36 research outputs found

    Review on Radio Resource Allocation Optimization in LTE/LTE-Advanced using Game Theory

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    Recently, there has been a growing trend toward ap-plying game theory (GT) to various engineering fields in order to solve optimization problems with different competing entities/con-tributors/players. Researches in the fourth generation (4G) wireless network field also exploited this advanced theory to overcome long term evolution (LTE) challenges such as resource allocation, which is one of the most important research topics. In fact, an efficient de-sign of resource allocation schemes is the key to higher performance. However, the standard does not specify the optimization approach to execute the radio resource management and therefore it was left open for studies. This paper presents a survey of the existing game theory based solution for 4G-LTE radio resource allocation problem and its optimization

    MIFaaS: A Mobile-IoT-Federation-as-a-Service Model for dynamic cooperation of IoT Cloud Providers

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    In the Internet of Things (IoT) arena, a constant evolution is observed towards the deployment of integrated environments, wherein heterogeneous devices pool their capacities to match wide-ranging user requirements. Solutions for efficient and synergistic cooperation among objects are, therefore, required. This paper suggests a novel paradigm to support dynamic cooperation among private/public local clouds of IoT devices. Differently from . device-oriented approaches typical of Mobile Cloud Computing, the proposed paradigm envisages an . IoT Cloud Provider (ICP)-oriented cooperation, which allows all devices belonging to the same private/public owner to participate in the federation process. Expected result from dynamic federations among ICPs is a remarkable increase in the amount of service requests being satisfied. Different from the Fog Computing vision, the network edge provides only management support and supervision to the proposed Mobile-IoT-Federation-as-a-Service (MIFaaS), thus reducing the deployment cost of peripheral micro data centers. The paper proposes a coalition formation game to account for the interest of rational cooperative ICPs in their own payoff. A proof-of-concept performance evaluation confirms that obtained coalition structures not only guarantee the satisfaction of the players' requirements according to their utility function, but also these introduce significant benefits for the cooperating ICPs in terms of number of tasks being successfully assigned

    Game theory for collaboration in future networks

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    Cooperative strategies have the great potential of improving network performance and spectrum utilization in future networking environments. This new paradigm in terms of network management, however, requires a novel design and analysis framework targeting a highly flexible networking solution with a distributed architecture. Game Theory is very suitable for this task, since it is a comprehensive mathematical tool for modeling the highly complex interactions among distributed and intelligent decision makers. In this way, the more convenient management policies for the diverse players (e.g. content providers, cloud providers, home providers, brokers, network providers or users) should be found to optimize the performance of the overall network infrastructure. The authors discuss in this chapter several Game Theory models/concepts that are highly relevant for enabling collaboration among the diverse players, using different ways to incentivize it, namely through pricing or reputation. In addition, the authors highlight several related open problems, such as the lack of proper models for dynamic and incomplete information games in this area.info:eu-repo/semantics/acceptedVersio

    Game Theory for Multi-Access Edge Computing:Survey, Use Cases, and Future Trends

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    Game theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios. The games in these scenarios involve, as usual, diverse players with conflicting goals. This paper primarily surveys the literature that has applied theoretical games to wireless networks, emphasizing use cases of upcoming multiaccess edge computing (MEC). MEC is relatively new and offers cloud services at the network periphery, aiming to reduce service latency backhaul load, and enhance relevant operational aspects such as quality of experience or security. Our presentation of GT is focused on the major challenges imposed by MEC services over the wireless resources. The survey is divided into classical and evolutionary games. Then, our discussion proceeds to more specific aspects which have a considerable impact on the game's usefulness, namely, rational versus evolving strategies, cooperation among players, available game information, the way the game is played (single turn, repeated), the game's model evaluation, and how the model results can be applied for both optimizing resource-constrained resources and balancing diverse tradeoffs in real edge networking scenarios. Finally, we reflect on lessons learned, highlighting future trends and research directions for applying theoretical model games in upcoming MEC services, considering both network design issues and usage scenarios

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Fronthaul-Constrained Cloud Radio Access Networks: Insights and Challenges

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    As a promising paradigm for fifth generation (5G) wireless communication systems, cloud radio access networks (C-RANs) have been shown to reduce both capital and operating expenditures, as well as to provide high spectral efficiency (SE) and energy efficiency (EE). The fronthaul in such networks, defined as the transmission link between a baseband unit (BBU) and a remote radio head (RRH), requires high capacity, but is often constrained. This article comprehensively surveys recent advances in fronthaul-constrained C-RANs, including system architectures and key techniques. In particular, key techniques for alleviating the impact of constrained fronthaul on SE/EE and quality of service for users, including compression and quantization, large-scale coordinated processing and clustering, and resource allocation optimization, are discussed. Open issues in terms of software-defined networking, network function virtualization, and partial centralization are also identified.Comment: 5 Figures, accepted by IEEE Wireless Communications. arXiv admin note: text overlap with arXiv:1407.3855 by other author

