2,918 research outputs found

    An Examination of Fit and the Use of Mobile Devices for Performing Tasks

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    This research seeks to better understand an individual’s use of mobile devices and the matching fit between type of mobile device and activity. As mobile devices swiftly progress and alter individuals’ ways of interacting with technology, a more comprehensive understanding of how tasks are impacted may help ensure appropriate device selection. The ability for more targeted device selection may increase use and help mobile device users and designers avoid the pitfalls of pre-existing, traditional technology. Building on identified antecedents of success from the DeLone & McLean Information Systems Success Model and focusing on the measurement of hedonic and utilitarian tasks and Goodhue & Thompson’s Task-Technology Fit Model, the study was applied against four defined categories of mobile devices. The primary study used a survey to test a research model which examines task-technology fit in the context of mobile devices. A secondary feasibility study employed neurophysiological tools with a focused experiment to explore the impact of the technology and the nature of the task on fit. At present, this is one of the first studies that attempts to manipulate both task and technology in a study of fit yielding results for practitioner and researcher alike. Specifically, researchers will gain additional insight into users’ engagement with smartphones, tablets and mini-tablets for hedonic and utilitarian tasks. For practitioners, this study hopes to inform them of the types of tasks users are performing regularly and types of devices are being used. This work may assist in forming future device technical designs and specifications

    User Experience of Mobile Devices:Physical Form, Usability and Coolness

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    Assessing the effect of mobile word-of-mouth on consumers : the physical, psychological and social influences

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    Mobile technologies enable users to discover and research products anytime, anywhere. Mobile devices allow consumers to create and share content based on physical location, facilitate seamless interactions, and provide context-relevant information that can better satisfy users’ needs and enhance their shopping experience. As consumers increasingly rely on mobile devices to search information and purchase products, they need immediate, updated, informative and credible opinions in concise forms. Meanwhile, marketers face unprecedented opportunities for mobile marketing, making ever important for them to understand the mobile word-of-mouth and its effect on the purchase behaviors of consumers on the mobile platform vs. those on other devices. Drawing from the media richness theory and the principle of compensatory adaptation, study one performs sentiment analysis of online product reviews from both mobile and desktop devices by analyzing over one million customer reviews from Dianping.com. We find that mobile reviews are naturally shorter, contain more adverbs and adjectives, and have smaller readership and less votes of helpfulness. The product ratings from mobile reviews are more polarized yet the average valence of mobile reviews is higher. By comparison, desktop reviews contain more pictures and are rated more helpful. Lastly, pricy products receive more desktop reviews than mobile ones. Study two draws from the construal level theory and posit that WOM from mobile devices reflects closer psychological distances (temporal and social), thus constitutes a lower construal level than that from desktop computers. Using a dataset of over one million product reviews from Dianping.com, we assess the value of online product reviews from mobile devices in comparison with those from the desktop computers. Our findings show that WOM is more helpful when it is socially and temporally closer to the users and this effect is amplified when using mobile devices, which bring the mental construal to a low level and make others’ opinions more relevant. Further, we show that product type moderates the effect of online reviews in that m-WOM is more influential for hedonic products and its value for the utilitarian consumption is the lowest. Study three deploys the observational learning theory to examine the effect of WOM across the mobile and desktop devices on the purchase behavior of online promotional offers. The findings suggest that the effect of WOM on the purchase of promotion offers varies significantly across the platforms, product categories, and discount rates. These findings help better understand the strengths, limitations and the effect of m-WOM as marketers attempt to offer consumers context-sensitive and time-critical promotions through mobile devices and make a significant contribution to the literature on interactive marketing. These studies render meaningful implications for theory development about the role of mobile technologies in marketing and can assist practitioners formulating effective promotional strategies through the electronic channels via mobile and desktop devices

    Attitude towards branded mobile applications and reuse intention : the moderating effect of gender and prior brand involvement

