62 research outputs found
Faster Shortest Paths in Dense Distance Graphs, with Applications
We show how to combine two techniques for efficiently computing shortest
paths in directed planar graphs. The first is the linear-time shortest-path
algorithm of Henzinger, Klein, Subramanian, and Rao [STOC'94]. The second is
Fakcharoenphol and Rao's algorithm [FOCS'01] for emulating Dijkstra's algorithm
on the dense distance graph (DDG). A DDG is defined for a decomposition of a
planar graph into regions of at most vertices each, for some parameter
. The vertex set of the DDG is the set of vertices
of that belong to more than one region (boundary vertices). The DDG has
arcs, such that distances in the DDG are equal to the distances in
. Fakcharoenphol and Rao's implementation of Dijkstra's algorithm on the DDG
(nicknamed FR-Dijkstra) runs in time, and is a
key component in many state-of-the-art planar graph algorithms for shortest
paths, minimum cuts, and maximum flows. By combining these two techniques we
remove the dependency in the running time of the shortest-path
algorithm, making it .
This work is part of a research agenda that aims to develop new techniques
that would lead to faster, possibly linear-time, algorithms for problems such
as minimum-cut, maximum-flow, and shortest paths with negative arc lengths. As
immediate applications, we show how to compute maximum flow in directed
weighted planar graphs in time, where is the minimum number
of edges on any path from the source to the sink. We also show how to compute
any part of the DDG that corresponds to a region with vertices and
boundary vertices in time, which is faster than has been
previously known for small values of
Finding the Maximal Empty Rectangle Containing a Query Point
Let be a set of points in an axis-parallel rectangle in the
plane. We present an -time algorithm to preprocess
into a data structure of size , such that, given a query
point , we can find, in time, the largest-area axis-parallel
rectangle that is contained in , contains , and its interior contains no
point of . This is a significant improvement over the previous solution of
Augustine {\em et al.} \cite{qmex}, which uses slightly superquadratic
preprocessing and storage
Improved Bounds for Shortest Paths in Dense Distance Graphs
We study the problem of computing shortest paths in so-called dense distance graphs, a basic building block for designing efficient planar graph algorithms. Let G be a plane graph with a distinguished set partial{G} of boundary vertices lying on a constant number of faces of G. A distance clique of G is a complete graph on partial{G} encoding all-pairs distances between these vertices. A dense distance graph is a union of possibly many unrelated distance cliques.
Fakcharoenphol and Rao [Fakcharoenphol and Rao, 2006] proposed an efficient implementation of Dijkstra\u27s algorithm (later called FR-Dijkstra) computing single-source shortest paths in a dense distance graph. Their algorithm spends O(b log^2{n}) time per distance clique with b vertices, even though a clique has b^2 edges. Here, n is the total number of vertices of the dense distance graph. The invention of FR-Dijkstra was instrumental in obtaining such results for planar graphs as nearly-linear time algorithms for multiple-source-multiple-sink maximum flow and dynamic distance oracles with sublinear update and query bounds.
At the heart of FR-Dijkstra lies a data structure updating distance labels and extracting minimum labeled vertices in O(log^2{n}) amortized time per vertex. We show an improved data structure with O((log^2{n})/(log^2 log n)) amortized bounds. This is the first improvement over the data structure of Fakcharoenphol and Rao in more than 15 years. It yields improved bounds for all problems on planar graphs, for which computing shortest paths in dense distance graphs is currently a bottleneck
Near-Optimal Distance Emulator for Planar Graphs
Given a graph G and a set of terminals T, a distance emulator of G is another graph H (not necessarily a subgraph of G) containing T, such that all the pairwise distances in G between vertices of T are preserved in H. An important open question is to find the smallest possible distance emulator.
We prove that, given any subset of k terminals in an n-vertex undirected unweighted planar graph, we can construct in O~(n) time a distance emulator of size O~(min(k^2,sqrt{k * n})). This is optimal up to logarithmic factors. The existence of such distance emulator provides a straightforward framework to solve distance-related problems on planar graphs: Replace the input graph with the distance emulator, and apply whatever algorithm available to the resulting emulator. In particular, our result implies that, on any unweighted undirected planar graph, one can compute all-pairs shortest path distances among k terminals in O~(n) time when k=O(n^{1/3})
Decremental Single-Source Reachability in Planar Digraphs
In this paper we show a new algorithm for the decremental single-source
reachability problem in directed planar graphs. It processes any sequence of
edge deletions in total time and explicitly
maintains the set of vertices reachable from a fixed source vertex. Hence, if
all edges are eventually deleted, the amortized time of processing each edge
deletion is only , which improves upon a previously
known solution. We also show an algorithm for decremental
maintenance of strongly connected components in directed planar graphs with the
same total update time. These results constitute the first almost optimal (up
to polylogarithmic factors) algorithms for both problems.
To the best of our knowledge, these are the first dynamic algorithms with
polylogarithmic update times on general directed planar graphs for non-trivial
reachability-type problems, for which only polynomial bounds are known in
general graphs
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