1,114 research outputs found

    Approximate Graph Coloring by Semidefinite Programming

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    We consider the problem of coloring k-colorable graphs with the fewest possible colors. We present a randomized polynomial time algorithm that colors a 3-colorable graph on nn vertices with min O(Delta^{1/3} log^{1/2} Delta log n), O(n^{1/4} log^{1/2} n) colors where Delta is the maximum degree of any vertex. Besides giving the best known approximation ratio in terms of n, this marks the first non-trivial approximation result as a function of the maximum degree Delta. This result can be generalized to k-colorable graphs to obtain a coloring using min O(Delta^{1-2/k} log^{1/2} Delta log n), O(n^{1-3/(k+1)} log^{1/2} n) colors. Our results are inspired by the recent work of Goemans and Williamson who used an algorithm for semidefinite optimization problems, which generalize linear programs, to obtain improved approximations for the MAX CUT and MAX 2-SAT problems. An intriguing outcome of our work is a duality relationship established between the value of the optimum solution to our semidefinite program and the Lovasz theta-function. We show lower bounds on the gap between the optimum solution of our semidefinite program and the actual chromatic number; by duality this also demonstrates interesting new facts about the theta-function

    Using a conic bundle method to accelerate both phases of a quadratic convex reformulation

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    We present algorithm MIQCR-CB that is an advancement of method MIQCR~(Billionnet, Elloumi and Lambert, 2012). MIQCR is a method for solving mixed-integer quadratic programs and works in two phases: the first phase determines an equivalent quadratic formulation with a convex objective function by solving a semidefinite problem (SDP)(SDP), and, in the second phase, the equivalent formulation is solved by a standard solver. As the reformulation relies on the solution of a large-scale semidefinite program, it is not tractable by existing semidefinite solvers, already for medium sized problems. To surmount this difficulty, we present in MIQCR-CB a subgradient algorithm within a Lagrangian duality framework for solving (SDP)(SDP) that substantially speeds up the first phase. Moreover, this algorithm leads to a reformulated problem of smaller size than the one obtained by the original MIQCR method which results in a shorter time for solving the second phase. We present extensive computational results to show the efficiency of our algorithm

    Label optimal regret bounds for online local learning

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    We resolve an open question from (Christiano, 2014b) posed in COLT'14 regarding the optimal dependency of the regret achievable for online local learning on the size of the label set. In this framework the algorithm is shown a pair of items at each step, chosen from a set of nn items. The learner then predicts a label for each item, from a label set of size LL and receives a real valued payoff. This is a natural framework which captures many interesting scenarios such as collaborative filtering, online gambling, and online max cut among others. (Christiano, 2014a) designed an efficient online learning algorithm for this problem achieving a regret of O(nL3T)O(\sqrt{nL^3T}), where TT is the number of rounds. Information theoretically, one can achieve a regret of O(nlogLT)O(\sqrt{n \log L T}). One of the main open questions left in this framework concerns closing the above gap. In this work, we provide a complete answer to the question above via two main results. We show, via a tighter analysis, that the semi-definite programming based algorithm of (Christiano, 2014a), in fact achieves a regret of O(nLT)O(\sqrt{nLT}). Second, we show a matching computational lower bound. Namely, we show that a polynomial time algorithm for online local learning with lower regret would imply a polynomial time algorithm for the planted clique problem which is widely believed to be hard. We prove a similar hardness result under a related conjecture concerning planted dense subgraphs that we put forth. Unlike planted clique, the planted dense subgraph problem does not have any known quasi-polynomial time algorithms. Computational lower bounds for online learning are relatively rare, and we hope that the ideas developed in this work will lead to lower bounds for other online learning scenarios as well.Comment: 13 pages; Changes from previous version: small changes to proofs of Theorems 1 & 2, a small rewrite of introduction as well (this version is the same as camera-ready copy in COLT '15

    Average case polyhedral complexity of the maximum stable set problem

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    We study the minimum number of constraints needed to formulate random instances of the maximum stable set problem via linear programs (LPs), in two distinct models. In the uniform model, the constraints of the LP are not allowed to depend on the input graph, which should be encoded solely in the objective function. There we prove a 2Ω(n/logn)2^{\Omega(n/ \log n)} lower bound with probability at least 122n1 - 2^{-2^n} for every LP that is exact for a randomly selected set of instances; each graph on at most n vertices being selected independently with probability p2(n/42)+np \geq 2^{-\binom{n/4}{2}+n}. In the non-uniform model, the constraints of the LP may depend on the input graph, but we allow weights on the vertices. The input graph is sampled according to the G(n, p) model. There we obtain upper and lower bounds holding with high probability for various ranges of p. We obtain a super-polynomial lower bound all the way from p=Ω(log6+ε/n)p = \Omega(\log^{6+\varepsilon} / n) to p=o(1/logn)p = o (1 / \log n). Our upper bound is close to this as there is only an essentially quadratic gap in the exponent, which currently also exists in the worst-case model. Finally, we state a conjecture that would close this gap, both in the average-case and worst-case models
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