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    Mobile applications (apps) have created a significant interest among advertisers and marketers, mostly because of their positive impact on user´s attitude and high level of engagement towards the brand. This study analyses the impact of gender-specific tendencies in the assessment of utilitarian and hedonic oriented branded mobile apps, highlighting that utilitarian content is favoured when intending to reuse mobile applications. The thesis strives to understand customer’s attitude towards branded mobile applications via pre-test and post-test survey focusing on four mobile branded applications- Google Map, Snapchat, Uber and Tinder. Pearson correlation and linear regression are used to understand the positive relationship between attitude and reuse intention and one-way Anova is used to understand gender preferences towards utilitarian and hedonic content of branded mobile apps. Results indicate that individual’s attitudes are strongly positively related with their reuse intention. Likewise, for Gender, men & women both have a higher tendency to reuse utilitarian apps, as contrary to the developed hypothesis that women mostly prefer hedonic app rather than utilitarian app. Additionally, the results conclude that the level of prior brand involvement may not necessarily moderate individual’s immediate response towards branded mobile application and reuse intention. Finally, implications associated with the findings are discussed with respect to clarifying possible outcomes obtained during result analysis and initiate solutions to improve further studies in this area.Este estudo analisa o impacto de tendências específicas de cada género na avaliação das marcas de aplicações móveis utilitaristas e hedónicas, realçando que a informação de conteúdo utilitarista é preferida no que toca à reutilização de aplicações. A tese procura compreender a atitude do cliente perante as marcas das aplicações através de questionário pré e pós-teste, focando-se em quatro aplicações: Google Map, Snapchat, Uber e Tinder. A correlação de Pearson e a regressão linear são usadas para entender a relação entre atitude e intenção de reutilização. Análise de variância é usada para perceber a preferência entre conteúdos das aplicações utilitaristas e hedónicas. Os resultados indicam que as atitudes individuais estão muito positivamente relacionadas com a intenção de reutilização. De igual modo, para género, homens e mulheres têm ambos uma grande tendência para reutilizar aplicações utilitaristas, contrariamente com a hipótese desenvolvida que as mulheres preferem aplicações hedónicas. Além disso, os resultados concluem que o nível de envolvimento anterior da marca pode não necessariamente moderar a resposta imediata do indivíduo em relação à aplicação móvel e à intenção de reutilização da marca. Finalmente, as implicações associadas com as conclusões são discutidas de forma a clarificar resultados possivelmente obtidos durante a análise dos dados e iniciar soluções para melhorar estudo adicionais nesta área

    A Tale of Four Functions and Their Relationships with the Device: Extending Implementation Intention Theory

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    10.1109/TPC.2011.2182570IEEE Transactions on Professional Communication55136-5

    Contributions to Web Accessibility: Device-tailored Evaluation, User-tailored Interface Generation and the Interplay with User Experience

