8,265 research outputs found
Affective e-learning approaches, technology and implementation model: a systematic review
A systematic literature study including articles from 2016 to 2022 was done to evaluate the various approaches, technologies, and implementation models involved in measuring student engagement during learning. The reviewâs objective was to compile and analyze all studies that investigated how instructors can gauge studentsâ mental states while teaching and assess the most effective teaching methods. Additionally, it aims to extract and assess expanded methodologies from chosen research publications to offer suggestions and answers to researchers and practitioners. Planning, carrying out the analysis, and publishing the results have all received significant attention in the research approach. The studyâs findings indicate that more needs to be done to evaluate student participation objectively and follow their development for improved academic performance. Physiological approaches should be given more support among the alternatives. While deep learning implementation models and contactless technology should interest more researchers. And, the recommender system should be integrated into e-learning system. Other approaches, technologies, and methodology articles, on the other hand, lacked authenticity in conveying student feeling
Machine Learning Approach for an Advanced Agent-based Intelligent Tutoring System
Machine Learning Approach for an Advanced Agent-based Intelligent Tutoring System
Roya Aminikia
Learning Management Systems (LMSs) are digital frameworks that provide curriculum, training
materials, and corresponding assessments to guarantee an effective learning process. Although
these systems are capable of distributing the learning content, they do not support dynamic learning
processes and do not have the capability to communicate with human learners who are required to
interact in a dynamic environment during the learning process. To create this process and support
the interaction feature, LMSs are equipped with Intelligent Tutoring Systems (ITSs). The main
objective of an ITS is to facilitate studentsâ movement towards their learning goals through virtual
tutoring. When equipped with ITSs, LMSs operate as dynamic systems to provide students with
access to a tutor who is available anytime during the learning session. The crucial issues we address
in this thesis are how to set up a dynamic LMS, and how to design the logical structure behind an
ITS. Artificial intelligence, multi-agent technology and machine learning provide powerful theories
and foundations that we leverage to tackle these issues.
We designed and implemented the new concept of Pedagogical Agent (PA) as the main part of
our ITS. This agent uses an evaluation procedure to compare each particular student, in terms of
performance, with their peers to develop a worthwhile guidance. The agent captures global knowledge
of studentsâ feature measurements during studentsâ guiding process. Therefore, the PA retains
an updated status, called image, of each specific student at any moment. The agent uses this image
for the purpose of diagnosing studentsâ skills to implement a specific correct instruction. To develop
the infrastructure of the agent decision making algorithm, we laid out a protocol (decision tree) to
select the best individual direction. The significant capability of the agent is the ability to update
its functionality by looking at a studentâs image at run time. We also applied two supervised machine
learning methods to improve the decision making protocol performance in order to maximize
the effect of the collaborating mechanism between students and the ITS. Through these methods,
we made the necessary modifications to the decision making structure to promote studentsâ performance
by offering prompts during the learning sessions. The conducted experiments showed that
the proposed system is able to efficiently classify students into learners with high versus low performance.
Deployment of such a model enabled the PA to use different decision trees while interacting
with students of different learning skills. The performance of the system has been shown by ROC
curves and details regarding combination of different attributes used in the two machine learning
algorithms are discussed, along with the correlation of key attributes that contribute to the accuracy
and performance of the decision maker components
Integrating knowledge tracing and item response theory: A tale of two frameworks
Traditionally, the assessment and learning science commu-nities rely on different paradigms to model student performance. The assessment community uses Item Response Theory which allows modeling different student abilities and problem difficulties, while the learning science community uses Knowledge Tracing, which captures skill acquisition. These two paradigms are complementary - IRT cannot be used to model student learning, while Knowledge Tracing assumes all students and problems are the same. Recently, two highly related models based on a principled synthesis of IRT and Knowledge Tracing were introduced. However, these two models were evaluated on different data sets, using different evaluation metrics and with different ways of splitting the data into training and testing sets. In this paper we reconcile the models' results by presenting a unified view of the two models, and by evaluating the models under a common evaluation metric. We find that both models are equivalent and only differ in their training procedure. Our results show that the combined IRT and Knowledge Tracing models offer the best of assessment and learning sciences - high prediction accuracy like the IRT model, and the ability to model student learning like Knowledge Tracing
Personalised trails and learner profiling within e-learning environments
This deliverable focuses on personalisation and personalised trails. We begin by introducing and defining the concepts of personalisation and personalised trails. Personalisation requires that a user profile be stored, and so we assess currently available standard profile schemas and discuss the requirements for a profile to support personalised learning. We then review techniques for providing personalisation and some systems that implement these techniques, and discuss some of the issues around evaluating personalisation systems. We look especially at the use of learning and cognitive styles to support personalised learning, and also consider personalisation in the field of mobile learning, which has a slightly different take on the subject, and in commercially available systems, where personalisation support is found to currently be only at quite a low level. We conclude with a summary of the lessons to be learned from our review of personalisation and personalised trails
Socio-Cognitive and Affective Computing
Social cognition focuses on how people process, store, and apply information about other people and social situations. It focuses on the role that cognitive processes play in social interactions. On the other hand, the term cognitive computing is generally used to refer to new hardware and/or software that mimics the functioning of the human brain and helps to improve human decision-making. In this sense, it is a type of computing with the goal of discovering more accurate models of how the human brain/mind senses, reasons, and responds to stimuli. Socio-Cognitive Computing should be understood as a set of theoretical interdisciplinary frameworks, methodologies, methods and hardware/software tools to model how the human brain mediates social interactions. In addition, Affective Computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects, a fundamental aspect of socio-cognitive neuroscience. It is an interdisciplinary field spanning computer science, electrical engineering, psychology, and cognitive science. Physiological Computing is a category of technology in which electrophysiological data recorded directly from human activity are used to interface with a computing device. This technology becomes even more relevant when computing can be integrated pervasively in everyday life environments. Thus, Socio-Cognitive and Affective Computing systems should be able to adapt their behavior according to the Physiological Computing paradigm. This book integrates proposals from researchers who use signals from the brain and/or body to infer people's intentions and psychological state in smart computing systems. The design of this kind of systems combines knowledge and methods of ubiquitous and pervasive computing, as well as physiological data measurement and processing, with those of socio-cognitive and affective computing
Moodle and affective computing : knowing whoÂŽs on the other side
In traditional learning, teachers can easily get an insight into how their students work and learn, and how they interact in the classroom. However, in online learning, it is more difficult for teachers to see how individual students behave and learn, and very important, their mood to do it.
Studentâs emotions like self-esteem, motivation, commitment, and others that are believed to be determinant in studentâs performance can not be ignored, as they are known (affective states and also learning styles) to greatly influence studentÂŽs learning. This paper deals with the studentâs behavioural
and affective aspects in virtual learning environments to enhance the studentsâ learning, gain and experience. The goal is to achieve a similar performance to a skilled teacher that can modify the learning path and his teaching style according to the feedback signals provided by the students - which
include cognitive, emotional and motivational aspects. This can be done through the recognition of students actual mood, and we propose a framework to implement and address such issues in Moodle
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