608 research outputs found

    Design and Performance of a Fault-Tolerant Real-Time CORBA Event Service

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    Developing distributed real-time and embedded (DRE)systems in which multiple quality-of-service (QoS) dimen-sions must be managed is an important and challenging R&D problem. This paper makes three contributions to re-search on multi-dimensional QoS for DRE systems. First, itdescribes the design and implementation of a fault-tolerantreal-time CORBA event service for The ACE ORB (TAO).Second, it describes our enhancements and extensions tofeatures in TAO, to integrate real-time and fault toleranceproperties. Third, it presents an empirical evaluation ofour approach. Our results show that with some refinements,real-time and fault-tolerance features can be integrated ef-fectively and efficiently in a CORBA event service

    Quality of service management for non-guaranteed networks

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    The increasing dominance of multimedia communication posed new requirements for the underlying systems. Multimedia data, formally called continuous media, has time constraints that impose real time limitations for their transmission. Certain levels of service, called Quality of Service (QoS), need to be considered when handling continuous media. The present work utilizes QoS concepts for networks that do not have inherent QoS support. The thesis aims at verifying the possibility of having QoS-controlled communication on non-guaranteed networks. A basic QoS architecture is designed where already existing QoS concepts are adapted to work with non-guaranteed networks. The architecture provides the facilities of QoS specification, mapping, admission, maintenance, monitoring and notification. In addition, a new concept for predictive QoS admission is introduced. The proposed architecture was verified using a prototype system. The results showed an increased percentage of continuous media that arrive on time to their receivers (good put) with higher network loads. The increased good put was at the expense of high network overhead

    The COMQUAD Component Container Architecture and Contract Negotiation

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    Component-based applications require runtime support to be able to guarantee non-functional properties. This report proposes an architecture for a real-time-capable, component-based runtime environment, which allows to separate non-functional and functional concerns in component-based software development. The architecture is presented with particular focus on three key issues: the conceptual architecture, an approach including implementation issues for splitting the runtime environment into a real-time-capable and a real-time-incapable part, and details of contract negotiation. The latter includes selecting component implementations for instantiantion based on their non-functional properties

    Security in a Distributed Processing Environment

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    Distribution plays a key role in telecommunication and computing systems today. It has become a necessity as a result of deregulation and anti-trust legislation, which has forced businesses to move from centralised, monolithic systems to distributed systems with the separation of applications and provisioning technologies, such as the service and transportation layers in the Internet. The need for reliability and recovery requires systems to use replication and secondary backup systems such as those used in ecommerce. There are consequences to distribution. It results in systems being implemented in heterogeneous environment; it requires systems to be scalable; it results in some loss of control and so this contributes to the increased security issues that result from distribution. Each of these issues has to be dealt with. A distributed processing environment (DPE) is middleware that allows heterogeneous environments to operate in a homogeneous manner. Scalability can be addressed by using object-oriented technology to distribute functionality. Security is more difficult to address because it requires the creation of a distributed trusted environment. The problem with security in a DPE currently is that it is treated as an adjunct service, i.e. and after-thought that is the last thing added to the system. As a result, it is not pervasive and therefore is unable to fully support the other DPE services. DPE security needs to provide the five basic security services, authentication, access control, integrity, confidentiality and non-repudiation, in a distributed environment, while ensuring simple and usable administration. The research, detailed in this thesis, starts by highlighting the inadequacies of the existing DPE and its services. It argues that a new management structure was introduced that provides greater flexibility and configurability, while promoting mechanism and service independence. A new secure interoperability framework was introduced which provides the ability to negotiate common mechanism and service level configurations. New facilities were added to the non-repudiation and audit services. The research has shown that all services should be security-aware, and therefore would able to interact with the Enhanced Security Service in order to provide a more secure environment within a DPE. As a proof of concept, the Trader service was selected. Its security limitations were examined, new security behaviour policies proposed and it was then implemented as a Security-aware Trader, which could counteract the existing security limitations.IONA TECHNOLOGIES PLC & ORANG

    Engineering Automation for Reliable Software Interim Progress Report (10/01/2000 - 09/30/2001)

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    Prepared for: U.S. Army Research Office P.O. Box 12211 Research Triangle Park, NC 27709-2211The objective of our effort is to develop a scientific basis for producing reliable software that is also flexible and cost effective for the DoD distributed software domain. This objective addresses the long term goals of increasing the quality of service provided by complex systems while reducing development risks, costs, and time. Our work focuses on "wrap and glue" technology based on a domain specific distributed prototype model. The key to making the proposed approach reliable, flexible, and cost-effective is the automatic generation of glue and wrappers based on a designer's specification. The "wrap and glue" approach allows system designers to concentrate on the difficult interoperability problems and defines solutions in terms of deeper and more difficult interoperability issues, while freeing designers from implementation details. Specific research areas for the proposed effort include technology enabling rapid prototyping, inference for design checking, automatic program generation, distributed real-time scheduling, wrapper and glue technology, and reliability assessment and improvement. The proposed technology will be integrated with past research results to enable a quantum leap forward in the state of the art for rapid prototyping.U. S. Army Research Office P.O. Box 12211 Research Triangle Park, NC 27709-22110473-MA-SPApproved for public release; distribution is unlimited

    Multicast-Based Interactive-Group Object-Replication For Fault Tolerance

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    Distributed systems are clusters of computers working together on one task. The sharing of information across different architectures, and the timely and efficient use of the network resources for communication among computers are some of the problems involved in the implementation of a distributed system. In the case of a low latency system, the network utilization and the responsiveness of the communication mechanism are even more critical. This thesis introduces a new approach for the distribution of messages to computers in the system, in which, the Common Object Request Broker Architecture (CORBA) is used in conjunction with IP multicast to implement a fault-tolerant, low latency distributed system. Fault tolerance is achieved by replication of the current state of the system across several hosts. An update of the current state is initiated by a client application that contacts one of the state object replicas. The new information needs to be distributed to all the members of the distributed system (the object replicas). This state update is accomplished by using a two-phase commit protocol, which is implemented using a binary tree structure along with IP multicast to reduce the amount of network utilization, distribute the computation load associated with state propagation, and to achieve faster communication among the members of the distributed system. The use of IP multicast enhances the speed of message distribution, while the two-phase commit protocol encapsulates IP multicast to produce a reliable multicast service that is suitable for fault tolerant, distributed low latency applications. The binary tree structure, finally, is essential for the load sharing of the state commit response collection processing
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