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    149 p.AbstractThe Web has an incredible importance in our modern society and for many people it has become a fundamental part of their lives. It enables us to Access a huge amount of information, and use a wide range of services related to diverse areas of our daily activities, which has the potential of making our lives easier. Its ubiquitous nature and advances in mobile devices have led to the possibility of accessing the Web any time and from anywhere. This has numerous and obvious advantages, but at the same time it poses challenges related to the Universal Design (UD), as websites need to adapt to the existing diversity of users, devices and interaction contexts. For instance, to ensure the accessibility of a website, in addition to the human diversity, the features of the existing computing devices with access to the Internet, as well as features of the environment where the interaction will occur have to be considered. Similarly, this information can be used when checking the accessibility of websites, so that evaluations are closer to what users are really experiencing when accessing the websites.In this thesis a device tailored web accessibility evaluation framework and an automated web-based user tailored interface generator are presented. The evaluation framework deals with device specific information. Empiricaldata showed that more accurate and reliable accessibility reports are obtained in comparison to performing evaluations that do not consider device specific information. The interface generator takes into consideration information about users and their interaction context, in order to adapt web based user interfaces. From the conducted case study it was concluded that the automatically generated user tailored user interfaces were fully operable.These two tools can be of great help for web developers to create and maintain accessible content for a wide range of users and interaction contexts. Accessible and adapted user interfaces do not necessarily provide users with an enhanced experience though. With the aim of investigating how accessible user interfaces influence the experience of users and understanding if accessibility is related to a better user experience, a user testing was conducted. In order to investigate this relationship, data from 11 participants was elicited about their subjective accessibility perceptions and their user experience with four websites with different levels of accessibility. Results showed that participants¿ user experience and their perceived web accessibility are closely related. In addition, web accessibility is correlated to three attributes (typical - original, conservative - innovative, lame - exciting) of the hedonic quality stimulation dimension of the user experience. These findings provide the web community with additional knowledge about the interactions between the user experience and web accessibility. LaburpenaWeb-ak izugarrizko garrantzia dauka gure gaur egungo gizartean, eta persona askorentzat beraien bizitzan funtsezkoa bihurtu da. Web-ak informazio kantitate handirako atzipena eta eguneroko ekintzekin erlazionatutako zerbitzu anitz erabiltzea ahalbidetzen du, beraz gure bizitza errazteko ahalmena dauka. Bere nonahiko izaerak eta gailu mugikorretan gertatu diren aurrerakuntzek,Web-a edozein momentutan eta edozein lekuan atzitzeko aukera eragin dute. Honek abantai anitz ditu, baina aldi berean Diseinu Unibertsalarekin zerikusia duten erronkak sortzen ditu. Adibidez, webgune baten irisgarritasuna ziurtatzeko, pertsonen aniztasunaz gain, Interneterako atzipena duten dispositiboen eta elkarrekintza gertatzen den inguruaren ezaugarriak hartu behar dira kontuan. Informazio hori ere erabili daiteke web guneen irisgarritasuna ebaluatzeko, era honetan ebaluazioek, erabiltzaileak web gunea atzitzerakoan duten esperientzarekin antza gehiago izango dute.Tesi honetan, web irisgarritasuna dispositibo mugikorren arabera ebaluatzen duen tresna bat eta erabiltzailei egokitzen diren Web-ean oinarritutako interfazeak automatikoki sortzen dituen sistema bat aurkezten dira. Ebaluazio tresnak dispositibo mugikorren ezaugarrien informazio espezifikoa erabiltzen du. Datu enpirikoen arabera, irisgarritasun ebaluazio txostenak zehatzagoak eta fidagarriagoak dira dispositibo mugikorren inguruko informazio espezifikoa erabiltzen bada irisgarritasun ebaluazioetan. Interfazeak sortzen dituen sistemak, erabiltzaileen eta elkarrekintza gertatzen den inguruneko informazioa erabiltzen du. Burututako ikerketa kasu baten emaitzen arabera, sistemak sortutako erabiltzaileei egokitutako interfazeak guztiz funtzionalak zirela ondorioztatu zen.Bi tresna hauek, eduki irisgarria mantentzeko eta sortzeko oso lagungarriak izan daitezke web garaitzaileentzat. Batez ere erabiltzaile anitz eta elkarrekintza ingurune desberdin ugari existitzen direla kontuan izanda. Interface irisgarri eta egokituek ordea, ez dute beti erabiltzaileen esperientzia hobetzen. Interfaze irisgarriek erabiltzaileen esperientzian duen eragina ikertzeko, eta ea irisgarritasuna erabiltzaileen esperientziaren hobekuntzarekin erlazionatuta dagoen ulertzeko, erabiltzaile proba bat burutu zen. Hamaika erabiltzaileen irisgarritasun pertzepzioa eta erabiltzaile esperentzia aztertu ziren lau web gune ezberdinen inguruan, gune bakoitzak irisgarritasun maila ezberdin bat zuelarik. Emaitzen arabera, erabiltzaileen esperientzia eta irisgarritasun pertzepzioa oso lotuta daude. Gainera web irisgarritasuna, erabiltzaile esperientziaren hiru atributuekin (antigoaleko - original, atzerakoi - berritzaile, aspergarri - interesgarri) erlazionatuta dagoela ikusi zen. Emaitza hauek, web irisgarritasunaren eta erabiltzaile esperientziaren arteko erlazioari buruzko ezagutza gehitzen du web komunitatera. ResumenLa Web tiene una importancia increíble en nuestra sociedad moderna, y para muchas personas se ha convertido en una parte fundamental de sus vidas. Nos posibilita el acceso a una gran cantidad de información, y el uso de un gran abanico de servicios relacionados con diversas áreas de nuestras actividades diarias, lo que tiene el potencial de hacernos la vida más fácil. Su naturaleza ubicua y los avances en los dispositivos móviles han posibilitado el acceso a la Web en cualquier momento y desde cualquier sitio. Esto tiene numerosas y obvias ventajas, pero a su vez plantea retos en relación al Diseño Universal, debido a que los sitios web tienen que estar adaptados a diversos dispositivos y contextos de interacción. Para asegurar la accesibilidad de un sitio web, además de la diversidad humana, hay que tener en cuenta también las características de los dispositivos con acceso a Internet, incluso las del entorno donde ocurre la interacción. De forma similar, esa información se puede usar al evaluar la accesibilidad de los sitios web, de manera que las evaluaciones estén más cerca de lo que los usuarios experimentan al acceder a un sitio web.En esta tesis se presenta una herramienta para evaluar la accesibilidad web a medida de los dispositivos móviles, y un sistema para la generación automática de interfaces web adaptadas al usuario. La herramienta de evaluación automática maneja información específica de dispositivos móviles. Los datos empíricos demuestran que se obtienen informes más precisos y fiables en comparación a realizar evaluaciones donde no se tiene en cuenta información específica de los dispositivos. El sistema generador de interfaces maneja información relativa a los usuarios y su contexto de interacción. Mediante el caso de estudio llevado a cabo, se concluyó que las interfaces generadas automáticamente adaptadas a los usuarios eran completamente operables.Éstas dos herramientas pueden ser de gran ayuda para los desarrolladores web para la creación y mantenimiento del contenido accesible teniendo en cuenta un amplio rango de usuarios y contextos de interacción. Sin embargo, las interfaces accesibles y adaptadas no necesariamente proporcionan una experiencia de usuario mejorada. Con el objetivo de investigar como influyen las interfaces accesibles en la experiencia de los usuarios, y entender si la accesibilidad esta relacionada con una mejora en la experiencia de usuario, se realizó una prueba de usuario. Para investigar esta relación, se analizaron datos de los 11 participantes sobre sus percepciones de accesibilidad y su experiencia de usuario con cuatro sitios web con diferentes niveles de accesibilidad. Los resultados demuestran que la experiencia de usuario y la accesibilidad percibida de los participantes están estrechamente relacionadas. Además, la accesibilidad web está correlacionada con tres atributos (típica - original, conservadora - innovadora, aburrida - interesante) de la cualidad hedónica de la experiencia de usuario. Estos resultados aportan a la comunidad web conocimiento adicional sobre la interacción entre la experiencia de usuario y la accesibilidad web

