1,407 research outputs found
Paralympic VR Game Immersive Game using Virtual Reality Technology
Throughout the years virtual reality has been used for a wide range of applications,
and several types of research have been made in order to improve its techniques and
technology. In the last few years, the interest in virtual reality has been increasing partially
due to the emergence of cheaper and more accessible hardware, and the increase
in content available. One of the possible applications for virtual reality is to lead people
into seeing situations from a different perspective, which can help change opinions.
This thesis uses virtual reality to help people better understand paralympic sports
by allowing them to experience the sports’ world from the athletes’ perspective. For the
creation of the virtual environment, both computer-generated elements and 360 video
are used. The integration of these two components presented a challenge to explore.
This thesis focused on wheelchair basketball, and a simulator of this sport was created
resorting to the use of a game engine (Unity 3D). For the development of this simulator,
computer-generated elements were built, and the interaction with them implemented.
Besides allowing the users to play the sport as if they are in the athlete’s shoes, users can
also watch 360 videos in which explanations of the modality (rules and classification) are
presented. They are also capable of interacting with some of these videos through virtual
elements that are placed over the videos.
User studies were conducted to evaluate the sense of presence, motion sickness and
usability of the system developed. The results were positive although there are still some
aspects that should be improved
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