65,447 research outputs found
Multi-body Non-rigid Structure-from-Motion
Conventional structure-from-motion (SFM) research is primarily concerned with
the 3D reconstruction of a single, rigidly moving object seen by a static
camera, or a static and rigid scene observed by a moving camera --in both cases
there are only one relative rigid motion involved. Recent progress have
extended SFM to the areas of {multi-body SFM} (where there are {multiple rigid}
relative motions in the scene), as well as {non-rigid SFM} (where there is a
single non-rigid, deformable object or scene). Along this line of thinking,
there is apparently a missing gap of "multi-body non-rigid SFM", in which the
task would be to jointly reconstruct and segment multiple 3D structures of the
multiple, non-rigid objects or deformable scenes from images. Such a multi-body
non-rigid scenario is common in reality (e.g. two persons shaking hands,
multi-person social event), and how to solve it represents a natural
{next-step} in SFM research. By leveraging recent results of subspace
clustering, this paper proposes, for the first time, an effective framework for
multi-body NRSFM, which simultaneously reconstructs and segments each 3D
trajectory into their respective low-dimensional subspace. Under our
formulation, 3D trajectories for each non-rigid structure can be well
approximated with a sparse affine combination of other 3D trajectories from the
same structure (self-expressiveness). We solve the resultant optimization with
the alternating direction method of multipliers (ADMM). We demonstrate the
efficacy of the proposed framework through extensive experiments on both
synthetic and real data sequences. Our method clearly outperforms other
alternative methods, such as first clustering the 2D feature tracks to groups
and then doing non-rigid reconstruction in each group or first conducting 3D
reconstruction by using single subspace assumption and then clustering the 3D
trajectories into groups.Comment: 21 pages, 16 figure
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Magnetic resonance multitasking for motion-resolved quantitative cardiovascular imaging.
Quantitative cardiovascular magnetic resonance (CMR) imaging can be used to characterize fibrosis, oedema, ischaemia, inflammation and other disease conditions. However, the need to reduce artefacts arising from body motion through a combination of electrocardiography (ECG) control, respiration control, and contrast-weighting selection makes CMR exams lengthy. Here, we show that physiological motions and other dynamic processes can be conceptualized as multiple time dimensions that can be resolved via low-rank tensor imaging, allowing for motion-resolved quantitative imaging with up to four time dimensions. This continuous-acquisition approach, which we name cardiovascular MR multitasking, captures - rather than avoids - motion, relaxation and other dynamics to efficiently perform quantitative CMR without the use of ECG triggering or breath holds. We demonstrate that CMR multitasking allows for T1 mapping, T1-T2 mapping and time-resolved T1 mapping of myocardial perfusion without ECG information and/or in free-breathing conditions. CMR multitasking may provide a foundation for the development of setup-free CMR imaging for the quantitative evaluation of cardiovascular health
The TRECVID 2007 BBC rushes summarization evaluation pilot
This paper provides an overview of a pilot evaluation of
video summaries using rushes from several BBC dramatic series. It was carried out under the auspices of TRECVID.
Twenty-two research teams submitted video summaries of
up to 4% duration, of 42 individual rushes video files aimed
at compressing out redundant and insignificant material.
The output of two baseline systems built on straightforward
content reduction techniques was contributed by Carnegie
Mellon University as a control. Procedures for developing
ground truth lists of important segments from each video
were developed at Dublin City University and applied to
the BBC video. At NIST each summary was judged by
three humans with respect to how much of the ground truth
was included, how easy the summary was to understand,
and how much repeated material the summary contained.
Additional objective measures included: how long it took
the system to create the summary, how long it took the assessor to judge it against the ground truth, and what the
summary's duration was. Assessor agreement on finding desired segments averaged 78% and results indicate that while it is difficult to exceed the performance of baselines, a few systems did
Pop-up SLAM: Semantic Monocular Plane SLAM for Low-texture Environments
Existing simultaneous localization and mapping (SLAM) algorithms are not
robust in challenging low-texture environments because there are only few
salient features. The resulting sparse or semi-dense map also conveys little
information for motion planning. Though some work utilize plane or scene layout
for dense map regularization, they require decent state estimation from other
sources. In this paper, we propose real-time monocular plane SLAM to
demonstrate that scene understanding could improve both state estimation and
dense mapping especially in low-texture environments. The plane measurements
come from a pop-up 3D plane model applied to each single image. We also combine
planes with point based SLAM to improve robustness. On a public TUM dataset,
our algorithm generates a dense semantic 3D model with pixel depth error of 6.2
cm while existing SLAM algorithms fail. On a 60 m long dataset with loops, our
method creates a much better 3D model with state estimation error of 0.67%.Comment: International Conference on Intelligent Robots and Systems (IROS)
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