239,028 research outputs found

    Online Professional Learning Communities as Sites for Learning and Connection: Teacher Agency and the Rhizome

    Get PDF
    This paper responds to the themes of learning and connected communities and technology enhanced learning. It explores the relationship between teacher agency and online Professional Learning Communities (PLCs) – specifically the use of social media tools among trainee teachers. Using a discourse analysis methodology we present the early experiences and reflections of the curriculum development team and trainee teachers as we seek to integrate social media, both formally and informally into a distance-learning environment, merging the best practices of face-to-face and blended learning. The site of learning is a distance learning Postgraduate Certificate in Education (PGCE) provided by a large University in the North of England. This Master’s level course enhances the practice-based development of trainee teachers (leading to Qualified Teacher Status). It provides opportunities for trainee teachers to create and share knowledge, and to connect with educational theory, evidence informed research and pedagogical content knowledge (PCK). Originally established as face-to-face and blended provision, the curriculum development team has moved towards distance learning, and two cohorts are currently enrolled, constituted of 75 students. The University works in partnership with School Based Initial Teacher Training providers (SCITTs). The curriculum architecture of this PGCE is premised upon notions of Heutagogy, Rhizomatic Learning and Instructional Design. It embeds Master’s level attributes, promoting self-determined learning, high levels of autonomy, epistemic curiosity and a willingness to engage and participate. The affordances of social media tools supports the creation of learner-generated content, and emerging communities of practice, facilitated and moderated by several agents, including the curriculum team, the trainee teachers, and their mentors. We reflect on our ongoing research into participation in constructed and facilitated Professional Learning Communities. This paper contributes to debates surrounding heutagogy, PLCs, instructional design, and non-participation. It will be of interest to academics and practitioners seeking to debate social media in education and curriculum development, whether for blended, online or distance learning

    Harnessing Technology: new modes of technology-enhanced learning: a case study series

    Get PDF
    This report presents the outcomes and conclusions from a series of 18 case studies exploring the innovative use of technology for learning and teaching using new modes of technology

    Using design-based research to develop a Mobile Learning Framework for Assessment Feedback

    Get PDF
    Students’ lack of engagement with their assessment feedback and the lack of dialogue and communication for feedback are some of the issues that affect educational institutions. Despite the affordance that mobile technologies could bring in terms of assessment feedback, research in this area is scarce. The main obstacle for research on mobile learning assessment feedback is the lack of a cohesive and unified mobile learning framework. This paper thus presents a Mobile Learning Framework for Assessment Feedback (MLFAF), developed using a design-based research approach. The framework emerged from the observation of, and reflection upon, the different stages of a research project that investigated the use of a mobile web application for summative and formative assessment feedback. MLFAF can be used as a foundation to study the requirements when developing and implementing wide-scale mobile learning initiatives that underpin longitudinal practices, as opposed to short-term practices. The paper also provides design considerations and implementation guidelines for the use of mobile technology in assessment feedback to increase student engagement and foster dialogic feedback communication channels

    Technology-enhanced learning: a new digital divide?

    Get PDF
    Abstrac

    First Steps Towards Blended Learning @ Bond

    Get PDF

    Student transitions to blended learning: an institutional case study

    Get PDF
    This paper examines the experiences of students transitioning to blended learning in the University of Glasgow as part of the QAA Enhancement Themes work on Student Transitions. We draw here on exploratory, qualitative research to examine the benefits, challenges and skills developed by students during transitions to blended learning as a means of advancing understanding, and informing future curriculum design. Data from home undergraduate and international postgraduate students were collected over two years through focus groups, individual interviews and end-of-course quality assurance surveys. We found that while home/undergraduate and international/postgraduate students have similar transition experiences, international taught postgraduates encounter additional challenges in terms of acclimatising to UK higher education (HE), especially within shorter programmes of study and where pedagogical and language differences exist. The findings are integrated in a conceptual framework highlighting the importance of access, acculturation (attitudes) and attributes (skills) to enable learner autonomy to engage effectively in blended learning. The findings have implications for institutional infrastructure, curriculum design and learner development. Further research is required to collect a larger data set as a means of developing the study’s conceptual framework, in order to better understand and support diverse student transitions to blended learning

    Designing citizen science tools for learning: lessons learnt from the iterative development of nQuire

    Get PDF
    This paper reports on a 4-year research and development case study about the design of citizen science tools for inquiry learning. It details the process of iterative pedagogy-led design and evaluation of the nQuire toolkit, a set of web-based and mobile tools scaffolding the creation of online citizen science investigations. The design involved an expert review of inquiry learning and citizen science, combined with user experience studies involving more than 200 users. These have informed a concept that we have termed ‘citizen inquiry’, which engages members of the public alongside scientists in setting up, running, managing or contributing to citizen science projects with a main aim of learning about the scientific method through doing science by interaction with others. A design-based research (DBR) methodology was adopted for the iterative design and evaluation of citizen science tools. DBR was focused on the refinement of a central concept, ‘citizen inquiry’, by exploring how it can be instantiated in educational technologies and interventions. The empirical evaluation and iteration of technologies involved three design experiments with end users, user interviews, and insights from pedagogy and user experience experts. Evidence from the iterative development of nQuire led to the production of a set of interaction design principles that aim to guide the development of online, learning-centred, citizen science projects. Eight design guidelines are proposed: users as producers of knowledge, topics before tools, mobile affordances, scaffolds to the process of scientific inquiry, learning by doing as key message, being part of a community as key message, every visit brings a reward, and value users and their time

    [Book review] Populism, Media and Education: Challenging discrimination in contemporary digital societies

    Get PDF
    Published in January 2016, this book is based on a recent cross-European research project, ‘e-Engagement Against Violence’ (e-EAV), which ran from 2012 to 2014 and included research partners from seven EU member states. The project comprised two separate research strands, which are reflected in the structure of the book. First, a discursive approach known as Critical Frame Analysis was used in order to analyse populist communicative strategies online. For clarity, Ranieri sets out the definition of populism as used by the project as “an explorative concept to systematically analyse the ‘discursive strategies’ of ‘othering’ through which right-wing organisations construct and locate the ‘others’ ‘out of the people’ by making them objects of discrimination and exclusion” (Ranieri, 2016, p. 2). In contrast, the second part of the project involved an action research-based approach to design, implement and evaluate media literacy education practices, to improve young peoples’ awareness of the issues online and enhance civic engagement

    A Pedagogy for Original Synners

    Get PDF
    Part of the Volume on Digital Young, Innovation, and the UnexpectedThis essay begins by speculating about the learning environment of the class of 2020. It takes place entirely in a virtual world, populated by simulated avatars, managed through the pedagogy of gaming. Based on this projected version of a future-now-in-formation, the authors consider the implications of the current paradigm shift that is happening at the edges of institutions of higher education. From the development of programs in multimedia literacy to the focus on the creation of hybrid learning spaces (that combine the use of virtual worlds, social networking applications, and classroom activities), the scene of learning as well as the subjects of education are changing. The figure of the Original Synner is a projection of the student-of-the-future whose foundational literacy is grounded in their ability to synthesize information from multiple information streams
    • 

    corecore