5,143 research outputs found

    A comprehensive study of the usability of multiple graphical passwords

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    Recognition-based graphical authentication systems (RBGSs) using images as passwords have been proposed as one potential solution to the need for more usable authentication. The rapid increase in the technologies requiring user authentication has increased the number of passwords that users have to remember. But nearly all prior work with RBGSs has studied the usability of a single password. In this paper, we present the first published comparison of the usability of multiple graphical passwords with four different image types: Mikon, doodle, art and everyday objects (food, buildings, sports etc.). A longi-tudinal experiment was performed with 100 participants over a period of 8 weeks, to examine the usability performance of each of the image types. The re-sults of the study demonstrate that object images are most usable in the sense of being more memorable and less time-consuming to employ, Mikon images are close behind but doodle and art images are significantly inferior. The results of our study complement cognitive literature on the picture superiority effect, vis-ual search process and nameability of visually complex images

    A Human-Cognitive Perspective of Users’ Password Choices in Recognition-Based Graphical Authentication

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    Graphical password composition is an important part of graphical user authentication which affects the strength of the chosen password. Considering that graphical authentication is associated with visual search, perception, and information retrieval, in this paper we report on an eye-tracking study (N = 109) that aimed to investigate the effects of users’ cognitive styles toward the strength of the created passwords and shed light into whether and how the visual strategy of the users during graphical password composition is associated with the passwords’ strength. For doing so, we adopted Witkin’s Field Dependence-Independence theory, which underpins individual differences in visual information and cognitive processing, as graphical password composition tasks are associated with visual search. The analysis revealed that users with different cognitive processing characteristics followed different patterns of visual behavior during password composition which affected the strength of the created passwords. The findings underpin the need of considering human-cognitive characteristics as a design factor in graphical password schemes. The paper concludes by discussing implications for improving recognition-based graphical passwords through adaptation and personalization techniques based on individual cognitive characteristics

    Encouraging password manager adoption by meeting adopter self-determination needs

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    Password managers are a potential solution to the password conundrum, but adoption is paltry. We investigated the impact of a recommender application that harnessed the tenets of self-determination theory to encourage adoption of password managers. This theory argues that meeting a person's autonomy, relatedness and competence needs will make them more likely to act. To test the power of meeting these needs, we conducted a factorial experiment, in the wild. We satisfied each of the three self determination factors, and all individual combinations thereof, and observed short-term adoption of password managers. The Android recommender application was used by 470 participants, who were randomly assigned to one of the experimental or control conditions. Our analysis revealed that when all self-determination factors were satisfied, adoption was highest, while meeting only the autonomy or relatedness needs individually significantly improved the likelihood of adoption

