3,588 research outputs found

    Anomaly Detection, Rule Adaptation and Rule Induction Methodologies in the Context of Automated Sports Video Annotation.

    Get PDF
    Automated video annotation is a topic of considerable interest in computer vision due to its applications in video search, object based video encoding and enhanced broadcast content. The domain of sport broadcasting is, in particular, the subject of current research attention due to its fixed, rule governed, content. This research work aims to develop, analyze and demonstrate novel methodologies that can be useful in the context of adaptive and automated video annotation systems. In this thesis, we present methodologies for addressing the problems of anomaly detection, rule adaptation and rule induction for court based sports such as tennis and badminton. We first introduce an HMM induction strategy for a court-model based method that uses the court structure in the form of a lattice for two related modalities of singles and doubles tennis to tackle the problems of anomaly detection and rectification. We also introduce another anomaly detection methodology that is based on the disparity between the low-level vision based classifiers and the high-level contextual classifier. Another approach to address the problem of rule adaptation is also proposed that employs Convex hulling of the anomalous states. We also investigate a number of novel hierarchical HMM generating methods for stochastic induction of game rules. These methodologies include, Cartesian product Label-based Hierarchical Bottom-up Clustering (CLHBC) that employs prior information within the label structures. A new constrained variant of the classical Chinese Restaurant Process (CRP) is also introduced that is relevant to sports games. We also propose two hybrid methodologies in this context and a comparative analysis is made against the flat Markov model. We also show that these methods are also generalizable to other rule based environments

    Spartan Daily, October 3, 2006

    Get PDF
    Volume 127, Issue 21https://scholarworks.sjsu.edu/spartandaily/10279/thumbnail.jp

    Entropy-Based Dynamic Ad Placement Algorithms for In-Video Advertising

    Get PDF
    With the evolution of the Internet and the increasing number of users over last years, online advertising has become one of the pillars models that sustains many of the Internet businesses. In this dissertation, we review the history of online advertising, will be made, as well as the state-of-the-art of the major scientific contributions in online advertising,in particularly in respect to in-video advertising. In in-video advertising, one of the major issues is to identify the best places for insertion of ads. In the literature, this problem is addressed in different ways. Some methods are designed for a specific genres of video, e.g., football or tennis, while others are independent of genre, trying to identify the meaningful video scenes (a set of continuous and related frames) where ads will be displayed. However, the vast majority of online videos in the Internet are not long enough to identify large scenes. So, in this dissertation we will address a new solution for advertisement insertion in online videos, a solution that can be utilized independently of the duration and genre of the video in question. When developing a solution for in-video advertising, a major challenge rests on the intrusiveness that the ad inserted will take upon the viewer. The intrusiveness is related to the place and timing used by the advertising to be inserted. For these reasons, the algorithm has to take in consideration the "where", "when" and "how" the advertisement should be inserted in the video, so that it is possible to reduce the intrusiveness of the ads to the viewer. In short, in addition to besides being independent of duration and genre, the proposed method for ad placement in video was developed taking in consideration the ad intrusiveness to the user.Com a evolução da Internet e o nĂșmero crescente de utilizadores ao longo destes Ășltimos anos, a publicidade on-line tornou-se um dos modelos base que tem sustentado muitos negĂłcios na Internet. Da mesma forma, vĂ­deos on-line constituem uma parte significativa do trĂĄfego na Internet. É por isso possĂ­vel entender desta forma, o potencial que ferramentas que possĂŁo explorar eficientemente ambas estas ĂĄreas possuem no mercado. Nesta dissertação serĂĄ feita uma revisĂŁo da histĂłria da publicidade online, mas tambĂ©m serĂĄ apresentado ao leitor uma revisĂŁo sobre o estado da arte das principais contribuiçÔes cientĂ­ficas para a publicidade on-line, em especial para a publicidade em video. Na publicidade em vĂ­deo, uma das principais preocupaçÔes Ă© identificar os melhores locais para a inserir os anĂșncios. Na literatura, este problema Ă© abordado de diferentes maneiras, alguns criaram mĂ©todos para gĂȘneros especĂ­ficos de vĂ­deo, por exemplo, futebol ou tĂ©nis, outros mĂ©todos sĂŁo independentes do gĂȘnero, mas tentam identificar as cenas de vĂ­deo (um conjunto contĂ­nuo de frames relacionadas) e apenas exibir anĂșncios neles. No entanto, a grande maioria dos vĂ­deos on-line na Internet nĂŁo sĂŁo suficiente longos para serem identificadas cenas suficientemente longas para inserir os anĂșncios. Assim, nesta dissertação iremos abordar uma nova solução para a inserção de anĂșnicios em vĂ­deos, uma solução que pode ser utilizada de forma independente da duração e gĂȘnero do vĂ­deo em questĂŁo. Ao desenvolver uma solução para inserir anĂșncos em vĂ­deos a grande preocupação recai sobre a intromissĂŁo que o anĂșncio inserido poderĂĄ ter sobre o utilizador. A intrusĂŁo estĂĄ relacionada com o local e tempo utilizado pela publicidade quando Ă© inserida. Por estas razĂ”es, o algoritmo tem que levar em consideração "onde", "quando" e "como" o anĂșncio deve ser inserido no vĂ­deo, de modo que seja possĂ­vel reduzir a intromissĂŁo dos anĂșncios para o utilizador. Em suma, para alĂ©m de ser independente da duração e gĂȘnero do vĂ­deo, o mĂ©todo proposto serĂĄ tambĂ©m desenvolvido tendo em consideração a intromissĂĄo do anĂșncio para o utilizador. Por fim, o mĂ©todo proposto serĂĄ testado e comparado com outros mĂ©todos, de modo a que seja possivel perceber as suas capacidades

