5,867 research outputs found

    From Here to There: Video Inbetweening Using Direct 3D Convolutions

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    We consider the problem of generating plausible and diverse video sequences, when we are only given a start and an end frame. This task is also known as inbetweening, and it belongs to the broader area of stochastic video generation, which is generally approached by means of recurrent neural networks (RNN). In this paper, we propose instead a fully convolutional model to generate video sequences directly in the pixel domain. We first obtain a latent video representation using a stochastic fusion mechanism that learns how to incorporate information from the start and end frames. Our model learns to produce such latent representation by progressively increasing the temporal resolution, and then decode in the spatiotemporal domain using 3D convolutions. The model is trained end-to-end by minimizing an adversarial loss. Experiments on several widely-used benchmark datasets show that it is able to generate meaningful and diverse in-between video sequences, according to both quantitative and qualitative evaluations

    Deep Learned Frame Prediction for Video Compression

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    Motion compensation is one of the most essential methods for any video compression algorithm. Video frame prediction is a task analogous to motion compensation. In recent years, the task of frame prediction is undertaken by deep neural networks (DNNs). In this thesis we create a DNN to perform learned frame prediction and additionally implement a codec that contains our DNN. We train our network using two methods for two different goals. Firstly we train our network based on mean square error (MSE) only, aiming to obtain highest PSNR values at frame prediction and video compression. Secondly we use adversarial training to produce visually more realistic frame predictions. For frame prediction, we compare our method with the baseline methods of frame difference and 16x16 block motion compensation. For video compression we further include x264 video codec in the comparison. We show that in frame prediction, adversarial training produces frames that look sharper and more realistic, compared MSE based training, but in video compression it consistently performs worse. This proves that even though adversarial training is useful for generating video frames that are more pleasing to the human eye, they should not be employed for video compression. Moreover, our network trained with MSE produces accurate frame predictions, and in quantitative results, for both tasks, it produces comparable results in all videos and outperforms other methods on average. More specifically, learned frame prediction outperforms other methods in terms of rate-distortion performance in case of high motion video, while the rate-distortion performance of our method is competitive with that of x264 in low motion video

    Hierarchical Long-term Video Prediction without Supervision

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    Much of recent research has been devoted to video prediction and generation, yet most of the previous works have demonstrated only limited success in generating videos on short-term horizons. The hierarchical video prediction method by Villegas et al. (2017) is an example of a state-of-the-art method for long-term video prediction, but their method is limited because it requires ground truth annotation of high-level structures (e.g., human joint landmarks) at training time. Our network encodes the input frame, predicts a high-level encoding into the future, and then a decoder with access to the first frame produces the predicted image from the predicted encoding. The decoder also produces a mask that outlines the predicted foreground object (e.g., person) as a by-product. Unlike Villegas et al. (2017), we develop a novel training method that jointly trains the encoder, the predictor, and the decoder together without highlevel supervision; we further improve upon this by using an adversarial loss in the feature space to train the predictor. Our method can predict about 20 seconds into the future and provides better results compared to Denton and Fergus (2018) and Finn et al. (2016) on the Human 3.6M dataset.Comment: International Conference on Machine Learning (ICML) 201

    Towards Accurate Generative Models of Video: A New Metric & Challenges

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    Recent advances in deep generative models have lead to remarkable progress in synthesizing high quality images. Following their successful application in image processing and representation learning, an important next step is to consider videos. Learning generative models of video is a much harder task, requiring a model to capture the temporal dynamics of a scene, in addition to the visual presentation of objects. While recent attempts at formulating generative models of video have had some success, current progress is hampered by (1) the lack of qualitative metrics that consider visual quality, temporal coherence, and diversity of samples, and (2) the wide gap between purely synthetic video data sets and challenging real-world data sets in terms of complexity. To this extent we propose Fr\'{e}chet Video Distance (FVD), a new metric for generative models of video, and StarCraft 2 Videos (SCV), a benchmark of game play from custom starcraft 2 scenarios that challenge the current capabilities of generative models of video. We contribute a large-scale human study, which confirms that FVD correlates well with qualitative human judgment of generated videos, and provide initial benchmark results on SCV

    The Pose Knows: Video Forecasting by Generating Pose Futures

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    Current approaches in video forecasting attempt to generate videos directly in pixel space using Generative Adversarial Networks (GANs) or Variational Autoencoders (VAEs). However, since these approaches try to model all the structure and scene dynamics at once, in unconstrained settings they often generate uninterpretable results. Our insight is to model the forecasting problem at a higher level of abstraction. Specifically, we exploit human pose detectors as a free source of supervision and break the video forecasting problem into two discrete steps. First we explicitly model the high level structure of active objects in the scene---humans---and use a VAE to model the possible future movements of humans in the pose space. We then use the future poses generated as conditional information to a GAN to predict the future frames of the video in pixel space. By using the structured space of pose as an intermediate representation, we sidestep the problems that GANs have in generating video pixels directly. We show through quantitative and qualitative evaluation that our method outperforms state-of-the-art methods for video prediction.Comment: Project Website: http://www.cs.cmu.edu/~jcwalker/POS/POS.htm