    Embedding mobile learning into everyday life settings

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    The increasing ubiquity of smartphones has changed the way we interact with information and acquire new knowledge. The prevalence of personal mobile devices in our everyday lives creates new opportunities for learning that exceed the narrow boundaries of a school’s classroom and provide the foundations for lifelong learning. Learning can now happen whenever and wherever we are; whether on the sofa at home, on the bus during our commute, or on a break at work. However, the flexibility offered by mobile learning also creates its challenges. Being able to learn anytime and anywhere does not necessarily result in learning uptake. Without the school environment’s controlled schedule and teacher guidance, the learners must actively initiate learning activities, keep up repetition schedules, and cope with learning in interruption-prone everyday environments. Both interruptions and infrequent repetition can harm the learning process and long-term memory retention. We argue that current mobile learning applications insufficiently support users in coping with these challenges. In this thesis, we explore how we can utilize the ubiquity of mobile devices to ensure frequent engagement with the content, focusing primarily on language learning and supporting users in dealing with learning breaks and interruptions. Following a user-centered design approach, we first analyzed mobile learning behavior in everyday settings. Based on our findings, we proposed concepts and designs, developed research prototypes, and evaluated them in laboratory and field evaluations with a specific focus on user experience. To better understand users’ learning behavior with mobile devices, we first characterized their interaction with mobile learning apps through a detailed survey and a diary study. Both methods confirmed the enormous diversity in usage situations and preferences. We observed that learning often happens unplanned, infrequently, among the company of friends or family, or while simultaneously performing secondary tasks such as watching TV or eating. The studies further uncovered a significant prevalence of interruptions in everyday settings that affected users’ learning behavior, often leading to suspension and termination of the learning activities. We derived design implications to support learning in diverse situations, particularly aimed at mitigating the adverse effects of multitasking and interruptions. The proposed strategies should help designers and developers create mobile learning applications that adapt to the opportunities and challenges of learning in everyday mobile settings. We explored four main challenges, emphasizing that (1) we need to consider that Learning in Everyday Settings is Diverse and Interruption-prone, (2) learning performance is affected by Irregular and Infrequent Practice Behavior, (3) we need to move From Static to Personalized Learning, and (4) that Interruptions and Long Learning Breaks can Negatively Affect Performance. To tackle these challenges, we propose to embed learning into everyday smartphone interactions, which could foster frequent engagement with – and implicitly personalize – learning content (according to users’ interests and skills). Further, we investigate how memory cues could be applied to support task resumption after interruptions in mobile learning. To confirm that our idea of embedding learning into everyday interactions can increase exposure, we developed an application integrating learning tasks into the smartphone authentication process. Since unlocking the smartphone is a frequently performed action without any other purpose, our subjects appreciated the idea of utilizing this process to perform quick and simple learning interactions. Evidence from a comparative user study showed that embedding learning tasks into the unlocking mechanism led to significantly more interactions with the learning content without impairing the learning quality. We further explored a method for embedding language comprehension assessment into users’ digital reading and listening activities. By applying physiological measurements as implicit input, we reliably detected unknown words during laboratory evaluations. Identifying such knowledge gaps could be used for the provision of in-situ support and to inform the generation of personalized language learning content tailored to users’ interests and proficiency levels. To investigate memory cueing as a concept to support task resumption after interruptions, we complemented a theoretical literature analysis of existing applications with two research probes implementing and evaluating promising design concepts. We showed that displaying memory cues when the user resumes the learning activity after an interruption improves their subjective user experience. A subsequent study presented an outlook on the generalizability of memory cues beyond the narrow use case of language learning. We observed that the helpfulness of memory cues for reflecting on prior learning is highly dependent on the design of the cues, particularly the granularity of the presented information. We consider interactive cues for specific memory reactivation (e.g., through multiple-choice questions) a promising scaffolding concept for connecting individual micro-learning sessions when learning in everyday settings. The tools and applications described in this thesis are a starting point for designing applications that support learning in everyday settings. We broaden the understanding of learning behavior and highlight the impact of interruptions in our busy everyday lives. While this thesis focuses mainly on language learning, the concepts and methods have the potential to be generalized to other domains, such as STEM learning. We reflect on the limitations of the presented concepts and outline future research perspectives that utilize the ubiquity of mobile devices to design mobile learning interactions for everyday settings.Die AllgegenwĂ€rtigkeit von Smartphones verĂ€ndert die Art und Weise wie wir mit Informationen umgehen und Wissen erwerben. Die weite Verbreitung von mobilen EndgerĂ€ten in unserem tĂ€glichen Leben fĂŒhrt zu neuen Möglichkeiten des Lernens, welche ĂŒber die engen Grenzen eines Klassenraumes hinausreichen und das Fundament fĂŒr lebenslanges Lernen schaffen. Lernen kann nun zu jeder Zeit und an jedem Ort