    The Cord Weekly (March 7, 2007)

    Get PDF

    Spartan Daily, April 8, 2003

    Get PDF
    Volume 120, Issue 45https://scholarworks.sjsu.edu/spartandaily/9841/thumbnail.jp

    A COMPUTATION METHOD/FRAMEWORK FOR HIGH LEVEL VIDEO CONTENT ANALYSIS AND SEGMENTATION USING AFFECTIVE LEVEL INFORMATION

    No full text
    VIDEO segmentation facilitates e±cient video indexing and navigation in large digital video archives. It is an important process in a content-based video indexing and retrieval (CBVIR) system. Many automated solutions performed seg- mentation by utilizing information about the \facts" of the video. These \facts" come in the form of labels that describe the objects which are captured by the cam- era. This type of solutions was able to achieve good and consistent results for some video genres such as news programs and informational presentations. The content format of this type of videos is generally quite standard, and automated solutions were designed to follow these format rules. For example in [1], the presence of news anchor persons was used as a cue to determine the start and end of a meaningful news segment. The same cannot be said for video genres such as movies and feature films. This is because makers of this type of videos utilized different filming techniques to design their videos in order to elicit certain affective response from their targeted audience. Humans usually perform manual video segmentation by trying to relate changes in time and locale to discontinuities in meaning [2]. As a result, viewers usually have doubts about the boundary locations of a meaningful video segment due to their different affective responses. This thesis presents an entirely new view to the problem of high level video segmentation. We developed a novel probabilistic method for affective level video content analysis and segmentation. Our method had two stages. In the first stage, aŸective content labels were assigned to video shots by means of a dynamic bayesian 0. Abstract 3 network (DBN). A novel hierarchical-coupled dynamic bayesian network (HCDBN) topology was proposed for this stage. The topology was based on the pleasure- arousal-dominance (P-A-D) model of aŸect representation [3]. In principle, this model can represent a large number of emotions. In the second stage, the visual, audio and aŸective information of the video was used to compute a statistical feature vector to represent the content of each shot. Affective level video segmentation was achieved by applying spectral clustering to the feature vectors. We evaluated the first stage of our proposal by comparing its emotion detec- tion ability with all the existing works which are related to the field of aŸective video content analysis. To evaluate the second stage, we used the time adaptive clustering (TAC) algorithm as our performance benchmark. The TAC algorithm was the best high level video segmentation method [2]. However, it is a very computationally intensive algorithm. To accelerate its computation speed, we developed a modified TAC (modTAC) algorithm which was designed to be mapped easily onto a field programmable gate array (FPGA) device. Both the TAC and modTAC algorithms were used as performance benchmarks for our proposed method. Since affective video content is a perceptual concept, the segmentation per- formance and human agreement rates were used as our evaluation criteria. To obtain our ground truth data and viewer agreement rates, a pilot panel study which was based on the work of Gross et al. [4] was conducted. Experiment results will show the feasibility of our proposed method. For the first stage of our proposal, our experiment results will show that an average improvement of as high as 38% was achieved over previous works. As for the second stage, an improvement of as high as 37% was achieved over the TAC algorithm

    Spartan Daily, February 24, 2005

    Get PDF
    Volume 124, Issue 20https://scholarworks.sjsu.edu/spartandaily/10092/thumbnail.jp
    • 

    corecore