36,910 research outputs found

    A Comparative Study of Scheduling Techniques for Multimedia Applications on SIMD Pipelines

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    Parallel architectures are essential in order to take advantage of the parallelism inherent in streaming applications. One particular branch of these employ hardware SIMD pipelines. In this paper, we analyse several scheduling techniques, namely ad hoc overlapped execution, modulo scheduling and modulo scheduling with unrolling, all of which aim to efficiently utilize the special architecture design. Our investigation focuses on improving throughput while analysing other metrics that are important for streaming applications, such as register pressure, buffer sizes and code size. Through experiments conducted on several media benchmarks, we present and discuss trade-offs involved when selecting any one of these scheduling techniques.Comment: Presented at DATE Friday Workshop on Heterogeneous Architectures and Design Methods for Embedded Image Systems (HIS 2015) (arXiv:1502.07241

    A Power-Aware Framework for Executing Streaming Programs on Networks-on-Chip

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    Nilesh Karavadara, Simon Folie, Michael Zolda, Vu Thien Nga Nguyen, Raimund Kirner, 'A Power-Aware Framework for Executing Streaming Programs on Networks-on-Chip'. Paper presented at the Int'l Workshop on Performance, Power and Predictability of Many-Core Embedded Systems (3PMCES'14), Dresden, Germany, 24-28 March 2014.Software developers are discovering that practices which have successfully served single-core platforms for decades do no longer work for multi-cores. Stream processing is a parallel execution model that is well-suited for architectures with multiple computational elements that are connected by a network. We propose a power-aware streaming execution layer for network-on-chip architectures that addresses the energy constraints of embedded devices. Our proof-of-concept implementation targets the Intel SCC processor, which connects 48 cores via a network-on- chip. We motivate our design decisions and describe the status of our implementation

    Exploiting Traffic Balancing and Multicast Efficiency in Distributed Video-on-Demand Architectures

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    Distributed Video-on-Demand (DVoD) systems are proposed as a solution to the limited streaming capacity and null scalability of centralized systems. In a previous work, we proposed a fully distributed large-scale VoD architecture, called Double P-Tree, which has shown itself to be a good approach to the design of flexible and scalable DVoD systems. In this paper, we present relevant design aspects related to video mapping and traffic balancing in order to improve Double P-Tree architecture performance. Our simulation results demonstrate that these techniques yield a more efficient system and considerably increase its streaming capacity. The results also show the crucial importance of topology connectivity in improving multicasting performance in DVoD systems. Finally, a comparison among several DVoD architectures was performed using simulation, and the results show that the Double P-Tree architecture incorporating mapping and load balancing policies outperforms similar DVoD architectures.This work was supported by the MCyT-Spain under contract TIC 2001-2592 and partially supported by the Generalitat de Catalunya- Grup de Recerca Consolidat 2001SGR-00218

    ACOTES project: Advanced compiler technologies for embedded streaming

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    Streaming applications are built of data-driven, computational components, consuming and producing unbounded data streams. Streaming oriented systems have become dominant in a wide range of domains, including embedded applications and DSPs. However, programming efficiently for streaming architectures is a challenging task, having to carefully partition the computation and map it to processes in a way that best matches the underlying streaming architecture, taking into account the distributed resources (memory, processing, real-time requirements) and communication overheads (processing and delay). These challenges have led to a number of suggested solutions, whose goal is to improve the programmer’s productivity in developing applications that process massive streams of data on programmable, parallel embedded architectures. StreamIt is one such example. Another more recent approach is that developed by the ACOTES project (Advanced Compiler Technologies for Embedded Streaming). The ACOTES approach for streaming applications consists of compiler-assisted mapping of streaming tasks to highly parallel systems in order to maximize cost-effectiveness, both in terms of energy and in terms of design effort. The analysis and transformation techniques automate large parts of the partitioning and mapping process, based on the properties of the application domain, on the quantitative information about the target systems, and on programmer directives. This paper presents the outcomes of the ACOTES project, a 3-year collaborative work of industrial (NXP, ST, IBM, Silicon Hive, NOKIA) and academic (UPC, INRIA, MINES ParisTech) partners, and advocates the use of Advanced Compiler Technologies that we developed to support Embedded Streaming.Peer ReviewedPostprint (published version

