256 research outputs found

    MonoSLAM: Real-time single camera SLAM

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    Autonomous Navigation and Mapping using Monocular Low-Resolution Grayscale Vision

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    Vision has been a powerful tool for navigation of intelligent and man-made systems ever since the cybernetics revolution in the 1970s. There have been two basic approaches to the navigation of computer controlled systems: The self-contained bottom-up development of sensorimotor abilities, namely perception and mobility, and the top-down approach, namely artificial intelligence, reasoning and knowledge based methods. The three-fold goal of autonomous exploration, mapping and localization of a mobile robot however, needs to be developed within a single framework. An algorithm is proposed to answer the challenges of autonomous corridor navigation and mapping by a mobile robot equipped with a single forward-facing camera. Using a combination of corridor ceiling lights, visual homing, and entropy, the robot is able to perform straight line navigation down the center of an unknown corridor. Turning at the end of a corridor is accomplished using Jeffrey divergence and time-to-collision, while deflection from dead ends and blank walls uses a scalar entropy measure of the entire image. When combined, these metrics allow the robot to navigate in both textured and untextured environments. The robot can autonomously explore an unknown indoor environment, recovering from difficult situations like corners, blank walls, and initial heading toward a wall. While exploring, the algorithm constructs a Voronoi-based topo-geometric map with nodes representing distinctive places like doors, water fountains, and other corridors. Because the algorithm is based entirely upon low-resolution (32 x 24) grayscale images, processing occurs at over 1000 frames per second

    Stereo visual simultaneous localisation and mapping for an outdoor wheeled robot: a front-end study

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    For many mobile robotic systems, navigating an environment is a crucial step in autonomy and Visual Simultaneous Localisation and Mapping (vSLAM) has seen increased effective usage in this capacity. However, vSLAM is strongly dependent on the context in which it is applied, often using heuristic and special cases to provide efficiency and robustness. It is thus crucial to identify the important parameters and factors regarding a particular context as this heavily influences the necessary algorithms, processes, and hardware required for the best results. In this body of work, a generic front-end stereo vSLAM pipeline is tested in the context of a small-scale outdoor wheeled robot that occupies less than 1m3 of volume. The scale of the vehicle constrained the available processing power, Field Of View (FOV), actuation systems, and image distortions present. A dataset was collected with a custom platform that consisted of a Point Grey Bumblebee (Discontinued) stereo camera and Nvidia Jetson TK1 processor. A stereo front-end feature tracking framework was described and evaluated both in simulation and experimentally where appropriate. It was found that scale adversely affected lighting conditions, FOV, baseline, and processing power available, all crucial factors to improve upon. The stereo constraint was effective for robustness criteria, but ineffective in terms of processing power and metric reconstruction. An overall absolute odometer error of 0.25-3m was produced on the dataset but was unable to run in real-time
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