457 research outputs found

    Sub-structural Niching in Estimation of Distribution Algorithms

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    We propose a sub-structural niching method that fully exploits the problem decomposition capability of linkage-learning methods such as the estimation of distribution algorithms and concentrate on maintaining diversity at the sub-structural level. The proposed method consists of three key components: (1) Problem decomposition and sub-structure identification, (2) sub-structure fitness estimation, and (3) sub-structural niche preservation. The sub-structural niching method is compared to restricted tournament selection (RTS)--a niching method used in hierarchical Bayesian optimization algorithm--with special emphasis on sustained preservation of multiple global solutions of a class of boundedly-difficult, additively-separable multimodal problems. The results show that sub-structural niching successfully maintains multiple global optima over large number of generations and does so with significantly less population than RTS. Additionally, the market share of each of the niche is much closer to the expected level in sub-structural niching when compared to RTS

    Evolutionary Algorithms

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    Evolutionary algorithms (EAs) are population-based metaheuristics, originally inspired by aspects of natural evolution. Modern varieties incorporate a broad mixture of search mechanisms, and tend to blend inspiration from nature with pragmatic engineering concerns; however, all EAs essentially operate by maintaining a population of potential solutions and in some way artificially 'evolving' that population over time. Particularly well-known categories of EAs include genetic algorithms (GAs), Genetic Programming (GP), and Evolution Strategies (ES). EAs have proven very successful in practical applications, particularly those requiring solutions to combinatorial problems. EAs are highly flexible and can be configured to address any optimization task, without the requirements for reformulation and/or simplification that would be needed for other techniques. However, this flexibility goes hand in hand with a cost: the tailoring of an EA's configuration and parameters, so as to provide robust performance for a given class of tasks, is often a complex and time-consuming process. This tailoring process is one of the many ongoing research areas associated with EAs.Comment: To appear in R. Marti, P. Pardalos, and M. Resende, eds., Handbook of Heuristics, Springe

    Learning to Generate Genotypes with Neural Networks

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    Neural networks and evolutionary computation have a rich intertwined history. They most commonly appear together when an evolutionary algorithm optimises the parameters and topology of a neural network for reinforcement learning problems, or when a neural network is applied as a surrogate fitness function to aid the evolutionary optimisation of expensive fitness functions. In this paper we take a different approach, asking the question of whether a neural network can be used to provide a mutation distribution for an evolutionary algorithm, and what advantages this approach may offer? Two modern neural network models are investigated, a Denoising Autoencoder modified to produce stochastic outputs and the Neural Autoregressive Distribution Estimator. Results show that the neural network approach to learning genotypes is able to solve many difficult discrete problems, such as MaxSat and HIFF, and regularly outperforms other evolutionary techniques

    Static and Dynamic Multimodal Optimization by Improved Covariance Matrix Self-Adaptation Evolution Strategy with Repelling Subpopulations

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    The covariance matrix self-adaptation evolution strategy with repelling subpopulations (RS-CMSA-ES) is one of the most successful multimodal optimization (MMO) methods currently available. However, some of its components may become inefficient in certain situations. This study introduces the second variant of this method, called RS-CMSA-ESII. It improves the adaptation schemes for the normalized taboo distances of the archived solutions and the covariance matrix of the subpopulation, the termination criteria for the subpopulations, and the way in which the infeasible solutions are treated. It also improves the time complexity of RS-CMSA-ES by updating the initialization procedure of a subpopulation and developing a more accurate metric for determining critical taboo regions. The effects of these modifications are illustrated by designing controlled numerical simulations. RS-CMSA-ESII is then compared with the most successful and recent niching methods for MMO on a widely adopted test suite. The results obtained reveal the superiority of RS-CMSA-ESII over these methods, including the winners of the competition on niching methods for MMO in previous years. Besides, this study extends RS-CMSA-ESII to dynamic MMO and compares it with a few recently proposed methods on the modified moving peak benchmark functions
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