could affect the QoE for different video scenes. We observed that, in a single video segment, different scenes with the same resolution could affect the viewer’s QoE differently. It is true that the user’s satisfaction as a result of watching high-resolution video segments is always greater than that when watching low-resolution video segments of the same scenes. However, the most important observation is that low-resolution video segments yield higher viewing QoE gain in slow motion scenes than in fast motion scenes. Thus, the inclusion of more high-resolution segments in the fast motion scenes and more low-resolution segments in the slow motion scenes would be expected to maximize the user’s viewing QoE. In this study, to evaluate the user’s true experience, we convert the viewing QoE into a satisfaction quality score, termed the Q-score, for scenes with different resolutions in each video segment. Additionally, we developed an optimal segment assignment (OSA) algorithm for Q-score optimization in environments characterized by a constrained network bandwidth. Our experimental results show that application of the OSA algorithm to the playback schedule significantly improved users’ viewing satisfaction
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