170,283 research outputs found

    The Turtlebot Tour Guide (TTG)

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    Applied project submitted to the Department of Computer Science and Information Systems, Ashesi University, in partial fulfillment of Bachelor of Science degree in Management Information Systems, 2019The Turtlebot Tour Guide project is a project that was started in a robotics class. Since then, the project has been worked on within classes, by work-study students and even as capstone projects. The aim of the project is to model a Turtlebot to be a tour-guide that can effectively conduct tour processes within Ashesi University. The project involves mapping of Ashesi University, the creation of path-planning algorithms and other modules. This project plans to improve and complete previous work that has been done on the Turtlebot Tour Guide in a way that makes it functional and effective for tours within Ashesi University.Ashesi Universit

    The Voice, June 1991: Volume 36 Issue 5

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    Computer Practicum Gives On-Job Experience and Benefits the College; Inside This Issue; From the President; Silly Hats and Funny Bathrobes: A Tribute to God\u27s Strength to Love; Bruce Kuiper Joins Ranks of Dordt Students Teaching in China; A Semester in Washington Makes Faith Concrete; Business Major Steve Mantel Leaves Dordt With Practical Experience, a Concrete Direction, and High Goals; Very Few Dordt Students Default on Their Loans; English Handbooks Catch on Across the Country; Living and Learning Another Culture; Dordt Student Receives Carver Scholarship; Recycling at Dordt; Ag Day Brings the Farm to Campus; Chemistry Receives Equipment Grant; Sports; Canadian Flag is Raised; Alumni and Students Invited on a 1992 Literary Study Tour of England; Renowned Violinist Performs, Holds Master Class; New Scholarship Made Available for Science Majors; Student and Professor Have Poems Published in 1991 Lyrical Iowa; Faculty News; Schaap and Grotenhuis Collaborate on Centennial Anthem; Alumni Noteshttps://digitalcollections.dordt.edu/dordt_voice/1119/thumbnail.jp

    Virtual Tour Campus Sebagai Media Promosi di Masa Pandemik Covid-19

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    The use of Virtual Tours is now widely used to introduce infrastructure facilities owned by a campus. For almost a year, the COVID-19 pandemic has made prospective students and college students hesitant to continue their studies. This raises concerns if you come directly to campus to see all the facilities in it. The purpose of this research is to create a virtual campus tour application as an alternative media promotion during the COVID-19 pandemic. This study uses the Multimedia Development Life Cycle (MDLC) method using augmented reality. The result of this research is an application in the form of a virtual game, where before exploring the study programs, the user will be asked to have the appropriate character, then with the help of controlling the joystick from the keyboard, the user can enter the rooms and the information in it, either in the form of direct templates. or use the barcode to go directly to the information in it. Thus, in addition to users becoming more familiar with the Computer Science Study Program environment and the infrastructure in it, it is also an inspirational tool, that to study or create applications it can be done if you enter as a student

    Engineering at San Jose State University, Winter 2005

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    https://scholarworks.sjsu.edu/engr_news/1001/thumbnail.jp

    Designing Declarative Language Tutorials: A Guided and Individualized Approach

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    Annual Report, 2016-2017

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    The Patriot Vol. 32 no. 5 (2002)

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    The official newspaper for the University of Texas at Tyler before it was changed to the Patriot Talon. Articles in this issue include: Administrators Agree to Change Policy: Controversy Over Handbook Attracts Attention of News Organizations Across State; Noble Gases Win Patriot Challenge; Fierce Eagle Replaces Old University Logo; Council Condemns Non-Renewal Decision; Editorial; Handbook: Recipe for Disaster; Malaise of Miscommunication; Campus Voice; Censorship is the First Step to Outright Tyrrany; The Administration Should Avoid Losing Battle; Outraged on the Behalf of Student Journalists; Student Voices Belong on Publications Board; Games Patriots Play; Student\u27s Idea Textbook Case of Competitive Online Trading; University Finds New Way to Connect; Nursing Group Focuses on Education, Service; Council Elects Vice Chairman; Psi Chi Honors Students, Faculty; University Offers Travel Study Tour of Turkey; Employee Appreciation Week Provides Free Fun for Faculty; Career Services: Helping Students Plan for the Future and Achieve their Goals; Sweet Sounds of Success; Tidings of Joy Comin in May to Local Church; Library Celebrates Poetry Month; Engineering Department Leaves Space for Astronaut; All Rise; UT Tyler Faculty, Staff Take Part in ETexas Fair; Patriots Defeat Wesleyan; Awards Highlight Year-End SGA Gala; Calendar of Events; Campus Police Reports; Computer Science Department Recieves Consortium Grant for Infinity Projecthttps://scholarworks.uttyler.edu/teupatriot/1097/thumbnail.jp

    An Interactive Zoo Guide: A Case Study of Collaborative Learning

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    Real Industry Projects and team work can have a great impact on student learning but providing these activities requires significant commitment from academics. It requires several years planning implementing to create a collaborative learning environment that mimics the real world ICT (Information and Communication Technology) industry workplace. In this project, staff from all the three faculties, namely the Faculty of Health, Engineering and Science, Faculty of Arts, Education and Human Development, and Faculty of Business and Law in higher education work together to establish a detailed project management plan and to develop the unit guidelines for participating students. The proposed project brings together students from business, multimedia and computer science degrees studying their three project-based units within each faculty to work on a relatively large IT project with our industry partner, Melbourne Zoo. This paper presents one multimedia software project accomplished by one of the multi-discipline student project teams. The project was called 'Interactive ZooOz Guide' and developed on a GPS-enabled PDA device in 2007. The developed program allows its users to navigate through the Zoo via an interactive map and provides multimedia information of animals on hotspots at the 'Big Cats' section of the Zoo so that it enriches user experience at the Zoo. A recent development in zoo applications is also reviewed. This paper is also intended to encourage academia to break boundaries to enhance students' learning beyond classroom.Comment: 11 Page

    Engineering at San Jose State University, Spring 2006

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    https://scholarworks.sjsu.edu/engr_news/1003/thumbnail.jp

    Annual Report, 2014-2015

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