1,180 research outputs found

    Patch-based Texture Synthesis for Image Inpainting

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    Image inpaiting is an important task in image processing and vision. In this paper, we develop a general method for patch-based image inpainting by synthesizing new textures from existing one. A novel framework is introduced to find several optimal candidate patches and generate a new texture patch in the process. We form it as an optimization problem that identifies the potential patches for synthesis from an coarse-to-fine manner. We use the texture descriptor as a clue in searching for matching patches from the known region. To ensure the structure faithful to the original image, a geometric constraint metric is formally defined that is applied directly to the patch synthesis procedure. We extensively conducted our experiments on a wide range of testing images on various scenarios and contents by arbitrarily specifying the target the regions for inference followed by using existing evaluation metrics to verify its texture coherency and structural consistency. Our results demonstrate the high accuracy and desirable output that can be potentially used for numerous applications: object removal, background subtraction, and image retrieval.Comment: in Computer Science and Applications, 201

    Unsupervised Deep Context Prediction for Background Foreground Separation

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    In many advanced video based applications background modeling is a pre-processing step to eliminate redundant data, for instance in tracking or video surveillance applications. Over the past years background subtraction is usually based on low level or hand-crafted features such as raw color components, gradients, or local binary patterns. The background subtraction algorithms performance suffer in the presence of various challenges such as dynamic backgrounds, photometric variations, camera jitters, and shadows. To handle these challenges for the purpose of accurate background modeling we propose a unified framework based on the algorithm of image inpainting. It is an unsupervised visual feature learning hybrid Generative Adversarial algorithm based on context prediction. We have also presented the solution of random region inpainting by the fusion of center region inpaiting and random region inpainting with the help of poisson blending technique. Furthermore we also evaluated foreground object detection with the fusion of our proposed method and morphological operations. The comparison of our proposed method with 12 state-of-the-art methods shows its stability in the application of background estimation and foreground detection.Comment: 17 page

    High-Resolution Image Inpainting with Iterative Confidence Feedback and Guided Upsampling

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    Existing image inpainting methods often produce artifacts when dealing with large holes in real applications. To address this challenge, we propose an iterative inpainting method with a feedback mechanism. Specifically, we introduce a deep generative model which not only outputs an inpainting result but also a corresponding confidence map. Using this map as feedback, it progressively fills the hole by trusting only high-confidence pixels inside the hole at each iteration and focuses on the remaining pixels in the next iteration. As it reuses partial predictions from the previous iterations as known pixels, this process gradually improves the result. In addition, we propose a guided upsampling network to enable generation of high-resolution inpainting results. We achieve this by extending the Contextual Attention module to borrow high-resolution feature patches in the input image. Furthermore, to mimic real object removal scenarios, we collect a large object mask dataset and synthesize more realistic training data that better simulates user inputs. Experiments show that our method significantly outperforms existing methods in both quantitative and qualitative evaluations. More results and Web APP are available at https://zengxianyu.github.io/iic

    Multi-View Inpainting for RGB-D Sequence

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    In this work we propose a novel approach to remove undesired objects from RGB-D sequences captured with freely moving cameras, which enables static 3D reconstruction. Our method jointly uses existing information from multiple frames as well as generates new one via inpainting techniques. We use balanced rules to select source frames; local homography based image warping method for alignment and Markov random field (MRF) based approach for combining existing information. For the left holes, we employ exemplar based multi-view inpainting method to deal with the color image and coherently use it as guidance to complete the depth correspondence. Experiments show that our approach is qualified for removing the undesired objects and inpainting the holes.Comment: 10 page

    Image Inpainting using Block-wise Procedural Training with Annealed Adversarial Counterpart

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    Recent advances in deep generative models have shown promising potential in image inpanting, which refers to the task of predicting missing pixel values of an incomplete image using the known context. However, existing methods can be slow or generate unsatisfying results with easily detectable flaws. In addition, there is often perceivable discontinuity near the holes and require further post-processing to blend the results. We present a new approach to address the difficulty of training a very deep generative model to synthesize high-quality photo-realistic inpainting. Our model uses conditional generative adversarial networks (conditional GANs) as the backbone, and we introduce a novel block-wise procedural training scheme to stabilize the training while we increase the network depth. We also propose a new strategy called adversarial loss annealing to reduce the artifacts. We further describe several losses specifically designed for inpainting and show their effectiveness. Extensive experiments and user-study show that our approach outperforms existing methods in several tasks such as inpainting, face completion and image harmonization. Finally, we show our framework can be easily used as a tool for interactive guided inpainting, demonstrating its practical value to solve common real-world challenges

