13 research outputs found

    Studies on the bit rate requirements for a HDTV format with 1920 timestimes 1080 pixel resolution, progressive scanning at 50 Hz frame rate targeting large flat panel displays

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    This paper considers the potential for an HDTV delivery format with 1920 times 1080 pixels progressive scanning and 50 frames per second in broadcast applications. The paper discusses the difficulties in characterizing the display to be assumed for reception. It elaborates on the required bit rate of the 1080p/50 format when critical content is coded in MPEG-4 H.264 AVC Part 10 and subjectively viewed on a large, flat panel display with 1920 times 1080 pixel resolution. The paper describes the initial subjective quality evaluations that have been made in these conditions. The results of these initial tests suggest that the required bit-rate for a 1080p/50 HDTV signal in emission could be kept equal or lower than that of 2nd generation HDTV formats, to achieve equal or better image qualit

    A novel method for subjective picture quality assessment and further studies of HDTV formats

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    This is the author's accepted manuscript. The final published article is available from the link below. Copyright @ IEEE 2008.This paper proposes a novel method for the assessment of picture quality, called triple stimulus continuous evaluation scale (TSCES), to allow the direct comparison of different HDTV formats. The method uses an upper picture quality anchor and a lower picture quality anchor with defined impairments. The HDTV format under test is evaluated in a subjective comparison with the upper and lower anchors. The method utilizes three displays in a particular vertical arrangement. In an initial series of tests with the novel method, the HDTV formats 1080p/50,1080i/25, and 720p/50 were compared at various bit-rates and with seven different content types on three identical 1920 times 1080 pixel displays. It was found that the new method provided stable and consistent results. The method was tested with 1080p/50,1080i/25, and 720p/50 HDTV images that had been coded with H.264/AVC High profile. The result of the assessment was that the progressive HDTV formats found higher appreciation by the assessors than the interlaced HDTV format. A system chain proposal is given for future media production and delivery to take advantage of this outcome. Recommendations for future research conclude the paper

    Live Broadcasting of High Definition Audiovisual Content Using HDTV over Broadband IP Networks

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    The current paper focuses on validating an implementation of a state-of-the art audiovisual (AV) technologies setup for live broadcasting of cultural shows, via broadband Internet. The main objective of the work was to study, configure, and setup dedicated audio-video equipment for the processes of capturing, processing, and transmission of extended resolution and high fidelity AV content in order to increase realism and achieve maximum audience sensation. Internet2 and GEANT broadband telecommunication networks were selected as the most applicable technology to deliver such traffic workloads. Validation procedures were conducted in combination with metric-based quality of service (QoS) and quality of experience (QoE) evaluation experiments for the quantification and the perceptual interpretation of the quality achieved during content reproduction. The implemented system was successfully applied in real-world applications, such as the transmission of cultural events from Thessaloniki Concert Hall throughout Greece as well as the reproduction of Philadelphia Orchestra performances (USA) via Internet2 and GEANT backbones

    Dual-Use Space Technology Transfer Conference and Exhibition

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    This document contains papers presented at the Dual-Use Space Technology Transfer Conference and Exhibition held at the Johnson Space Center February 1-3, 1994. Possible technology transfers covered during the conference were in the areas of information access; innovative microwave and optical applications; materials and structures; marketing and barriers; intelligent systems; human factors and habitation; communications and data systems; business process and technology transfer; software engineering; biotechnology and advanced bioinstrumentation; communications signal processing and analysis; new ways of doing business; medical care; applications derived from control center data systems; human performance evaluation; technology transfer methods; mathematics, modeling, and simulation; propulsion; software analysis and decision tools systems/processes in human support technology; networks, control centers, and distributed systems; power; rapid development perception and vision technologies; integrated vehicle health management; automation technologies; advanced avionics; ans robotics technologies. More than 77 papers, 20 presentations, and 20 exhibits covering various disciplines were presented b experts from NASA, universities, and industry

    On the feasibility of the communications in the TVWS spectrum analysis and coexistence issue

