2,325 research outputs found

    Approximately Socially-Optimal Decentralized Coalition Formation

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    Coalition formation is a central part of social interactions. In the emerging era of social peer-to-peer interactions (e.g., sharing economy), coalition formation will be often carried out in a decentralized manner, based on participants' individual preferences. A likely outcome will be a stable coalition structure, where no group of participants could cooperatively opt out to form another coalition that induces higher preferences to all its members. Remarkably, there exist a number of fair cost-sharing mechanisms (e.g., equal-split, proportional-split, egalitarian and Nash bargaining solutions of bargaining games) that model practical cost-sharing applications with desirable properties, such as the existence of a stable coalition structure with a small strong price-of-anarchy (SPoA) to approximate the social optimum. In this paper, we close several gaps on the previous results of decentralized coalition formation: (1) We establish a logarithmic lower bound on SPoA, and hence, show several previously known fair cost-sharing mechanisms are the best practical mechanisms with minimal SPoA. (2) We improve the SPoA of egalitarian and Nash bargaining cost-sharing mechanisms to match the lower bound. (3) We derive the SPoA of a mix of different cost-sharing mechanisms. (4) We present a decentralized algorithm to form a stable coalition structure. (5) Finally, we apply our results to a novel application of peer-to-peer energy sharing that allows households to jointly utilize mutual energy resources. We also present and analyze an empirical study of decentralized coalition formation in a real-world P2P energy sharing project

    Decentralized Ride-Sharing and Vehicle-Pooling Based on Fair Cost-Sharing Mechanisms

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    Ride-sharing or vehicle-pooling allows commuters to team up spontaneously for transportation cost sharing. This has become a popular trend in the emerging paradigm of sharing economy. One crucial component to support effective ride-sharing is the matching mechanism that pairs up suitable commuters. Traditionally, matching has been performed in a centralized manner, whereby an operator arranges ride-sharing according to a global objective (e.g., total cost of all commuters). However, ride-sharing is a decentralized decision-making paradigm, where commuters are self-interested and only motivated to team up based on individual payments. Particularly, it is not clear how transportation cost should be shared fairly between commuters, and what ramifications of cost-sharing are on decentralized ride-sharing. This paper sheds light on the principles of decentralized ride-sharing and vehicle-pooling mechanisms based on stable matching, such that no one would be better off to deviate from a stable matching outcome. We study various fair cost-sharing mechanisms and the induced stable matching outcomes. We compare the stable matching outcomes with a social optimal outcome (that minimizes total cost) by theoretical bounds of social optimality ratios, and show that several fair cost-sharing mechanisms can achieve high social optimality. We also corroborate our results with an empirical study of taxi sharing under fair cost-sharing mechanisms by a data analysis on New York City taxi trip dataset, and provide useful insights on effective decentralized mechanisms for practical ride-sharing and vehicle-pooling.Comment: To appear in IEEE Trans. on Intelligent Transportation System

    Game Theory Relaunched

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    The game is on. Do you know how to play? Game theory sets out to explore what can be said about making decisions which go beyond accepting the rules of a game. Since 1942, a well elaborated mathematical apparatus has been developed to do so; but there is more. During the last three decades game theoretic reasoning has popped up in many other fields as well - from engineering to biology and psychology. New simulation tools and network analysis have made game theory omnipresent these days. This book collects recent research papers in game theory, which come from diverse scientific communities all across the world; they combine many different fields like economics, politics, history, engineering, mathematics, physics, and psychology. All of them have as a common denominator some method of game theory. Enjoy

    On Proportionate and Truthful International Alliance Contributions: An Analysis of Incentive Compatible Cost Sharing Mechanisms to Burden Sharing

