9,552 research outputs found

    IDR : a participatory methodology for interdisciplinary design in technology enhanced learning

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    One of the important themes that emerged from the CAL’07 conference was the failure of technology to bring about the expected disruptive effect to learning and teaching. We identify one of the causes as an inherent weakness in prevalent development methodologies. While the problem of designing technology for learning is irreducibly multi-dimensional, design processes often lack true interdisciplinarity. To address this problem we present IDR, a participatory methodology for interdisciplinary techno-pedagogical design, drawing on the design patterns tradition (Alexander, Silverstein & Ishikawa, 1977) and the design research paradigm (DiSessa & Cobb, 2004). We discuss the iterative development and use of our methodology by a pan-European project team of educational researchers, software developers and teachers. We reflect on our experiences of the participatory nature of pattern design and discuss how, as a distributed team, we developed a set of over 120 design patterns, created using our freely available open source web toolkit. Furthermore, we detail how our methodology is applicable to the wider community through a workshop model, which has been run and iteratively refined at five major international conferences, involving over 200 participants

    ExtensiĂłn de la especificaciĂłn IMS Learning Design desde la adaptaciĂłn e integraciĂłn de unidades de aprendizaje

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    IMS Learning Design (IMS-LD) representa una corriente actual en aprendizaje online y blended que se caracteriza porque: a) Es una especificaciĂłn que pretende estandarizar procesos de aprendizaje, asĂ­ como reutilizarlos en diversos contextos b) Posee una expresividad pedagĂłgica mĂĄs elaborada que desarrollos anteriores o en proceso c) Mantiene una relaciĂłn cordial y prometedora con Learning Management Systems (LMSs), herramientas de autorĂ­a y de ejecuciĂłn d) Existe una amplia variedad de grupos de investigaciĂłn y proyectos europeos trabajando sobre ella, lo que augura una sostenibilidad, al menos acadĂ©mica Aun asĂ­, IMS Learning Design es un producto inicial (se encuentra en su primera versiĂłn, de 2003) y mejorable en diversos aspectos, como son la expresividad pedagĂłgica y la interoperabilidad. En concreto, en esta tesis nos centramos en el aprendizaje adaptativo o personalizado y en la integraciĂłn de Unidades de Aprendizaje, como dos de los pilares que definen la especificaciĂłn, y que al mismo tiempo la potencian considerablemente. El primero (aprendizaje adaptativo) hace que se puedan abordar itinerarios individuales personalizados de estudio, tanto en flujo de aprendizaje como en contenido o interfaz; el segundo (integraciĂłn) permite romper el aislamiento de los paquetes de informaciĂłn o cursos (Unidades de Aprendizaje, UoL) y establecer un diĂĄlogo con otros sistemas (LMSs), modelos y estĂĄndares, asĂ­ como una reutilizaciĂłn de dichas UoLs en diversos contextos. En esta tesis realizamos un estudio de la especificaciĂłn desde la base, analizando su modelo de informaciĂłn y cĂłmo se construyen Unidades de Aprendizaje. Desde el Nivel A al Nivel C analizamos y criticamos la estructura de la especificaciĂłn basĂĄndonos en un estudio teĂłrico y una investigaciĂłn prĂĄctica fruto del modelado de Unidades de Aprendizaje reales y ejecutables que nos proporcionan una informaciĂłn muy Ăștil de base, y que mayormente adjuntamos en los anexos, para no interferir en el flujo de lectura del cuerpo principal. A partir de este estudio, analizamos la integraciĂłn de Unidades de Aprendizaje con otros sistemas y especificaciones, abarcando desde la integraciĂłn mĂ­nima mediante un enlace directo hasta la comparticiĂłn de variables y estados que permiten una comunicaciĂłn en tiempo real de ambas partes. Exponemos aquĂ­ tambiĂ©n las conclusiones de diversos casos de estudio basados en adaptaciĂłn que se anexan al final de la tesis y que se vuelven un instrumento imprescindible para lograr una soluciĂłn real y aplicable. Como segundo pilar de la tesis complementario a la integraciĂłn de Unidades de Aprendizaje, estudiamos el aprendizaje adaptativo: Los tipos, los avances y los enfoques y restricciones de modelado dentro de IMS-LD. Por Ășltimo, y como complemento de la investigaciĂłn teĂłrica, a travĂ©s de diversos casos prĂĄcticos estudiamos la manera en que IMS-LD modela la perzonalizaciĂłn del aprendizaje y hasta quĂ© punto. Este primer bloque de anĂĄlisis (general, integraciĂłn y aprendizaje adaptativo) nos permite realizar una crĂ­tica estructural de IMS-LD en dos grandes apartados: Modelado y Arquitectura. Modelado apunta cuestiones que necesitan mejora, modificaciĂłn, extensiĂłn o incorporaciĂłn de elementos de modelado dentro de IMS-LD, como son procesos, componentes y recursos de programaciĂłn. Arquitectura engloba otras cuestiones centradas en la comunicaciĂłn que realiza IMS-LD con el exterior y que apuntan directamente a capas estructurales de la especificaciĂłn, mĂĄs allĂĄ del modelado. Aunque se encuentra fuera del nĂșcleo de esta tesis, tambiĂ©n se ha realizado una revisiĂłn de aspectos relacionados con Herramientas de autorĂ­a, por ser este un aspecto que condiciona el alcance del modelado y la penetraciĂłn de la especificaciĂłn en los distintos pĂșblicos objetivo. Sobre Herramientas, no obstante, no realizamos ninguna propuesta de mejora. La soluciĂłn desarrollada, se centra en las diversas cuestiones sobre Modelado y Arquitectura encontradas en el anĂĄlisis. Esta soluciĂłn se compone de un conjunto de propuestas de estructuras, nuevas o ya existentes y modificadas, a travĂ©s de las que se refuerza la capacidad expresiva de la especificaciĂłn y la capacidad de interacciĂłn con un entorno de trabajo ajeno. Esta investigaciĂłn de tres años ha sido llevada a cabo entre 2004 y 2007, principalmente con colegas de The Open University of The Netherlands, The University of Bolton, Universitat Pompeu Fabra y del departamento Research & Innovation de ATOS Origin, y ha sido desarrollada parcialmente dentro de proyectos