    An Integrated Temporal Model of Belief and Attitude Change: An Empirical Test With the iPad

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    Bhattacherjee and Premkumar (2004) propose a temporal model of belief and attitude change to understand fluctuating patterns of information technology (IT) usage. However, they overlook the role of perceived enjoyment in the process of temporal IT usage. Perceived enjoyment has become an increasingly important part of how consumers assess technology. Thus, we build on Bhattacherjee and Premkumar’s model (BP model) and propose a new model by investigating the comparative role of perceived usefulness (PU) and perceived enjoyment (PE) for explaining temporal changes in users’ beliefs and attitudes toward IT usage. We name our proposed model the integrated temporal model (ITM). Through an empirical study of iPad usage in a classroom setting at three different stages, we found that 1) the effect of PE on PU was stronger at the pre-usage (vs. post-usage) stage and that its effect was stronger at the initial-usage (vs. later-usage) stage; 2) while PE has a stronger effect than PU on attitude at both pre-usage and initial-usage stages, that was not the case at the later-usage stage; instead, the effect of PU on attitude was stronger at the later-usage (vs. initial-usage) stage; 3) the effect of disconfirmation on modified PU and PE was stronger at the initial (vs. later) stage, while the effect of PU and PE expectation on modified PU and PE was weaker at the initial (vs. later) stage. Our study extends the BP model to IT with hedonic elements (i.e., the iPad) and is the first of its kind to empirically examine the combined and relative impact of PU and PE on the temporal usage of IT with hedonic elements in the classroom setting

    An Empirical Study on User Satisfaction with Mobile Business Applications Use and Hedonism

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    Numerous recent information systems (IS), such as instant messaging and mobile applications, are first developed within an individual context and then widely used in both individual and organizational contexts. The present study examines a recent IS, mobile business (m-business) applications, used within organizations and reports the impact of the users’ pleasurable emotions or feelings on users’ satisfaction with IS. The result from the sample survey and an existential phenomenology indicates that hedonism is a significant determinant of satisfaction with m-business applications. By providing insight into how and why individuals are satisfied or dissatisfied with m-business applications in addition to what leads to this, the authors hope the findings of this study will assist researchers and practitioners in finding major barriers to the mobile business application use in order to design better applications for improved user satisfaction
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