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    Burden sharing within an international alliance is a contentious topic, especially in the current geopolitical environment, that in practice is generally imposed by a central authority\u27s perception of its members\u27 abilities to contribute. Instead, we propose a cost sharing mechanism such that burden shares are allocated to nations based on their honest declarations of the alliance\u27s worth. Specifically, we develop a set of multiobjective nonlinear optimization problem formulations that respectively impose Bayesian Incentive Compatible (BIC), Strategyproof (SP), and Group Strategyproof (GSP) mechanisms based on probabilistic inspection efforts and deception penalties that are budget balanced and in the core. Any feasible solution to these problems corresponds to a single stage Bayesian stochastic game wherein a collectively honest declaration is a Bayes-Nash equilibrium, a Nash Equilibrium in dominant strategies, or a collusion resistant Nash equilibrium, respectively, but the optimal solution considers the alliance\u27s central authority preferences. Each formulation is shown to be a nonconvex optimization problem. The solution quality and computational effort required for three heuristic algorithms as well as the BARON global solver are analyzed to determine the superlative solution methodology for each problem. The Pareto fronts associated with each multiobjective optimization problem are examined to determine the tradeoff between inspection frequency and penalty severity required to obtain truthfulness under stronger assumptions. Memory limitations are examined to ascertain the size of alliances for which the proposed methodology can be utilized. Finally, a full block design experiment considering the clustering of available alliance valuations and the member nations\u27 probability distributions therein is executed on an intermediate-sized alliance motivated by the South American alliance UNASUR

    Game Theory and Microeconomic Theory for Beamforming Design in Multiple-Input Single-Output Interference Channels

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    In interference-limited wireless networks, interference management techniques are important in order to improve the performance of the systems. Given that spectrum and energy are scarce resources in these networks, techniques that exploit the resources efficiently are desired. We consider a set of base stations operating concurrently in the same spectral band. Each base station is equipped with multiple antennas and transmits data to a single-antenna mobile user. This setting corresponds to the multiple-input single-output (MISO) interference channel (IFC). The receivers are assumed to treat interference signals as noise. Moreover, each transmitter is assumed to know the channels between itself and all receivers perfectly. We study the conflict between the transmitter-receiver pairs (links) using models from game theory and microeconomic theory. These models provide solutions to resource allocation problems which in our case correspond to the joint beamforming design at the transmitters. Our interest lies in solutions that are Pareto optimal. Pareto optimality ensures that it is not further possible to improve the performance of any link without reducing the performance of another link. Strategic games in game theory determine the noncooperative choice of strategies of the players. The outcome of a strategic game is a Nash equilibrium. While the Nash equilibrium in the MISO IFC is generally not efficient, we characterize the necessary null-shaping constraints on the strategy space of each transmitter such that the Nash equilibrium outcome is Pareto optimal. An arbitrator is involved in this setting which dictates the constraints at each transmitter. In contrast to strategic games, coalitional games provide cooperative solutions between the players. We study cooperation between the links via coalitional games without transferable utility. Cooperative beamforming schemes considered are either zero forcing transmission or Wiener filter precoding. We characterize the necessary and sufficient conditions under which the core of the coalitional game with zero forcing transmission is not empty. The core solution concept specifies the strategies with which all players have the incentive to cooperate jointly in a grand coalition. While the core only considers the formation of the grand coalition, coalition formation games study coalition dynamics. We utilize a coalition formation algorithm, called merge-and-split, to determine stable link grouping. Numerical results show that while in the low signal-to-noise ratio (SNR) regime noncooperation between the links is efficient, at high SNR all links benefit in forming a grand coalition. Coalition formation shows its significance in the mid SNR regime where subset link cooperation provides joint performance gains. We use the models of exchange and competitive market from microeconomic theory to determine Pareto optimal equilibria in the two-user MISO IFC. In the exchange model, the links are represented as consumers that can trade goods within themselves. The goods in our setting correspond to the parameters of the beamforming vectors necessary to achieve all Pareto optimal points in the utility region. We utilize the conflict representation of the consumers in the Edgeworth box, a graphical tool that depicts the allocation of the goods for the two consumers, to provide closed-form solution to all Pareto optimal outcomes. The exchange equilibria are a subset of the points on the Pareto boundary at which both consumers achieve larger utility then at the Nash equilibrium. We propose a decentralized bargaining process between the consumers which starts at the Nash equilibrium and ends at an outcome arbitrarily close to an exchange equilibrium. The design of the bargaining process relies on a systematic study of the allocations in the Edgeworth box. In comparison to the exchange model, a competitive market additionally defines prices for the goods. The equilibrium in this economy is called Walrasian and corresponds to the prices that equate the demand to the supply of goods. We calculate the unique Walrasian equilibrium and propose a coordination process that is realized by the arbitrator which distributes the Walrasian prices to the consumers. The consumers then calculate in a decentralized manner their optimal demand corresponding to beamforming vectors that achieve the Walrasian equilibrium. This outcome is Pareto optimal and lies in the set of exchange equilibria. In this thesis, based on the game theoretic and microeconomic models, efficient beamforming strategies are proposed that jointly improve the performance of the systems. The gained results are applicable in interference-limited wireless networks requiring either coordination from the arbitrator or direct cooperation between the transmitters