europeos como UNFOLD, EU4ALL y ProLearn. La conclusiĂłn principal que se extrae de esta investigaciĂłn es que IMS-LD necesita una reestructuraciĂłn y modificaciĂłn de ciertos elementos, asĂ­ como la incorporaciĂłn de otros nuevos, para mejorar una expresividad pedagĂłgica y una capacidad de integraciĂłn con otros sistemas de aprendizaje y estĂĄndares eLearning, si se pretenden alcanzar dos de los objetivos principales establecidos de base en la definiciĂłn de esta especificaciĂłn: La personalizaciĂłn del proceso de aprendizaje y la interoperabilidad real. Aun asĂ­, es cierto que la implantaciĂłn de la especificaciĂłn se verĂ­a claramente mejorada si existieran unas herramientas de mĂĄs alto nivel (preferiblemente con planteamiento visual) que permitieran un modelado sencillo por parte de los usuarios finales reales de este tipo de especificaciones, como son los profesores, los creadores de contenido y los pedagogos-didactas que diseñan la experienicia de aprendizaje. Este punto, no obstante, es ajeno a la especificaciĂłn y afecta a la interpretaciĂłn que de la misma realizan los grupos de investigaciĂłn y compañías que desarrollan soluciones de autorĂ­a. _____________________________________________IMS Learning Design (IMS-LD) is a current asset in eLearning and blended learning, due to several reasons: a) It is a specification that points to standardization and modeling of learning processes, and not just content; at the same time, it is focused on the re-use of the information packages in several contexts; b) It shows a deeper pedagogical expressiveness than other specifications, already delivered or in due process c) It is integrated at different levels into well-known Learning Management Systems (LMSs) d) There are a huge amount of European research projects and groups working with it, which aims at sustainability (in academia, at least) Nevertheless, IMS-LD is roughly an initial outcome (be aware that we are still working with the same release, dated on 2003). Therefore, it can and must be improved in several aspects, i.e., pedagogical expressiveness and interoperability. In this thesis, we concentrate on Adaptive Learning (or Personalised Learning) and on the Integration of Units of Learning (UoLs). They both are core aspects which the specification is built upon. They also can improve it significantly. Adaptation makes personalised learning itineraries, adapted to every role, to every user involved in the process, and focus on several aspects, i.e., flow, content and interface. Integration fosters the re-use of IMS-LD information packages in different contexts and connects both-ways UoLs with other specifications, models and LMSs. In order to achive these goals we carry out a threephase analysis. First, analysis of IMS-LD in several steps: foundations, information model, construction of UoLs. From Level A to Level C, we analyse and review the specification structure. We lean on a theoretical frameword, along with a practical approach, coming from the actual modeling of real UoLs which give an important report back. Out of this analysis we get a report on the general structure of IMS-LD. Second, analysis and review of the integration of UoLs with several LMSs, models and specifications: we analyse three different types of integration: a) minimal integration, with a simple link between parts; b) embedded integration, with a marriage of both parts in a single information package; and d) full integration, sharing variables and states between parts. In this step, we also show different case studies and report our partial conclusions. And third, analysis and review of how IMS-LD models adaptive learning: we define, classify and explain several types of adaptation and we approach them with the specificacion. A key part of this step is the actual modeling of UoLs showing adaptive learning processes. We highlight pros and cons and stress drawbacks and weak points that could be improved in IMS-LD to support adaptation, but also general learning processes Out of this three-step analysis carried out so far (namely general, integration, adaptation) we focus our review of the IMS-LD structure and information model on two blocks: Modeling and Architecture. Modeling is focused on process, components and programming resources of IMS-LD. Architecture is focused on the communication that IMS-LD establishes outside, both ways, and it deals with upper layers of the specification, beyong modeling issues. Modeling and Architecture issues need to be addressed in order to improve the pedagogical expressiveness and the integration of IMS-LD. Furthermore, we provide an orchestrated solution which meets these goals. We develop a structured and organized group of modifications and extensions of IMS-LD, which match the different reported problems issues. We suggest modifications, extensions and addition of different elements, aiming at the strength of the specification on adaptation and integration, along with general interest issues. The main conclusion out of this research is that IMS-LD needs a re-structure and a modification of some elements. It also needs to incorporate new ones. Both actions (modification and extension) are the key to improve the pedagogical expressiveness and the integration with other specifications and eLearning systems. Both actions aim at two clear objectives in the definition of IMS-LD: the personalisation of learning processes, and a real interoperability. It is fair to highlight the welcome help of high-level visual authoring tools. They can support a smoother modeling process that could focus on pedagogical issues and not on technical ones, so that a broad target group made of teachers, learning designers, content creators and pedagogues could make use of the specification in a simpler way. However, this criticism is outside the specification, so outside the core of this thesis too. This three-year research (2004-2007) has been carried out along with colleagues from The Open University of The Netherlands, The University of Bolton, Universitat Pompeu Fabra and from the Department of Research & Innovation of ATOS Origin. In addition, a few European projects, like UNFOLD, EU4ALL and ProLearn, have partially supported it

