67 research outputs found

    On human motion prediction using recurrent neural networks

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    Human motion modelling is a classical problem at the intersection of graphics and computer vision, with applications spanning human-computer interaction, motion synthesis, and motion prediction for virtual and augmented reality. Following the success of deep learning methods in several computer vision tasks, recent work has focused on using deep recurrent neural networks (RNNs) to model human motion, with the goal of learning time-dependent representations that perform tasks such as short-term motion prediction and long-term human motion synthesis. We examine recent work, with a focus on the evaluation methodologies commonly used in the literature, and show that, surprisingly, state-of-the-art performance can be achieved by a simple baseline that does not attempt to model motion at all. We investigate this result, and analyze recent RNN methods by looking at the architectures, loss functions, and training procedures used in state-of-the-art approaches. We propose three changes to the standard RNN models typically used for human motion, which result in a simple and scalable RNN architecture that obtains state-of-the-art performance on human motion prediction.Comment: Accepted at CVPR 1

    Self-organization of an inhomogeneous memristive hardware for sequence learning

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    Learning is a fundamental component of creating intelligent machines. Biological intelligence orchestrates synaptic and neuronal learning at multiple time scales to self-organize populations of neurons for solving complex tasks. Inspired by this, we design and experimentally demonstrate an adaptive hardware architecture Memristive Self-organizing Spiking Recurrent Neural Network (MEMSORN). MEMSORN incorporates resistive memory (RRAM) in its synapses and neurons which configure their state based on Hebbian and Homeostatic plasticity respectively. For the first time, we derive these plasticity rules directly from the statistical measurements of our fabricated RRAM-based neurons and synapses. These "technologically plausible” learning rules exploit the intrinsic variability of the devices and improve the accuracy of the network on a sequence learning task by 30%. Finally, we compare the performance of MEMSORN to a fully-randomly-set-up spiking recurrent network on the same task, showing that self-organization improves the accuracy by more than 15%. This work demonstrates the importance of the device-circuit-algorithm co-design approach for implementing brain-inspired computing hardware

    MEMSORN: Self-organization of an inhomogeneous memristive hardware for sequence learning

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    Learning is a fundamental component for creating intelligent machines. Biological intelligence orchestrates synaptic and neuronal learning at multiple time-scales to self-organize populations of neurons for solving complex tasks. Inspired by this, we design and experimentally demonstrate an adaptive hardware architecture Memristive Self-organizing Spiking Recurrent Neural Network (MEMSORN). MEMSORN incorporates resistive memory (RRAM) in its synapses and neurons which configure their state based on Hebbian and Homeostatic plasticity respectively. For the first time, we derive these plasticity rules directly from the statistical measurements of our fabricated RRAM-based neurons and synapses. These “technologically plausible” learning rules exploit the intrinsic variability of the devices and improve the accuracy of the network on a sequence learning task by 30%. Finally, we compare the performance of MEMSORN to a fully-randomly set-up recurrent network on the same task, showing that self-organization improves the accuracy by more than 15%. This work demonstrates the importance of the device-circuit-algorithm co-design approach for implementing brain-inspired computing hardware

    Spatiotemporal dynamics in spiking recurrent neural networks using modified-full-FORCE on EEG signals

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    Methods on modelling the human brain as a Complex System have increased remarkably in the literature as researchers seek to understand the underlying foundations behind cognition, behaviour, and perception. Computational methods, especially Graph Theory-based methods, have recently contributed significantly in understanding the wiring connectivity of the brain, modelling it as a set of nodes connected by edges. Therefore, the brain's spatiotemporal dynamics can be holistically studied by considering a network, which consists of many neurons, represented by nodes. Various models have been proposed for modelling such neurons. A recently proposed method in training such networks, called full-Force, produces networks that perform tasks with fewer neurons and greater noise robustness than previous least-squares approaches (i.e. FORCE method). In this paper, the first direct applicability of a variant of the full-Force method to biologically-motivated Spiking RNNs (SRNNs) is demonstrated. The SRNN is a graph consisting of modules. Each module is modelled as a Small-World Network (SWN), which is a specific type of a biologically-plausible graph. So, the first direct applicability of a variant of the full-Force method to modular SWNs is demonstrated, evaluated through regression and information theoretic metrics. For the first time, the aforementioned method is applied to spiking neuron models and trained on various real-life Electroencephalography (EEG) signals. To the best of the authors' knowledge, all the contributions of this paper are novel. Results show that trained SRNNs match EEG signals almost perfectly, while network dynamics can mimic the target dynamics. This demonstrates that the holistic setup of the network model and the neuron model which are both more biologically plausible than previous work, can be tuned into real biological signal dynamics

    Scaffolding Cognition with Words

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    We describe a set of experiments investigating the role of natural language symbols in scaffolding situated action. Agents are evolved to respond appropriately to commands in order to perform simple tasks. We explore three different conditions, which show a significant advantage to the re-use of a public symbol system, through self-cueing leading to qualitative changes in performance. This is modelled by looping spoken output via environment back to heard input. We argue this work can be linked to, and sheds new light on, the account of self-directed speech advanced by the developmental psychologist Vygotsky in his model of the development of higher cognitive function
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