17 research outputs found

    Explicit Identifiers and Contexts in Reversible Concurrent Calculus

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    International audienceExisting formalisms for the algebraic specification and representation of networks of reversible agents suffer some shortcomings. Despite multiple attempts, reversible declensions of the Calculus of Communicating Systems (CCS) do not offer satisfactory adaptation of notions usual in "forward-only" process algebras, such as replication or context. Existing formalisms disallow the "hot-plugging" of processes during their execution in contexts with their own past. They also assume the existence of "eternally fresh" keys or identifiers that, if implemented poorly, could result in unnecessary bottlenecks and look-ups involving all the threads. In this paper, we begin investigating those issues, by first designing a process algebra endowed with a mechanism to generate identifiers without the need to consult with the other threads. We use this calculus to recast the possible representations of non-determinism in CCS, and as a byproduct establish a simple and straightforward definition of concurrency. Our reversible calculus is then proven to satisfy expected properties. We also observe that none of the reversible bisimulations defined thus far are congruences under our notion of "reversible" contexts

    Enabling Replications and Contexts in Reversible Concurrent Calculus

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    Existing formalisms for the algebraic specification and representation of networks of reversible agents suffer some shortcomings. Despite multiple attempts, reversible declensions of the Calculus of Communicating Systems (CCS) do not offer satisfactory adaptation of notions that are usual in "forward-only" process algebras, such as replication or context. They also seem to fail to leverage possible new features stemming from reversibility, such as the capacity of distinguishing between multiple replications, based on how they replicate the memory mechanism allowing to reverse the computation. Existing formalisms disallow the "hot-plugging" of processes during their execution in contexts that also have a past. Finally, they assume the existence of "eternally fresh" keys or identifiers that, if implemented poorly, could result in unnecessary bottlenecks and look-ups involving all the threads. In this paper, we begin investigating those issues, by first designing a process algebra endowed with a mechanism to generate identifiers without the need to consult with the other threads. We use this calculus to recast the possible representations of non-determinism in CCS, and as a by-product establish a simple and straightforward definition of concurrency. Our reversible calculus is then proven to satisfy expected properties, and allows to lay out precisely different representations of the replication of a process with a memory. We also observe that none of the reversible bisimulations defined thus far are congruences under our notion of "reversible" contexts

    Formal Methods Specification and Analysis Guidebook for the Verification of Software and Computer Systems

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    This guidebook, the second of a two-volume series, is intended to facilitate the transfer of formal methods to the avionics and aerospace community. The 1st volume concentrates on administrative and planning issues [NASA-95a], and the second volume focuses on the technical issues involved in applying formal methods to avionics and aerospace software systems. Hereafter, the term "guidebook" refers exclusively to the second volume of the series. The title of this second volume, A Practitioner's Companion, conveys its intent. The guidebook is written primarily for the nonexpert and requires little or no prior experience with formal methods techniques and tools. However, it does attempt to distill some of the more subtle ingredients in the productive application of formal methods. To the extent that it succeeds, those conversant with formal methods will also nd the guidebook useful. The discussion is illustrated through the development of a realistic example, relevant fragments of which appear in each chapter. The guidebook focuses primarily on the use of formal methods for analysis of requirements and high-level design, the stages at which formal methods have been most productively applied. Although much of the discussion applies to low-level design and implementation, the guidebook does not discuss issues involved in the later life cycle application of formal methods

    Dynamics of stochastic membrane rupture events

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    Formalizing graphical notations

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    The thesis describes research into graphical notations for software engineering, with a principal interest in ways of formalizing them. The research seeks to provide a theoretical basis that will help in designing both notations and the software tools that process them. The work starts from a survey of literature on notation, followed by a review of techniques for formal description and for computational handling of notations. The survey concentrates on collecting views of the benefits and the problems attending notation use in software development; the review covers picture description languages, grammars and tools such as generic editors and visual programming environments. The main problem of notation is found to be a lack of any coherent, rigorous description methods. The current approaches to this problem are analysed as lacking in consensus on syntax specification and also lacking a clear focus on a defined concept of notated expression. To address these deficiencies, the thesis embarks upon an exploration of serniotic, linguistic and logical theory; this culminates in a proposed formalization of serniosis in notations, using categorial model theory as a mathematical foundation. An argument about the structure of sign systems leads to an analysis of notation into a layered system of tractable theories, spanning the gap between expressive pictorial medium and subject domain. This notion of 'tectonic' theory aims to treat both diagrams and formulae together. The research gives details of how syntactic structure can be sketched in a mathematical sense, with examples applying to software development diagrams, offering a new solution to the problem of notation specification. Based on these methods, the thesis discusses directions for resolving the harder problems of supporting notation design, processing and computer-aided generic editing. A number of future research areas are thereby opened up. For practical trial of the ideas, the work proceeds to the development and partial implementation of a system to aid the design of notations and editors. Finally the thesis is evaluated as a contribution to theory in an area which has not attracted a standard approach

    Paradoxes of Interactivity

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    Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process. Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. »Paradoxes of Interactivity« brings together reflections on »interactivity« from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound

    Paradoxes of interactivity: perspectives for media theory, human-computer interaction, and artistic investigations

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    Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process. Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. "Paradoxes of Interactivity" brings together reflections on "interactivity" from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound

    Computer science: the hardware software and heart of IT

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    1st edition, 201
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