    Mask-CTC-based Encoder Pre-training for Streaming End-to-End Speech Recognition

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    Achieving high accuracy with low latency has always been a challenge in streaming end-to-end automatic speech recognition (ASR) systems. By attending to more future contexts, a streaming ASR model achieves higher accuracy but results in larger latency, which hurts the streaming performance. In the Mask-CTC framework, an encoder network is trained to learn the feature representation that anticipates long-term contexts, which is desirable for streaming ASR. Mask-CTC-based encoder pre-training has been shown beneficial in achieving low latency and high accuracy for triggered attention-based ASR. However, the effectiveness of this method has not been demonstrated for various model architectures, nor has it been verified that the encoder has the expected look-ahead capability to reduce latency. This study, therefore, examines the effectiveness of Mask-CTCbased pre-training for models with different architectures, such as Transformer-Transducer and contextual block streaming ASR. We also discuss the effect of the proposed pre-training method on obtaining accurate output spike timing.Comment: Accepted to EUSIPCO 202

    Energy-Efficient Streaming Using Non-volatile Memory

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    The disk and the DRAM in a typical mobile system consume a significant fraction (up to 30%) of the total system energy. To save on storage energy, the DRAM should be small and the disk should be spun down for long periods of time. We show that this can be achieved for predominantly streaming workloads by connecting the disk to the DRAM via a large non-volatile memory (NVM). We refer to this as the NVM-based architecture (NVMBA); the conventional architecture with only a DRAM and a disk is referred to as DRAMBA. The NVM in the NVMBA acts as a traffic reshaper from the disk to the DRAM. The total system costs are balanced, since the cost increase due to adding the NVM is compensated by the decrease in DRAM cost. We analyze the energy saving of NVMBA, with NAND flash memory serving as NVM, relative to DRAMBA with respect to (1) the streaming demand, (2) the disk form factor, (3) the best-effort provision, and (4) the stream location on the disk. We present a worst-case analysis of the reliability of the disk drive and the flash memory, and show that a small flash capacity is sufficient to operate the system over a year at negligible cost. Disk lifetime is superior to flash, so that is of no concern

    The Chameleon Architecture for Streaming DSP Applications

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    We focus on architectures for streaming DSP applications such as wireless baseband processing and image processing. We aim at a single generic architecture that is capable of dealing with different DSP applications. This architecture has to be energy efficient and fault tolerant. We introduce a heterogeneous tiled architecture and present the details of a domain-specific reconfigurable tile processor called Montium. This reconfigurable processor has a small footprint (1.8 mm2^2 in a 130 nm process), is power efficient and exploits the locality of reference principle. Reconfiguring the device is very fast, for example, loading the coefficients for a 200 tap FIR filter is done within 80 clock cycles. The tiles on the tiled architecture are connected to a Network-on-Chip (NoC) via a network interface (NI). Two NoCs have been developed: a packet-switched and a circuit-switched version. Both provide two types of services: guaranteed throughput (GT) and best effort (BE). For both NoCs estimates of power consumption are presented. The NI synchronizes data transfers, configures and starts/stops the tile processor. For dynamically mapping applications onto the tiled architecture, we introduce a run-time mapping tool

    Interposing Flash between Disk and DRAM to Save Energy for Streaming Workloads

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    In computer systems, the storage hierarchy, composed of a disk drive and a DRAM, is responsible for a large portion of the total energy consumed. This work studies the energy merit of interposing flash memory as a streaming buffer between the disk drive and the DRAM. Doing so, we extend the spin-off period of the disk drive and cut down on the DRAM capacity at the cost of (extra) flash.\ud \ud We study two different streaming applications: mobile multimedia players and media servers. Our simulated results show that for light workloads, a system with a flash as a buffer between the disk and the DRAM consumes up to 40% less energy than the same system without a flash buffer. For heavy workloads savings of at least 30% are possible. We also address the wear-out of flash and present a simple solution to extend its lifetime

    Non-power-of-Two FFTs: Exploring the Flexibility of the Montium TP

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    Coarse-grain reconfigurable architectures, like the Montium TP, have proven to be a very successful approach for low-power and high-performance computation of regular digital signal processing algorithms. This paper presents the implementation of a class of non-power-of-two FFTs to discover the limitations and Flexibility of the Montium TP for less regular algorithms. A non-power-of-two FFT is less regular compared to a traditional power-of-two FFT. The results of the implementation show the processing time, accuracy, energy consumption and Flexibility of the implementation
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