8 research outputs found

    コンテンツ デザイン キョウイク ニ オケル コンピュータ サウンド ノ カツヨウ ジレイ

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    メディア・デザイン系の教育における、コンピュータサウンドの活用について報告する。本学デザイン学部メディア造形学科・大学院デザイン研究科における、アニメーション・CGなどの映像、Flashを含むWebコンテンツ、インスタレーションなどのメディアアートの領域でのコンピュータサウンドの活用事例を報告し、今後について展望した。This is a report of dealing computer sound in design education of media contents in SUAC. I introduce and discuss that we deal many applications and many file formats in the design process of multimedia contents

    デザイン プロセス ニ オケル スケッチ ト ブツリ コンピューティング

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    マイコンシステムの高性能化とオープンソース・ソフトウェアの潮流から最近注目されている「フィジカル・コンピューティング」について、デザインプロセスおよびメディアアートとの関係に注目して紹介する。具体的なシステムとして4種類のプラットフォームを解説し、大学院レベルのメディアデザイン教育への応用について検討した。合わせて、この分野で近年注目されている国際ワークショップ"Sketching in Hardware 2008"の参加報告を行った。This is a report of physical computing to which people recently pay attention in design process field and media-arts field. I introduce and discuss (1) four popular systems as platforms, (2) consideration for application in graduate course in media design, and (3) report of the international workshop "Sketching 2008"

    An investigation of museum data storage and access technologies including case studies on archaeological records at the National Maritime Museum and visitor Information at the Science Museum

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    This dissertation investigates the technology for storage and access to data in museums, focusing on requirements for collections management and the information needs of visitors. The various components of museum information systems, including data structures and terminology, recording media, computer software and hardware, manual systems, and management procedures are comprehensively examined through case studies at the National Maritime and Science Museums. The first case study describes and assesses manual and computer based techniques developed for the storage and retrieval of records in the Archaeological Research Centre at the UK National Maritime Museum. The types of data which the system encompasses were derived from a wide range of sources, including both land based and underwater fieldwork; archaeological, historical and ethnographic research; routine curatorial activities, including conservation; and research into the conservation of waterlogged materials. Further aspects considered included the collection of data in the field, and the development of a framework on which the analysis of boat finds could be based. Archaeological and museum record keeping, and contemporary developments in computer technology are reviewed. The design, development and use of the system are described, and the system is assessed against the initial specification and in the light of users' experience. The second case study builds on the experience of the first, and examines the requirements for a visitor information system at the Science Museum in London.Sources which are used include an analysis of overall visitor needs, specific requirements for object based information and public interest in information as exhibited through the use of the Museum's World Wide Web pages. Building on these studies and the experience of other museums providing such a facility, a model system is outlined, including visitor orientation and information points within the Museum and external access to information.The data requirements of this system are tested against the types of information which are already available in the museum. An overall approach to designing the system is described. In conclusion a comparison is made between the information requirements for collection management and visitor information. Technological issues including data structures and database design are reviewed, and the costs of various options are considered

    The Conscience of Cinema

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    The Conscience of Cinema is not only a history of a rich and varied personal oeuvre by a prolific documentary maker who worked on every continent and through seven decades, from the 1920s to the 1980s. It is also the history of the aspiration to use documentary film to change the world by a committed leftist, as well as a microcosmic history of documentary form, technology and culture, and its place within world cinema as a whole throughout the twentieth century. Ivens worked in almost every genre of documentary, including the essay, compilation, hybrid dramatization, direct cinema, social observation, the solidarity film, socialist realism, agitprop activism. In this book, detailed filmic analysis is enriched by a profound historical understanding of the contexts in which Ivens carried out his vision, from his native Netherlands to the Soviet bloc, USA, France, Latin America, Vietnam and finally China. Everywhere, Joris Ivens left an indelible artistic and political mark, critically relevant to a twenty-first century where documentary has reclaimed its cultural and political centrality. This title was made Open Access by libraries from around the world through Knowledge Unlatched
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