3,520 research outputs found
A survey of partial differential equations in geometric design
YesComputer aided geometric design is an area
where the improvement of surface generation techniques
is an everlasting demand since faster and more accurate
geometric models are required. Traditional methods
for generating surfaces were initially mainly based
upon interpolation algorithms. Recently, partial differential
equations (PDE) were introduced as a valuable
tool for geometric modelling since they offer a number
of features from which these areas can benefit. This work
summarises the uses given to PDE surfaces as a surface
generation technique togethe
AlSub: Fully Parallel and Modular Subdivision
In recent years, mesh subdivision---the process of forging smooth free-form
surfaces from coarse polygonal meshes---has become an indispensable production
instrument. Although subdivision performance is crucial during simulation,
animation and rendering, state-of-the-art approaches still rely on serial
implementations for complex parts of the subdivision process. Therefore, they
often fail to harness the power of modern parallel devices, like the graphics
processing unit (GPU), for large parts of the algorithm and must resort to
time-consuming serial preprocessing. In this paper, we show that a complete
parallelization of the subdivision process for modern architectures is
possible. Building on sparse matrix linear algebra, we show how to structure
the complete subdivision process into a sequence of algebra operations. By
restructuring and grouping these operations, we adapt the process for different
use cases, such as regular subdivision of dynamic meshes, uniform subdivision
for immutable topology, and feature-adaptive subdivision for efficient
rendering of animated models. As the same machinery is used for all use cases,
identical subdivision results are achieved in all parts of the production
pipeline. As a second contribution, we show how these linear algebra
formulations can effectively be translated into efficient GPU kernels. Applying
our strategies to , Loop and Catmull-Clark subdivision shows
significant speedups of our approach compared to state-of-the-art solutions,
while we completely avoid serial preprocessing.Comment: Changed structure Added content Improved description
Recommended from our members
Resampling adaptive cloth simulations onto fixed-topology meshes
We describe a method for converting an adaptively remeshed simulation of cloth into an animated mesh with fixed topology. The topology of the mesh may be specified by the user or computed automatically. In the latter case, we present a method for computing the optimal output mesh, that is, a mesh with spatially varying resolution which is fine enough to resolve all the detail present in the animation. This technique allows adaptive simulations to be easily used in applications that expect fixed-topology animated meshes
Embedded Implicit Stand-ins for Animated Meshes: a Case of Hybrid Modelling
In this paper we address shape modelling problems, encountered in computer animation and computer games development that are difficult to solve just using polygonal meshes. Our approach is based on a hybrid modelling concept that combines polygonal meshes with implicit surfaces. A hybrid model consists of an animated polygonal mesh and an approximation of this mesh by a convolution surface stand-in that is embedded within it or is attached to it. The motions of both objects are synchronised using a rigging skeleton. This approach is used to model the interaction between an animated mesh object and a viscoelastic substance, normally modelled in implicit form. The adhesive behaviour of the viscous object is modelled using geometric blending operations on the corresponding implicit surfaces. Another application of this approach is the creation of metamorphosing implicit surface parts that are attached to an animated mesh. A prototype implementation of the proposed approach and several examples of modelling and animation with near real-time preview times are presented
- ā¦