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    In the last decade, the enormous growth in the wireless industry has come from using only a small part of the wireless spectrum, nominally less than 10% under 3 GHz. Nowadays, the vast majority of the available spectral resources have already been licensed. Measurements made by the Federal Communication Commission (FCC) have shown that a great part of the spectrum, although allocated, is virtually unused. For all this reasons, in the last years, several countries have already (USA) or are in the process (EU, China, Japan, South Korea) of switching off analog TV broadcasting in favor of Digital Terrestrial Television (DTT) broadcasting systems and digital switchover plans have driven a thorough review of TV spectrum exploitation. The resulting unused channels within this band are called “TV white spaces” (TVWS). Even after the redistribution of the digital TV channels, the problem of an efficient utilization of the allocated frequencies is still far from being solved. For example, there are still large territorial areas on which, although allocated, the TV channels result unused, due to coverage problems. New spectrum allocation approaches such as the dynamic spectrum access method have been studied. This new concept implies that the radio terminals have the capacity to monitor their own radio environment and consequently adapt to the transmission conditions on whatever frequency band are available (adaptive radio). If this concept is supplemented with the capacity of analyzing the surrounding radio environment in search of white spaces, the term adaptive radio is extended to Cognitive Radio (CR). The spectrum management rule of CR is that all new users for the spectrum are secondary (cognitive) users (SU) and requires that they must detect and avoid the primary (licensed) users (PU) in terms of used frequencies, transmission power and modulation scheme. In the TV bands specifically, the presence of PUs (e.g. TV broadcasters) can be revealed both performing a spectrum sensing operation and considering the information provided by the external databases called “geo-location databases” (GL-DB). The database provides, for a certain location, the list of the free TV channels and the allowable maximum effective isotropic radiated power (EIRP) for transmitting without harmful interference to incumbent users. Decision thresholds are still a critical parameter for protecting services in a scenario where cognitive devices would be operating. There are cases where the approach based on GL Spectrum Occupancy DB might not be available, either because the database does not exist for that area (for example in non densely populated areas) or in the case that access to the database is not possible (deep indoor operation, low populated areas etc.). Several studies have suggested that radio noise has increased significantly over the last decades and consequently the assumptions about decision thresholds and interference protection ratios might be outdated. The Hidden Node Margin (HNM) is a parameter that quantifies the difference between the potential interfered signal values at the location where it is measured or estimated by the cognitive device, and the actual value at the location where the receiving antenna for this signal is located. HNM is a key parameter to define the protection requirements that cognitive devices must comply in order not to create any harmful interference to broadcast receiving systems. In this context, this thesis goes in a precise direction, with four main topics related to the feasibility of communication cognitive systems operating in the TVWS, considering coexistence as the main operational issue. The first topic studies new spectrum sensing approaches in order to improve the more critical functionality of CRs. In the second topic an unlicensed indoor short-range distribution system for the wireless retransmission in the DTT band of High definition TV (HDTV) contents with immediate implementations as home entertainment systems has been carried out. The third topic of this thesis is about a particular database developed in order to provide information to easily calculate HNM values and associated statistics, TV Channel Occupancy and Man Made Noise Upper Limits. The empirical data for this work has been recorded in different locations of Spain and Italy during 2011 and 2012 thanks to the partnership between the Department of Electrical and Electronic Engineering (D.I.E.E.) of the University of Cagliari and the Department of Electronics and Telecommunications of the University of Bilbao (UPV/EHU). Finally in the last topic we focus on the IEEE 802.22 WRAN standard evaluating, thanks to extended measurements, the performance of an 802.22 system operating into the same coverage range of a DTT receiver

    Perceptually Optimized Visualization on Autostereoscopic 3D Displays

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    The family of displays, which aims to visualize a 3D scene with realistic depth, are known as "3D displays". Due to technical limitations and design decisions, such displays create visible distortions, which are interpreted by the human vision as artefacts. In absence of visual reference (e.g. the original scene is not available for comparison) one can improve the perceived quality of the representations by making the distortions less visible. This thesis proposes a number of signal processing techniques for decreasing the visibility of artefacts on 3D displays. The visual perception of depth is discussed, and the properties (depth cues) of a scene which the brain uses for assessing an image in 3D are identified. Following the physiology of vision, a taxonomy of 3D artefacts is proposed. The taxonomy classifies the artefacts based on their origin and on the way they are interpreted by the human visual system. The principles of operation of the most popular types of 3D displays are explained. Based on the display operation principles, 3D displays are modelled as a signal processing channel. The model is used to explain the process of introducing distortions. It also allows one to identify which optical properties of a display are most relevant to the creation of artefacts. A set of optical properties for dual-view and multiview 3D displays are identified, and a methodology for measuring them is introduced. The measurement methodology allows one to derive the angular visibility and crosstalk of each display element without the need for precision measurement equipment. Based on the measurements, a methodology for creating a quality profile of 3D displays is proposed. The quality profile can be either simulated using the angular brightness function or directly measured from a series of photographs. A comparative study introducing the measurement results on the visual quality and position of the sweet-spots of eleven 3D displays of different types is presented. Knowing the sweet-spot position and the quality profile allows for easy comparison between 3D displays. The shape and size of the passband allows depth and textures of a 3D content to be optimized for a given 3D display. Based on knowledge of 3D artefact visibility and an understanding of distortions introduced by 3D displays, a number of signal processing techniques for artefact mitigation are created. A methodology for creating anti-aliasing filters for 3D displays is proposed. For multiview displays, the methodology is extended towards so-called passband optimization which addresses Moiré, fixed-pattern-noise and ghosting artefacts, which are characteristic for such displays. Additionally, design of tuneable anti-aliasing filters is presented, along with a framework which allows the user to select the so-called 3d sharpness parameter according to his or her preferences. Finally, a set of real-time algorithms for view-point-based optimization are presented. These algorithms require active user-tracking, which is implemented as a combination of face and eye-tracking. Once the observer position is known, the image on a stereoscopic display is optimised for the derived observation angle and distance. For multiview displays, the combination of precise light re-direction and less-precise face-tracking is used for extending the head parallax. For some user-tracking algorithms, implementation details are given, regarding execution of the algorithm on a mobile device or on desktop computer with graphical accelerator

    The Art of Movies

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    Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or “picture”), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies
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