    Solutions in multi-actor projects with collaboration and strategic incentives

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    This dissertation focuses on the mathematical analysis of projects involving decisions by multiple players. These players all have their own capabilities, requirements, and incentives, but their (monetary) outcome is dependent on the decisions of other players as well. Game theory is a mathematical tool to analyze the interactive decision-making process, generally paired with a method to ‘resolve’ the conflict situation. The way in which players interact in such a situation is commonly divided in two categories, distinguishing between cooperative and competitive (non-cooperative) behavior. This dissertation first studies two models within a cooperative framework, starting with the definition and analysis of a new influence measure for general, collaborative projects. The second model applies to situations where players cooperate on the construction of a new joint infrastructure, with a specific focus on cost allocation for CO2 transport infrastructure. Next, two-stage models are considered, in which a noncooperative first stage is followed by a cooperative second stage. Subsequently, social welfare loss in auctions with a corrupt auctioneer is studied. Finally, a new solution concept is presented that refines the notion of Nash equilibria for a general class of non-cooperative games

    Strategic Trip Planning: Striking a Balance Between Competition and Cooperation

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    In intelligent transportation systems, cooperative mobility planning is considered to be one of the challenging problems. Mobility planning as it stands today is an in- dividual decision-making effort that takes place in an environment governed by the collective actions of various competing travellers. Despite the extensive research on mobility planning, a situation in which multiple behavioural-driven travellers partic- ipate in a cooperative endeavour to help each other optimize their objectives has not been investigated. Furthermore, due to the inherent multi-participant nature of the mobility problem, the existing solutions fail to produce ground truth optimal mobil- ity plans in the practical sense - despite their claimed and well proven theoretical optimality. This thesis proposes a multi-module team mobility planning framework to address the team trip planning problem with a particular emphasis on modelling the inter- action between behaviour-driven rational travellers. The framework accommodates the travellers’ individual behaviours, preferences, and goals in cooperative and com- petitive scenarios. The individual behaviours of the travellers and their interaction processes are viewed as a team trip planning game. For this game, a theoretical anal- ysis is presented, which includes an analysis of the existence and the balancedness of the final solution. The proposed framework is composed of three principal modules: cooperative trip planning, team formation, and traveller-centric trip planning (TCTP). The cooper- ative trip planning module deploys a bargaining model to manage conflicts between the travellers that could occur in their endeavour to discover a general, satisfactory solution. The number of players and their interaction process is controlled by the team formation module. The TCTP module adopts an alternative perspective to the individualized trip-planning problem in the sense that it is being behavioural driven problem. This allows for multitudes of traveler centric objectives and constraints, as well as aspects of the environment as they pertain to the traveller’s preferences, to be incorporated in the process. Within the scope of the team mobility planning frame- work, the TCTP is utilized to supply the travellers with personalized strategies that are incorporated in the cooperative game. The concentration problem is used in this thesis to demonstrate the effectiveness of the TCTP module as a behavioural-driven trip planner. Finally, to validate the theoretical set-up of the team trip planning game, we introduce the territory sharing problem for social taxis. We use the team mobility framework as a basis to solve the problem. Furthermore, we present an argument for the convergence and the efficiency of a coarse correlated equilibrium. In addition to the validation of a variety of theoretical concepts, the territory sharing problem is used to demonstrate the applicability of the proposed framework in dealing with cooperative mobility planning problems
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