36,758 research outputs found
TextureGAN: Controlling Deep Image Synthesis with Texture Patches
In this paper, we investigate deep image synthesis guided by sketch, color,
and texture. Previous image synthesis methods can be controlled by sketch and
color strokes but we are the first to examine texture control. We allow a user
to place a texture patch on a sketch at arbitrary locations and scales to
control the desired output texture. Our generative network learns to synthesize
objects consistent with these texture suggestions. To achieve this, we develop
a local texture loss in addition to adversarial and content loss to train the
generative network. We conduct experiments using sketches generated from real
images and textures sampled from a separate texture database and results show
that our proposed algorithm is able to generate plausible images that are
faithful to user controls. Ablation studies show that our proposed pipeline can
generate more realistic images than adapting existing methods directly.Comment: CVPR 2018 spotligh
Diversified Texture Synthesis with Feed-forward Networks
Recent progresses on deep discriminative and generative modeling have shown
promising results on texture synthesis. However, existing feed-forward based
methods trade off generality for efficiency, which suffer from many issues,
such as shortage of generality (i.e., build one network per texture), lack of
diversity (i.e., always produce visually identical output) and suboptimality
(i.e., generate less satisfying visual effects). In this work, we focus on
solving these issues for improved texture synthesis. We propose a deep
generative feed-forward network which enables efficient synthesis of multiple
textures within one single network and meaningful interpolation between them.
Meanwhile, a suite of important techniques are introduced to achieve better
convergence and diversity. With extensive experiments, we demonstrate the
effectiveness of the proposed model and techniques for synthesizing a large
number of textures and show its applications with the stylization.Comment: accepted by CVPR201
On Using Backpropagation for Speech Texture Generation and Voice Conversion
Inspired by recent work on neural network image generation which rely on
backpropagation towards the network inputs, we present a proof-of-concept
system for speech texture synthesis and voice conversion based on two
mechanisms: approximate inversion of the representation learned by a speech
recognition neural network, and on matching statistics of neuron activations
between different source and target utterances. Similar to image texture
synthesis and neural style transfer, the system works by optimizing a cost
function with respect to the input waveform samples. To this end we use a
differentiable mel-filterbank feature extraction pipeline and train a
convolutional CTC speech recognition network. Our system is able to extract
speaker characteristics from very limited amounts of target speaker data, as
little as a few seconds, and can be used to generate realistic speech babble or
reconstruct an utterance in a different voice.Comment: Accepted to ICASSP 201
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