    Empty Cities: Image Inpainting for a Dynamic-Object-Invariant Space

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    In this paper we present an end-to-end deep learning framework to turn images that show dynamic content, such as vehicles or pedestrians, into realistic static frames. This objective encounters two main challenges: detecting all the dynamic objects, and inpainting the static occluded background with plausible imagery. The second problem is approached with a conditional generative adversarial model that, taking as input the original dynamic image and its dynamic/static binary mask, is capable of generating the final static image. The former challenge is addressed by the use of a convolutional network that learns a multi-class semantic segmentation of the image. These generated images can be used for applications such as augmented reality or vision-based robot localization purposes. To validate our approach, we show both qualitative and quantitative comparisons against other state-of-the-art inpainting methods by removing the dynamic objects and hallucinating the static structure behind them. Furthermore, to demonstrate the potential of our results, we carry out pilot experiments that show the benefits of our proposal for visual place recognition.Comment: Accepted for Publication at IEEE International Conference on Robotics and Automation (ICRA) 201

    Foreground-aware Image Inpainting

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    Existing image inpainting methods typically fill holes by borrowing information from surrounding pixels. They often produce unsatisfactory results when the holes overlap with or touch foreground objects due to lack of information about the actual extent of foreground and background regions within the holes. These scenarios, however, are very important in practice, especially for applications such as the removal of distracting objects. To address the problem, we propose a foreground-aware image inpainting system that explicitly disentangles structure inference and content completion. Specifically, our model learns to predict the foreground contour first, and then inpaints the missing region using the predicted contour as guidance. We show that by such disentanglement, the contour completion model predicts reasonable contours of objects, and further substantially improves the performance of image inpainting. Experiments show that our method significantly outperforms existing methods and achieves superior inpainting results on challenging cases with complex compositions.Comment: Camera Ready version of CVPR 2019 with supplementary material

    Texture Modelling with Nested High-order Markov-Gibbs Random Fields

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    Currently, Markov-Gibbs random field (MGRF) image models which include high-order interactions are almost always built by modelling responses of a stack of local linear filters. Actual interaction structure is specified implicitly by the filter coefficients. In contrast, we learn an explicit high-order MGRF structure by considering the learning process in terms of general exponential family distributions nested over base models, so that potentials added later can build on previous ones. We relatively rapidly add new features by skipping over the costly optimisation of parameters. We introduce the use of local binary patterns as features in MGRF texture models, and generalise them by learning offsets to the surrounding pixels. These prove effective as high-order features, and are fast to compute. Several schemes for selecting high-order features by composition or search of a small subclass are compared. Additionally we present a simple modification of the maximum likelihood as a texture modelling-specific objective function which aims to improve generalisation by local windowing of statistics. The proposed method was experimentally evaluated by learning high-order MGRF models for a broad selection of complex textures and then performing texture synthesis, and succeeded on much of the continuum from stochastic through irregularly structured to near-regular textures. Learning interaction structure is very beneficial for textures with large-scale structure, although those with complex irregular structure still provide difficulties. The texture models were also quantitatively evaluated on two tasks and found to be competitive with other works: grading of synthesised textures by a panel of observers; and comparison against several recent MGRF models by evaluation on a constrained inpainting task.Comment: Submitted to Computer Vision and Image Understandin

    Patch-Based Image Inpainting with Generative Adversarial Networks

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    Area of image inpainting over relatively large missing regions recently advanced substantially through adaptation of dedicated deep neural networks. However, current network solutions still introduce undesired artifacts and noise to the repaired regions. We present an image inpainting method that is based on the celebrated generative adversarial network (GAN) framework. The proposed PGGAN method includes a discriminator network that combines a global GAN (G-GAN) architecture with a patchGAN approach. PGGAN first shares network layers between G-GAN and patchGAN, then splits paths to produce two adversarial losses that feed the generator network in order to capture both local continuity of image texture and pervasive global features in images. The proposed framework is evaluated extensively, and the results including comparison to recent state-of-the-art demonstrate that it achieves considerable improvements on both visual and quantitative evaluations

    Shift-Net: Image Inpainting via Deep Feature Rearrangement

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    Deep convolutional networks (CNNs) have exhibited their potential in image inpainting for producing plausible results. However, in most existing methods, e.g., context encoder, the missing parts are predicted by propagating the surrounding convolutional features through a fully connected layer, which intends to produce semantically plausible but blurry result. In this paper, we introduce a special shift-connection layer to the U-Net architecture, namely Shift-Net, for filling in missing regions of any shape with sharp structures and fine-detailed textures. To this end, the encoder feature of the known region is shifted to serve as an estimation of the missing parts. A guidance loss is introduced on decoder feature to minimize the distance between the decoder feature after fully connected layer and the ground-truth encoder feature of the missing parts. With such constraint, the decoder feature in missing region can be used to guide the shift of encoder feature in known region. An end-to-end learning algorithm is further developed to train the Shift-Net. Experiments on the Paris StreetView and Places datasets demonstrate the efficiency and effectiveness of our Shift-Net in producing sharper, fine-detailed, and visually plausible results. The codes and pre-trained models are available at https://github.com/Zhaoyi-Yan/Shift-Net.Comment: 25 pages, 17 figures, 1 table, main paper + supplementary materia
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