185 research outputs found

    Behavior Flexibility for Autonomous Unmanned Aerial Systems

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    Autonomous unmanned aerial systems (UAS) could supplement and eventually subsume a substantial portion of the mission set currently executed by remote pilots, making UAS more robust, responsive, and numerous than permitted by teleoperation alone. Unfortunately, the development of robust autonomous systems is difficult, costly, and time-consuming. Furthermore, the resulting systems often make little reuse of proven software components and offer limited adaptability for new tasks. This work presents a development platform for UAS which promotes behavioral flexibility. The platform incorporates the Unified Behavior Framework (a modular, extensible autonomy framework), the Robotic Operating System (a RSF), and PX4 (an open- source flight controller). Simulation of UBF agents identify a combination of reactive robotic control strategies effective for small-scale navigation tasks by a UAS in the presence of obstacles. Finally, flight tests provide a partial validation of the simulated results. The development platform presented in this work offers robust and responsive behavioral flexibility for UAS agents in simulation and reality. This work lays the foundation for further development of a unified autonomous UAS platform supporting advanced planning algorithms and inter-agent communication by providing a behavior-flexible framework in which to implement, execute, extend, and reuse behaviors

    OpenSwarm: an event-driven embedded operating system for miniature robots

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    This paper presents OpenSwarm, a lightweight easy-to-use open-source operating system. To our knowledge, it is the first operating system designed for and deployed on miniature robots. OpenSwarm operates directly on a robot’s microcontroller. It has a memory footprint of 1 kB RAM and 12 kB ROM. OpenSwarm enables a robot to execute multiple processes simultaneously. It provides a hybrid kernel that natively supports preemptive and cooperative scheduling, making it suitable for both computationally intensive and swiftly responsive robotics tasks. OpenSwarm provides hardware abstractions to rapidly develop and test platformindependent code. We show how OpenSwarm can be used to solve a canonical problem in swarm robotics—clustering a collection of dispersed objects. We report experiments, conducted with five e-puck mobile robots, that show that an OpenSwarm implementation performs as good as a hardware-near implementation. The primary goal of OpenSwarm is to make robots with severely constrained hardware more accessible, which may help such systems to be deployed in real-world applications

    A Multi-Vehicle Cooperative Localization Approach for an Autonomy Framework

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    Offensive techniques produced by technological advancement present opportunities for adversaries to threaten the operational advantages of our joint and allied forces. Combating these new methodologies requires continuous and rapid development towards our own set of \game-changing technologies. Through focused development of unmanned systems and autonomy, the Air Force can strive to maintain its technological superiority. Furthermore, creating a robust framework capable of testing and evaluating the principles that define autonomy allows for the exploration of future capabilities. This research presents development towards a hybrid reactive/deliberative architecture that will allow for the testing of the principles of task, cognitive, and peer flexibility. Specifically, this work explores peer flexibility in multi-robot systems to solve a localization problem using the Hybrid Architecture for Multiple Robots (HAMR) as a basis for the framework. To achieve this task a combination of vehicle perception and navigation tools formulate inferences on an operating environment. These inferences are then used for the construction of Factor Graphs upon which the core algorithm for localization implements iSAM2, a high performing incremental matrix factorization method. A key component for individual vehicle control within the framework is the Unified Behavior Framework (UBF), a behavior-based control architecture which uses modular arbitration techniques to generate actions that enable actuator control. Additionally, compartmentalization of a World Model is explored through the use of containers to minimize communication overhead and streamline state information. The design for this platform takes on a polymorphic approach for modularity and robustness enabling future development

    Behavior Trees in Robotics and AI: An Introduction

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    A Behavior Tree (BT) is a way to structure the switching between different tasks in an autonomous agent, such as a robot or a virtual entity in a computer game. BTs are a very efficient way of creating complex systems that are both modular and reactive. These properties are crucial in many applications, which has led to the spread of BT from computer game programming to many branches of AI and Robotics. In this book, we will first give an introduction to BTs, then we describe how BTs relate to, and in many cases generalize, earlier switching structures. These ideas are then used as a foundation for a set of efficient and easy to use design principles. Properties such as safety, robustness, and efficiency are important for an autonomous system, and we describe a set of tools for formally analyzing these using a state space description of BTs. With the new analysis tools, we can formalize the descriptions of how BTs generalize earlier approaches. We also show the use of BTs in automated planning and machine learning. Finally, we describe an extended set of tools to capture the behavior of Stochastic BTs, where the outcomes of actions are described by probabilities. These tools enable the computation of both success probabilities and time to completion
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