    Youth and Digital Media: From Credibility to Information Quality

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    Building upon a process-and context-oriented information quality framework, this paper seeks to map and explore what we know about the ways in which young users of age 18 and under search for information online, how they evaluate information, and how their related practices of content creation, levels of new literacies, general digital media usage, and social patterns affect these activities. A review of selected literature at the intersection of digital media, youth, and information quality -- primarily works from library and information science, sociology, education, and selected ethnographic studies -- reveals patterns in youth's information-seeking behavior, but also highlights the importance of contextual and demographic factors both for search and evaluation. Looking at the phenomenon from an information-learning and educational perspective, the literature shows that youth develop competencies for personal goals that sometimes do not transfer to school, and are sometimes not appropriate for school. Thus far, educational initiatives to educate youth about search, evaluation, or creation have depended greatly on the local circumstances for their success or failure

    New learning opportunities in a networked world: developing a research agenda on innovative uses of ICTS for learning and teaching

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    IDRC Project Title: Developing a Research Agenda on Expanding New Digital Learning Opportunities in Developing Countries;IDRC Project Number: 107628The report describes outcomes of the activities carried out for the project “New Learning Opportunities in a Networked World: Developing a Research Agenda on Innovative uses of ICTs for Learning and Teaching”. The research consists of three main activities, namely desk research, written expert consultation and group concept mapping study involving a 2-day workshop and a follow-up with experts who could not attend the workshop. These activities are interconnected elements of the consultative approach to establishing a research agenda.International Development Research Centre (IDRC), Canad

    Mechanisms Driving Digital New Venture Creation & Performance: An Insider Action Research Study of Pure Digital Entrepreneurship in EdTech

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    Digitisation has ushered in a new era of value creation where cross border data flows generate more economic value than traditional flows of goods. The powerful new combination of digital and traditional forms of innovation has seen several new industries branded with a ‘tech’ suffix. In the education technology sector (EdTech), which is the industry context of this research, digitisation is driving double-digit growth into a projected $240 billion industry by 2021. Yet, despite its contemporary significance, the field of entrepreneurship has paid little attention to the phenomenon of digital entrepreneurship. As several scholars observe, digitisation challenges core organising axioms of entrepreneurship, with significant implications for the new venture creation process in new sectors such as EdTech. New venture creation no longer appears to follow discrete and linear models of innovation, as spatial and temporal boundaries get compressed. Given the paradigmatic shift, this study investigates three interrelated themes. Firstly, it seeks to determine how a Pure Digital Entrepreneurship (PDE) process develops over time; and more importantly, how the journey challenges extant assumptions of the entrepreneurial process. Secondly, it strives to identify and theorise the deep structures which underlie the PDE process through mechanism-based explanations. Consequently, the study also seeks to determine the causal pathways and enablers which overtly or covertly interrelate to power new venture emergence and performance. Thirdly, it aims to offer practical guidelines for nurturing the growth of PDE ventures, and for the development of supportive ecosystems. To meet the stated objectives, this study utilises an Insider Action Research (IAR) approach to inquiry, which incorporates reflective practice, collaborative inquiry and design research for third-person knowledge production. This three-pronged approach to inquiry allows for the enactment of a PDE journey in real-time, while acquiring a holistic narrative in the ‘swampy lowlands’ of new venture creation. The findings indicate that the PDE process is differentiated by the centrality of digital artifacts in new venture ideas, which in turn result in less-bounded processes that deliver temporal efficiencies – hence, the shorter new venture creation processes than in traditional forms of entrepreneurship. Further, PDE action is defined by two interrelated events – digital product development and digital growth marketing. These events are characterised by the constant forking, merging and termination of diverse activities. Secondly, concurrent enactment and piecemeal co-creation were found to be consequential mechanisms driving temporal efficiencies in digital product development. Meanwhile, data-driven operation and flexibility combine in digital growth marketing, to form higher order mechanisms which considerably reduce the levels of task-specific and outcome uncertainties. Finally, the study finds that digital growth marketing is differentiated from traditional marketing by the critical role of algorithmic agencies in their capacity as gatekeepers. Thus, unlike traditional marketing, which emphasises customer sovereignty, digital growth marketing involves a dual focus on the needs of human and algorithmic stakeholders. Based on the findings, this research develops a pragmatic model of pure digital new venture creation and suggests critical policy guidelines for nurturing the growth of PDE ventures and ecosystems