    Multi-View Frame Reconstruction with Conditional GAN

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    Multi-view frame reconstruction is an important problem particularly when multiple frames are missing and past and future frames within the camera are far apart from the missing ones. Realistic coherent frames can still be reconstructed using corresponding frames from other overlapping cameras. We propose an adversarial approach to learn the spatio-temporal representation of the missing frame using conditional Generative Adversarial Network (cGAN). The conditional input to each cGAN is the preceding or following frames within the camera or the corresponding frames in other overlapping cameras, all of which are merged together using a weighted average. Representations learned from frames within the camera are given more weight compared to the ones learned from other cameras when they are close to the missing frames and vice versa. Experiments on two challenging datasets demonstrate that our framework produces comparable results with the state-of-the-art reconstruction method in a single camera and achieves promising performance in multi-camera scenario.Comment: 5 pages, 4 figures, 3 tables, Accepted at IEEE Global Conference on Signal and Information Processing, 201

    Time-Agnostic Prediction: Predicting Predictable Video Frames

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    Prediction is arguably one of the most basic functions of an intelligent system. In general, the problem of predicting events in the future or between two waypoints is exceedingly difficult. However, most phenomena naturally pass through relatively predictable bottlenecks---while we cannot predict the precise trajectory of a robot arm between being at rest and holding an object up, we can be certain that it must have picked the object up. To exploit this, we decouple visual prediction from a rigid notion of time. While conventional approaches predict frames at regularly spaced temporal intervals, our time-agnostic predictors (TAP) are not tied to specific times so that they may instead discover predictable "bottleneck" frames no matter when they occur. We evaluate our approach for future and intermediate frame prediction across three robotic manipulation tasks. Our predictions are not only of higher visual quality, but also correspond to coherent semantic subgoals in temporally extended tasks.Comment: 8 pages, plus appendice

    Consistent Generative Query Networks

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    Stochastic video prediction models take in a sequence of image frames, and generate a sequence of consecutive future image frames. These models typically generate future frames in an autoregressive fashion, which is slow and requires the input and output frames to be consecutive. We introduce a model that overcomes these drawbacks by generating a latent representation from an arbitrary set of frames that can then be used to simultaneously and efficiently sample temporally consistent frames at arbitrary time-points. For example, our model can "jump" and directly sample frames at the end of the video, without sampling intermediate frames. Synthetic video evaluations confirm substantial gains in speed and functionality without loss in fidelity. We also apply our framework to a 3D scene reconstruction dataset. Here, our model is conditioned on camera location and can sample consistent sets of images for what an occluded region of a 3D scene might look like, even if there are multiple possibilities for what that region might contain. Reconstructions and videos are available at https://bit.ly/2O4Pc4R

    Future Frame Prediction for Anomaly Detection -- A New Baseline

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    Anomaly detection in videos refers to the identification of events that do not conform to expected behavior. However, almost all existing methods tackle the problem by minimizing the reconstruction errors of training data, which cannot guarantee a larger reconstruction error for an abnormal event. In this paper, we propose to tackle the anomaly detection problem within a video prediction framework. To the best of our knowledge, this is the first work that leverages the difference between a predicted future frame and its ground truth to detect an abnormal event. To predict a future frame with higher quality for normal events, other than the commonly used appearance (spatial) constraints on intensity and gradient, we also introduce a motion (temporal) constraint in video prediction by enforcing the optical flow between predicted frames and ground truth frames to be consistent, and this is the first work that introduces a temporal constraint into the video prediction task. Such spatial and motion constraints facilitate the future frame prediction for normal events, and consequently facilitate to identify those abnormal events that do not conform the expectation. Extensive experiments on both a toy dataset and some publicly available datasets validate the effectiveness of our method in terms of robustness to the uncertainty in normal events and the sensitivity to abnormal events.Comment: IEEE Conference on Computer Vision and Pattern Recognition 201

    Video-to-Video Synthesis

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    We study the problem of video-to-video synthesis, whose goal is to learn a mapping function from an input source video (e.g., a sequence of semantic segmentation masks) to an output photorealistic video that precisely depicts the content of the source video. While its image counterpart, the image-to-image synthesis problem, is a popular topic, the video-to-video synthesis problem is less explored in the literature. Without understanding temporal dynamics, directly applying existing image synthesis approaches to an input video often results in temporally incoherent videos of low visual quality. In this paper, we propose a novel video-to-video synthesis approach under the generative adversarial learning framework. Through carefully-designed generator and discriminator architectures, coupled with a spatio-temporal adversarial objective, we achieve high-resolution, photorealistic, temporally coherent video results on a diverse set of input formats including segmentation masks, sketches, and poses. Experiments on multiple benchmarks show the advantage of our method compared to strong baselines. In particular, our model is capable of synthesizing 2K resolution videos of street scenes up to 30 seconds long, which significantly advances the state-of-the-art of video synthesis. Finally, we apply our approach to future video prediction, outperforming several state-of-the-art competing systems.Comment: In NeurIPS, 2018. Code, models, and more results are available at https://github.com/NVIDIA/vid2vi
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