stattfinden: auf dem Sofa Zuhause, im Bus wĂ€hrend des Pendelns oder in der Pause auf der Arbeit. Die FlexibilitĂ€t des mobilen Lernens geht jedoch zeitgleich mit Herausforderungen einher. Ohne den kontrollierten Ablaufplan und die UnterstĂŒtzung der Lehrpersonen im schulischen Umfeld sind die Lernenden selbst dafĂŒr verantwortlich, aktiv Lernsitzungen zu initiieren, Wiederholungszyklen einzuhalten und Lektionen in unterbrechungsanfĂ€lligen Alltagssituationen zu meistern. Sowohl Unterbrechungen als auch unregelmĂ€ĂŸige Wiederholung von Inhalten können den Lernprozess behindern und der Langzeitspeicherung der Informationen schaden. Wir behaupten, dass aktuelle mobile Lernanwendungen die Nutzer*innen nur unzureichend in diesen Herausforderungen unterstĂŒtzen. In dieser Arbeit erforschen wir, wie wir uns die AllgegenwĂ€rtigkeit mobiler EndgerĂ€te zunutze machen können, um zu erreichen, dass Nutzer*innen regelmĂ€ĂŸig mit den Lerninhalten interagieren. Wir fokussieren uns darauf, sie im Umgang mit Unterbrechungen und Lernpausen zu unterstĂŒtzen. In einem nutzerzentrierten Designprozess analysieren wir zunĂ€chst das Lernverhalten auf mobilen EndgerĂ€ten in alltĂ€glichen Situationen. Basierend auf den Erkenntnissen schlagen wir Konzepte und Designs vor, entwickeln Forschungsprototypen und werten diese in Labor- und Feldstudien mit Fokus auf User Experience (wörtl. “Nutzererfahrung”) aus. Um das Lernverhalten von Nutzer*innen mit mobilen EndgerĂ€ten besser zu verstehen, versuchen wir zuerst die Interaktionen mit mobilen Lernanwendungen durch eine detaillierte Umfrage und eine Tagebuchstudie zu charakterisieren. Beide Methoden bestĂ€tigen eine enorme Vielfalt von Nutzungssituationen und -prĂ€ferenzen. Wir beobachten, dass Lernen oft ungeplant, unregelmĂ€ĂŸig, im Beisein von Freunden oder Familie, oder wĂ€hrend der AusĂŒbung anderer TĂ€tigkeiten, beispielsweise Fernsehen oder Essen, stattfindet. Die Studien decken zudem Unterbrechungen in Alltagssituationen auf, welche das Lernverhalten der Nutzer*innen beeinflussen und oft zum Aussetzen oder Beenden der LernaktivitĂ€t fĂŒhren. Wir leiten Implikationen ab, um Lernen in vielfĂ€ltigen Situationen zu unterstĂŒtzen und besonders die negativen EinflĂŒsse von Multitasking und Unterbrechungen abzuschwĂ€chen. Die vorgeschlagenen Strategien sollen Designer*innen und Entwickler*innen helfen, mobile Lernanwendungen zu erstellen, welche sich den Möglichkeiten und Herausforderungen von Lernen in Alltagssituationen anpassen. Wir haben vier zentrale Herausforderungen identifiziert: (1) Lernen in Alltagssituationen ist divers und anfĂ€llig fĂŒr Unterbrechungen; (2) Die Lerneffizienz wird durch unregelmĂ€ĂŸiges Wiederholungsverhalten beeinflusst; (3) Wir mĂŒssen von statischem zu personalisiertem Lernen ĂŒbergehen; (4) Unterbrechungen und lange Lernpausen können dem Lernen schaden. Um diese Herausforderungen anzugehen, schlagen wir vor, Lernen in alltĂ€gliche Smartphoneinteraktionen einzubetten. Dies fĂŒhrt zu einer vermehrten BeschĂ€ftigung mit Lerninhalten und könnte zu einer impliziten Personalisierung von diesen anhand der Interessen und FĂ€higkeiten der Nutzer*innen beitragen. Zudem untersuchen wir, wie Memory Cues (wörtl. “GedĂ€chtnishinweise”) genutzt werden können, um das Fortsetzen von Aufgaben nach Unterbrechungen im mobilen Lernen zu erleichtern. Um zu zeigen, dass unsere Idee des Einbettens von Lernaufgaben in alltĂ€gliche Interaktionen wirklich die BeschĂ€ftigung mit diesen erhöht, haben wir eine Anwendung entwickelt, welche Lernaufgaben in den Entsperrprozess von Smartphones integriert. Da die Authentifizierung auf dem MobilgerĂ€t eine hĂ€ufig durchgefĂŒhrte Aktion ist, welche keinen weiteren Mehrwert bietet, begrĂŒĂŸten unsere Studienteilnehmenden die Idee, den Prozess fĂŒr die DurchfĂŒhrung kurzer und einfacher Lerninteraktionen zu nutzen. Ergebnisse aus einer vergleichenden Nutzerstudie haben gezeigt, dass die Einbettung von Aufgaben in den Entsperrprozess zu signifikant mehr Interaktionen mit den Lerninhalten fĂŒhrt, ohne dass die LernqualitĂ€t beeintrĂ€chtigt wird. Wir haben außerdem eine Methode untersucht, welche die Messung von SprachverstĂ€ndnis in die digitalen Lese- und HöraktivitĂ€ten der Nutzer*innen einbettet. Mittels physiologischer Messungen als implizite Eingabe können wir in Laborstudien zuverlĂ€ssig unbekannte Wörter erkennen. Die Aufdeckung solcher WissenslĂŒcken kann genutzt werden, um in-situ UntestĂŒtzung bereitzustellen und um personalisierte Lerninhalte zu generieren, welche auf die Interessen und das Wissensniveau der Nutzer*innen zugeschnitten sind. Um Memory Cues als Konzept fĂŒr die UnterstĂŒtzung der Aufgabenfortsetzung nach Unterbrechungen zu untersuchen, haben wir eine theoretische Literaturanalyse von bestehenden Anwendungen um zwei Forschungsarbeiten erweitert, welche vielversprechende Designkonzepte umsetzen und evaluieren. Wir haben gezeigt, dass die PrĂ€sentation von Memory Cues die subjektive User Experience verbessert, wenn der Nutzer die LernaktivitĂ€t nach einer Unterbrechung fortsetzt. Eine Folgestudie stellt einen Ausblick auf die Generalisierbarkeit von Memory Cues dar, welcher ĂŒber den Tellerrand des Anwendungsfalls Sprachenlernen hinausschaut. Wir haben beobachtet, dass der Nutzen von Memory Cues fĂŒr das Reflektieren ĂŒber gelernte Inhalte stark von dem Design der Cues abhĂ€ngt, insbesondere von der GranularitĂ€t der prĂ€sentierten Informationen. Wir schĂ€tzen interaktive Cues zur spezifischen GedĂ€chtnisaktivierung (z.B. durch Mehrfachauswahlfragen) als einen vielversprechenden UnterstĂŒtzungsansatz ein, welcher individuelle Mikrolerneinheiten im Alltag verknĂŒpfen könnte. Die Werkzeuge und Anwendungen, die in dieser Arbeit beschrieben werden, sind ein Startpunkt fĂŒr das Design von Anwendungen, welche das Lernen in Alltagssituationen unterstĂŒtzen. Wir erweitern das VerstĂ€ndnis, welches wir von Lernverhalten im geschĂ€ftigen Alltagsleben haben und heben den Einfluss von Unterbrechungen in diesem hervor. WĂ€hrend sich diese Arbeit hauptsĂ€chlich auf das Lernen von Sprachen fokussiert, haben die vorgestellten Konzepte und Methoden das Potential auf andere Bereiche ĂŒbertragen zu werden, beispielsweise das Lernen von MINT Themen. Wir reflektieren ĂŒber die Grenzen der prĂ€sentierten Konzepte und skizzieren Perspektiven fĂŒr zukĂŒnftige Forschungsarbeiten, welche sich die AllgegenwĂ€rtigkeit von mobilen EndgerĂ€ten zur Gestaltung von Lernanwendungen fĂŒr den Alltag zunutze machen