    Game theory for cooperation in multi-access edge computing

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    Cooperative strategies amongst network players can improve network performance and spectrum utilization in future networking environments. Game Theory is very suitable for these emerging scenarios, since it models high-complex interactions among distributed decision makers. It also finds the more convenient management policies for the diverse players (e.g., content providers, cloud providers, edge providers, brokers, network providers, or users). These management policies optimize the performance of the overall network infrastructure with a fair utilization of their resources. This chapter discusses relevant theoretical models that enable cooperation amongst the players in distinct ways through, namely, pricing or reputation. In addition, the authors highlight open problems, such as the lack of proper models for dynamic and incomplete information scenarios. These upcoming scenarios are associated to computing and storage at the network edge, as well as, the deployment of large-scale IoT systems. The chapter finalizes by discussing a business model for future networks.info:eu-repo/semantics/acceptedVersio

    Teoria de jogos para utilização efetiva dos recursos em aplicações para 5G

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    Doutoramento em Engenharia Eletrotécnica - TelecomunicaçõesEsta tese tem como objetivo fornecer afirmações conclusivas em relação a utilização eficiente de recursos para redes e aplicações de 5G (5a geração) com recurso a teoria dos jogos. Neste contexto, investigamos dois cenários principais, um relativo a comunicações móveis e um outro relativo a redes inteligentes. Uma métrica importante para o desenho das redes móveis emergentes é a eficiência energética, com particular ênfase no lado do dispositivo móvel, onde as tecnologias das baterias são ainda limitadas. Alguns trabalhos de investigação relacionados têm demonstrado que a cooperação pode ser um paradigma útil no sentido de resolver o problema do défice energético. Contudo, pretendemos ir mais além, ao definir a cooperação e os utilizadores móveis como um grupo de jogadores racionais, que podem atuar sobre estratégias e utilidades, por forma a escolher a retransmissão mais apropriada para poupança de energia. Esta interpretação presta-se à aplicação da teoria dos jogos, e recorremos assim aos jogos coalicionais para solucionar conflitos de interesse entre dispositivos cooperantes, empregando Programação Linear (LP) para resolver o problema da selecção da retransmissão e derivar a principal solução do jogo. Os resultados mostram que a escolha do jogo de retransmissão coalicional proposto pode potencialmente duplicar a duração da bateria, numa era em que a próxima geração de dispositivos móveis necessitará de cada vez mais energia para suportar serviços e aplicações cada vez mais sofisticados. O segundo cenário investiga a resposta da procura em aplicações smart grid, que está a ganhar interesse sob a égide do 5G e que é considerada uma abordagem promissora, incentivando os utilizadores a consumir electricidade de forma mais uniforme em horas de vazio. Recorremos novamente à teoria dos jogos, imaginando as interacções estratégicas entre a empresa fornecedora de energia eléctrica e os potenciais utilizadores finais como um jogo de forma extensiva. São abordados dois programas em tempo real de resposta à procura: Day-Ahead Pricing (DAP) e Convex Pricing Tariffs. A resposta dos consumidores residenciais conscientes dos preços destas tarifas, é formulada como um problema de Mixed Integer Linear Programming (MILP) ou Quadratic Programming (QP), nos quais as soluções potenciais são o agendamento dos seus electrodomésticos inteligentes de modo a minimizar os seus gastos diários de electricidade, satisfazendo as suas necessidades diárias de energia e níveis de conforto. Os resultados demonstram que implementar o programa DAP pode reduzir a razão Peak-to-Average (PAR) at e 71% e as faturas de consumo das casas inteligentes at e 32%. Para além disso, a aplicação de tarifas convexas em tempo real pode melhorar ainda mais estas métricas de desempenho, alcançando uma redução de 80% do PAR e uma economia de mais de 50% na faturação da energia residencial.This research thesis aims to provide conclusive statements towards effective resource utilization for 5G (5th Generation) mobile networks and applications using game theory. In this context, we investigate two key scenarios pertaining to mobile communications and smart grids. A pivotal design driver for the upcoming era of mobile communications is energy efficiency, with particular emphasis on the mobile side where battery technology is still limited. Related works have shown that cooperation can be a useful engineering paradigm to take a step towards solving the energy deficit. However, we go beyond by envisaging cooperation and mobile users as a game of rational players, that can act on strategies and utilities in order to choose the most appropriate relay for energy saving. This interpretation lends itself to the application of game theory, and we look at coalitional games to settle conflicts of interest among cooperating user equipments, and employ Linear Programming (LP) to solve the relay selection problem and to derive the core solution of the game. The results reveal that adopting the proposed coalitional relaying game can potentially double battery lifetime, in an era where the next wave of next generation handsets will be more energy demanding supporting sophisticated services and applications. The second scenario investigates demand response in smart grid applications, which is also gaining momentum under the umbrella of 5G, which is a promising approach urging end-users to consume electricity more evenly during nonpeak hours of the day. Again, we resort to game theory and picture the strategic interactions between the electric utility company and the potential end-users as an extensive form game. Two real-time demand response programmes are addressed, namely Day-Ahead Pricing (DAP) and convex pricing tariffs. The response of price-aware residential consumers to these programmes is formulated as Mixed Integer Linear Programming (MILP) or Quadratic Programming (QP) problem, which optimally schedule their smart home appliances so as to minimise their daily electricity expenses while satisfying their daily energy needs and comfort levels. The results demonstrate that implementing the DAP programme can reduce the Peakto- Average Ratio (PAR) of demand by up to 71% and cut smart households bill by 32%. Moreover, applying real-time convex pricing tariffs can push these performance metrics even further, achieving 80% PAR reduction and more than 50% saving on the household electricity bill
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