    Teaching and learning in virtual worlds: is it worth the effort?

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    Educators have been quick to spot the enormous potential afforded by virtual worlds for situated and authentic learning, practising tasks with potentially serious consequences in the real world and for bringing geographically dispersed faculty and students together in the same space (Gee, 2007; Johnson and Levine, 2008). Though this potential has largely been realised, it generally isn’t without cost in terms of lack of institutional buy-in, steep learning curves for all participants, and lack of a sound theoretical framework to support learning activities (Campbell, 2009; Cheal, 2007; Kluge & Riley, 2008). This symposium will explore the affordances and issues associated with teaching and learning in virtual worlds, all the time considering the question: is it worth the effort

    Transforming pre-service teacher curriculum: observation through a TPACK lens

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    This paper will discuss an international online collaborative learning experience through the lens of the Technological Pedagogical Content Knowledge (TPACK) framework. The teacher knowledge required to effectively provide transformative learning experiences for 21st century learners in a digital world is complex, situated and changing. The discussion looks beyond the opportunity for knowledge development of content, pedagogy and technology as components of TPACK towards the interaction between those three components. Implications for practice are also discussed. In today’s technology infused classrooms it is within the realms of teacher educators, practising teaching and pre-service teachers explore and address effective practices using technology to enhance learning

    D10.3: Description of Internet Science Curriculum

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    This document presents a proposition for a reference Internet Science curriculum that can be adapted and implemented jointly or in collaboration, by different Universities. The construction of the curriculum represents a challenge and an opportunity for the NoE, as it represents the essence of Internet Science. What are the main aspects to be taught? What is the kernel? These questions are answered by the curriculum. The curriculum is a reference document and a guideline for the different universities wishing to implement it. It has to allow for adaptation to the heterogeneous national and institutional contexts. Nonetheless, our goal is to have the curriculum provide a definitive basis for a universally - recognised degree, considering the related constraints in order to ensure compatibility. In this way, the curriculum presented here is the root of a range of curricula; it may lead to a degree within an existing Departmental course, an autonomous an d dedicated degree or a component of new joint degrees. This document presents the process that lead s to the construction of the curriculum, followed by the main goal, the scientific content and issues related to possible implementation. The version presented here is a preliminary version. This is due to several reasons; most noticeable being that the choice of the implementation schema is currently under study (deliverable due for end of 2014) and it s input might influence the form or content of the curriculum. On the other hand, we will start collecting feedback, which will might as well trigger changes. The curricula in its current form it’s been subject to a communication at WebSci Education Workshop, held in conjunction with the Web Science 2014 Conference, in Bloomington, Indiana, June 2014. We had positive feedback during the conference from the web - science community. The 6 theme balanced structure was particularly appreciated

    Youth and the Participatory Promise

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    The emergence of digital technologies and the ways we have seen many youth engaging with the digital environment suggests that youth may no longer be just passive consumers of digital technologies but that — given the right circumstances — can become more active co-designers and co-shapers of the digital environment. This promise of enhanced participation is supported by two strands of research. First, from a purely descriptive perspective, my research shows increased participation when studying youth behavior in various areas, including privacy and news. Second, from an analytical and normative perspective, we can observe a trend — and should support the potential — of stronger youth engagement and an increase in opportunities for youth to participate as we shape the future of our digital society. The implementation of participatory research methods and the child rights discourse illustrate this participatory potential. Together, the two perspectives suggest a “participatory promise,” in which young people have an integral and constitutive role when embracing the benefits and addressing the challenges of the digital environment and shaping its future
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