    The Effect of Security Education and Expertise on Security Assessments: the Case of Software Vulnerabilities

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    In spite of the growing importance of software security and the industry demand for more cyber security expertise in the workforce, the effect of security education and experience on the ability to assess complex software security problems has only been recently investigated. As proxy for the full range of software security skills, we considered the problem of assessing the severity of software vulnerabilities by means of a structured analysis methodology widely used in industry (i.e. the Common Vulnerability Scoring System (\CVSS) v3), and designed a study to compare how accurately individuals with background in information technology but different professional experience and education in cyber security are able to assess the severity of software vulnerabilities. Our results provide some structural insights into the complex relationship between education or experience of assessors and the quality of their assessments. In particular we find that individual characteristics matter more than professional experience or formal education; apparently it is the \emph{combination} of skills that one owns (including the actual knowledge of the system under study), rather than the specialization or the years of experience, to influence more the assessment quality. Similarly, we find that the overall advantage given by professional expertise significantly depends on the composition of the individual security skills as well as on the available information.Comment: Presented at the Workshop on the Economics of Information Security (WEIS 2018), Innsbruck, Austria, June 201

    Practical Hidden Voice Attacks against Speech and Speaker Recognition Systems

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    Voice Processing Systems (VPSes), now widely deployed, have been made significantly more accurate through the application of recent advances in machine learning. However, adversarial machine learning has similarly advanced and has been used to demonstrate that VPSes are vulnerable to the injection of hidden commands - audio obscured by noise that is correctly recognized by a VPS but not by human beings. Such attacks, though, are often highly dependent on white-box knowledge of a specific machine learning model and limited to specific microphones and speakers, making their use across different acoustic hardware platforms (and thus their practicality) limited. In this paper, we break these dependencies and make hidden command attacks more practical through model-agnostic (blackbox) attacks, which exploit knowledge of the signal processing algorithms commonly used by VPSes to generate the data fed into machine learning systems. Specifically, we exploit the fact that multiple source audio samples have similar feature vectors when transformed by acoustic feature extraction algorithms (e.g., FFTs). We develop four classes of perturbations that create unintelligible audio and test them against 12 machine learning models, including 7 proprietary models (e.g., Google Speech API, Bing Speech API, IBM Speech API, Azure Speaker API, etc), and demonstrate successful attacks against all targets. Moreover, we successfully use our maliciously generated audio samples in multiple hardware configurations, demonstrating effectiveness across both models and real systems. In so doing, we demonstrate that domain-specific knowledge of audio signal processing represents a practical means of generating successful hidden voice command attacks

    You Can't Hide Behind Your Headset: User Profiling in Augmented and Virtual Reality

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    Virtual and Augmented Reality (VR, AR) are increasingly gaining traction thanks to their technical advancement and the need for remote connections, recently accentuated by the pandemic. Remote surgery, telerobotics, and virtual offices are only some examples of their successes. As users interact with VR/AR, they generate extensive behavioral data usually leveraged for measuring human behavior. However, little is known about how this data can be used for other purposes. In this work, we demonstrate the feasibility of user profiling in two different use-cases of virtual technologies: AR everyday application (N=34N=34) and VR robot teleoperation (N=35N=35). Specifically, we leverage machine learning to identify users and infer their individual attributes (i.e., age, gender). By monitoring users' head, controller, and eye movements, we investigate the ease of profiling on several tasks (e.g., walking, looking, typing) under different mental loads. Our contribution gives significant insights into user profiling in virtual environments
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