23,586 research outputs found

    Towards a Two-Dimensional Framework for User Models

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    The focus if this paper is user modeling in the context of personalization of information systems. Such a personalization is essential to give users the feeling that the system is easily accessible. The way this adaptive personalization works is very dependent on the adaptation model that is chosen. We introduce a generic two-dimensional classification framework for user modeling systems. This enables us to clarify existing as well as new applications in the area of user modeling. In order to illustrate our framework we evaluate push and pull based user modeling

    Long-Term Preservation of Digital Records, Part I: A Theoretical Basis

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    The Information Revolution is making preservation of digital records an urgent issue. Archivists have grappled with the question of how to achieve this for about 15 years. We focus on limitations to preservation, identifying precisely what can be preserved and what cannot. Our answer comes from the philosophical theory of knowledge, especially its discussion about the limits of what can be communicated. Philosophers have taught that answers to critical questions have been obscured by "failure to understand the logic of our language". We can clarify difficulties by paying extremely close attention to the meaning of words such as 'knowledge', 'information', 'the original', and 'dynamic'. What is valuable in transmitted and stored messages, and what should be preserved, is an abstraction, the pattern inherent in each transmitted and stored digital record. This answer has, in fact, been lurking just below the surface of archival literature. To make progress, archivists must collaborate with software engineers. Understanding perspectives across disciplinary boundaries will be needed.

    A Small Story Speaks Louder: Insights from an Internal Evaluation of the Discussion Circle Project

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    This paper reports on a small-scale internal evaluation of the Discussion Circle (DC) project within the English Language Institute (ELI) Listening and Speaking level 80 class at the University of Hawaii at Manoa. Four questions were asked to evaluate DC project in online and face-to-face ELI 80. The study employed a variety of methods aimed at collecting data from multiple directions about the DC project and its implementation

    Feasibility report: Delivering case-study based learning using artificial intelligence and gaming technologies

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    This document describes an investigation into the technical feasibility of a game to support learning based on case studies. Information systems students using the game will conduct fact-finding interviews with virtual characters. We survey relevant technologies in computational linguistics and games. We assess the applicability of the various approaches and propose an architecture for the game based on existing techniques. We propose a phased development plan for the development of the game
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