7,024 research outputs found

    Multipath streaming: fundamental limits and efficient algorithms

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    We investigate streaming over multiple links. A file is split into small units called chunks that may be requested on the various links according to some policy, and received after some random delay. After a start-up time called pre-buffering time, received chunks are played at a fixed speed. There is starvation if the chunk to be played has not yet arrived. We provide lower bounds (fundamental limits) on the starvation probability of any policy. We further propose simple, order-optimal policies that require no feedback. For general delay distributions, we provide tractable upper bounds for the starvation probability of the proposed policies, allowing to select the pre-buffering time appropriately. We specialize our results to: (i) links that employ CSMA or opportunistic scheduling at the packet level, (ii) links shared with a primary user (iii) links that use fair rate sharing at the flow level. We consider a generic model so that our results give insight into the design and performance of media streaming over (a) wired networks with several paths between the source and destination, (b) wireless networks featuring spectrum aggregation and (c) multi-homed wireless networks.Comment: 24 page

    Modeling, Simulation and Analysis of Video Streaming Errors in Wireless Wideband Access Networks

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    Analysis of simulated models has become a veritable tool for investigating network behavioral patterns vis-à-vis transmitted content. The streaming video research domain employs modeling extensively due to availability of relevant tools. A vast majority of which are presented on the FOSS platform. The transmission of audio and video streaming services over different media is becoming ever more popular. This widespread increase is accompanied by the difficult task of maintaining the QoS of streaming video. The use of very accurate coding techniques for transmissions over wireless networks alone cannot guarantee a complete eradication of distortions characteristic of the video signal. A software- hardware composite system has been developed for investigating the effect of single bit error and bit packet errors in wideband wireless access systems on the quality of H.264/AVC standard video streams. Numerical results of the modeling and analysis of the effect of interference robustness on quality of video streaming are presented and discussed. Analytic results also suggest that the Markov model of packetization of error obtained from a real network for streaming video can be used in the simulations of transmission of video across networks in the hardware- software complex developed by the authors in a previous work

    Utility Optimal Scheduling and Admission Control for Adaptive Video Streaming in Small Cell Networks

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    We consider the jointly optimal design of a transmission scheduling and admission control policy for adaptive video streaming over small cell networks. We formulate the problem as a dynamic network utility maximization and observe that it naturally decomposes into two subproblems: admission control and transmission scheduling. The resulting algorithms are simple and suitable for distributed implementation. The admission control decisions involve each user choosing the quality of the video chunk asked for download, based on the network congestion in its neighborhood. This form of admission control is compatible with the current video streaming technology based on the DASH protocol over TCP connections. Through simulations, we evaluate the performance of the proposed algorithm under realistic assumptions for a small-cell network.Comment: 5 pages, 4 figures. Accepted and will be presented at IEEE International Symposium on Information Theory (ISIT) 201

    Avoiding Interruptions - QoE Trade-offs in Block-coded Streaming Media Applications

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    We take an analytical approach to study Quality of user Experience (QoE) for video streaming applications. First, we show that random linear network coding applied to blocks of video frames can significantly simplify the packet requests at the network layer and save resources by avoiding duplicate packet reception. Network coding allows us to model the receiver's buffer as a queue with Poisson arrivals and deterministic departures. We consider the probability of interruption in video playback as well as the number of initially buffered packets (initial waiting time) as the QoE metrics. We characterize the optimal trade-off between these metrics by providing upper and lower bounds on the minimum initial buffer size, required to achieve certain level of interruption probability for different regimes of the system parameters. Our bounds are asymptotically tight as the file size goes to infinity.Comment: Submitted to ISIT 2010 - Full versio
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