10,289 research outputs found
How does peoplesâ perception of control depend on the criticality of a task performed by a robot Paladyn
© 2019 Adeline Chanseau et al., published by De Gruyter. This work is licensed under the Creative Commons Attribution 4.0 Public License.Robot companions are starting to become more common and people are becoming more familiar with devices such as Google Home, Alexa or Pepper,one must wonder what is the optimum way for people to control their devices? This paper provides presents an investigation into how much direct control people want to have of their robot companion and how dependent this is on the criticality of the tasks the robot performs. A live experiment was conducted in the University of Hertfordshire Robot House, with a robot companion performing four different type of tasks. The four tasks were: booking a doctorâs appointment, helping the user to build a Lego character, doing a dance with the user, and carrying biscuits for the user. The selection of these tasks was based on our previous research to define tasks which were relatively high and low in criticality. The main goal of the study was to find what level of direct control over their robot participants and if this was dependent on the criticality of the task performed by the robot. Fifty people took part in the study, and each experienced every task in a random order. Overall,it was found that participantsâ perception of control was higher when the robot was performing a task in a semi-autonomous mode. However, for the task "carrying biscuits", although participants perceived to be more in control with the robot performing the task in a semi autonomous mode, they actually preferred to have the robot performing the task automatically (where they felt less in control). The results also show that, for the task "booking a doctorâs appointment", considered to be the most critical of all four tasks, participants did not prefer that the robot chose the date of the appointment as they felt infantilised.Peer reviewe
Using humanoid robots to study human behavior
Our understanding of human behavior advances as our humanoid robotics work progresses-and vice versa. This team's work focuses on trajectory formation and planning, learning from demonstration, oculomotor control and interactive behaviors. They are programming robotic behavior based on how we humans âprogramâ behavior in-or train-each other
Spartan Daily, November 6, 1980
Volume 75, Issue 48https://scholarworks.sjsu.edu/spartandaily/6684/thumbnail.jp
Choreographic and Somatic Approaches for the Development of Expressive Robotic Systems
As robotic systems are moved out of factory work cells into human-facing
environments questions of choreography become central to their design,
placement, and application. With a human viewer or counterpart present, a
system will automatically be interpreted within context, style of movement, and
form factor by human beings as animate elements of their environment. The
interpretation by this human counterpart is critical to the success of the
system's integration: knobs on the system need to make sense to a human
counterpart; an artificial agent should have a way of notifying a human
counterpart of a change in system state, possibly through motion profiles; and
the motion of a human counterpart may have important contextual clues for task
completion. Thus, professional choreographers, dance practitioners, and
movement analysts are critical to research in robotics. They have design
methods for movement that align with human audience perception, can identify
simplified features of movement for human-robot interaction goals, and have
detailed knowledge of the capacity of human movement. This article provides
approaches employed by one research lab, specific impacts on technical and
artistic projects within, and principles that may guide future such work. The
background section reports on choreography, somatic perspectives,
improvisation, the Laban/Bartenieff Movement System, and robotics. From this
context methods including embodied exercises, writing prompts, and community
building activities have been developed to facilitate interdisciplinary
research. The results of this work is presented as an overview of a smattering
of projects in areas like high-level motion planning, software development for
rapid prototyping of movement, artistic output, and user studies that help
understand how people interpret movement. Finally, guiding principles for other
groups to adopt are posited.Comment: Under review at MDPI Arts Special Issue "The Machine as Artist (for
the 21st Century)"
http://www.mdpi.com/journal/arts/special_issues/Machine_Artis
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