3,140 research outputs found

    Directional edge and texture representations for image processing

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    An efficient representation for natural images is of fundamental importance in image processing and analysis. The commonly used separable transforms such as wavelets axe not best suited for images due to their inability to exploit directional regularities such as edges and oriented textural patterns; while most of the recently proposed directional schemes cannot represent these two types of features in a unified transform. This thesis focuses on the development of directional representations for images which can capture both edges and textures in a multiresolution manner. The thesis first considers the problem of extracting linear features with the multiresolution Fourier transform (MFT). Based on a previous MFT-based linear feature model, the work extends the extraction method into the situation when the image is corrupted by noise. The problem is tackled by the combination of a "Signal+Noise" frequency model, a refinement stage and a robust classification scheme. As a result, the MFT is able to perform linear feature analysis on noisy images on which previous methods failed. A new set of transforms called the multiscale polar cosine transforms (MPCT) are also proposed in order to represent textures. The MPCT can be regarded as real-valued MFT with similar basis functions of oriented sinusoids. It is shown that the transform can represent textural patches more efficiently than the conventional Fourier basis. With a directional best cosine basis, the MPCT packet (MPCPT) is shown to be an efficient representation for edges and textures, despite its high computational burden. The problem of representing edges and textures in a fixed transform with less complexity is then considered. This is achieved by applying a Gaussian frequency filter, which matches the disperson of the magnitude spectrum, on the local MFT coefficients. This is particularly effective in denoising natural images, due to its ability to preserve both types of feature. Further improvements can be made by employing the information given by the linear feature extraction process in the filter's configuration. The denoising results compare favourably against other state-of-the-art directional representations

    Low-latency compression of mocap data using learned spatial decorrelation transform

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    Due to the growing needs of human motion capture (mocap) in movie, video games, sports, etc., it is highly desired to compress mocap data for efficient storage and transmission. This paper presents two efficient frameworks for compressing human mocap data with low latency. The first framework processes the data in a frame-by-frame manner so that it is ideal for mocap data streaming and time critical applications. The second one is clip-based and provides a flexible tradeoff between latency and compression performance. Since mocap data exhibits some unique spatial characteristics, we propose a very effective transform, namely learned orthogonal transform (LOT), for reducing the spatial redundancy. The LOT problem is formulated as minimizing square error regularized by orthogonality and sparsity and solved via alternating iteration. We also adopt a predictive coding and temporal DCT for temporal decorrelation in the frame- and clip-based frameworks, respectively. Experimental results show that the proposed frameworks can produce higher compression performance at lower computational cost and latency than the state-of-the-art methods.Comment: 15 pages, 9 figure

    Human Motion Capture Data Tailored Transform Coding

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    Human motion capture (mocap) is a widely used technique for digitalizing human movements. With growing usage, compressing mocap data has received increasing attention, since compact data size enables efficient storage and transmission. Our analysis shows that mocap data have some unique characteristics that distinguish themselves from images and videos. Therefore, directly borrowing image or video compression techniques, such as discrete cosine transform, does not work well. In this paper, we propose a novel mocap-tailored transform coding algorithm that takes advantage of these features. Our algorithm segments the input mocap sequences into clips, which are represented in 2D matrices. Then it computes a set of data-dependent orthogonal bases to transform the matrices to frequency domain, in which the transform coefficients have significantly less dependency. Finally, the compression is obtained by entropy coding of the quantized coefficients and the bases. Our method has low computational cost and can be easily extended to compress mocap databases. It also requires neither training nor complicated parameter setting. Experimental results demonstrate that the proposed scheme significantly outperforms state-of-the-art algorithms in terms of compression performance and speed

    Image Compression using Discrete Cosine Transform & Discrete Wavelet Transform

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    Image Compression addresses the problem of reducing the amount of data required to represent the digital image. Compression is achieved by the removal of one or more of three basic data redundancies: (1) Coding redundancy, which is present when less than optimal (i.e. the smallest length) code words are used; (2) Interpixel redundancy, which results from correlations between the pixels of an image & (3) psycho visual redundancy which is due to data that is ignored by the human visual system (i.e. visually nonessential information). Huffman codes contain the smallest possible number of code symbols (e.g., bits) per source symbol (e.g., grey level value) subject to the constraint that the source symbols are coded one at a time. So, Huffman coding when combined with technique of reducing the image redundancies using Discrete Cosine Transform (DCT) helps in compressing the image data to a very good extent. The Discrete Cosine Transform (DCT) is an example of transform coding. The current JPEG standard uses the DCT as its basis. The DC relocates the highest energies to the upper left corner of the image. The lesser energy or information is relocated into other areas. The DCT is fast. It can be quickly calculated and is best for images with smooth edges like photos with human subjects. The DCT coefficients are all real numbers unlike the Fourier Transform. The Inverse Discrete Cosine Transform (IDCT) can be used to retrieve the image from its transform representation. The Discrete wavelet transform (DWT) has gained widespread acceptance in signal processing and image compression. Because of their inherent multi-resolution nature, wavelet-coding schemes are especially suitable for applications where scalability and tolerable degradation are important. Recently the JPEG committee has released its new image coding standard, JPEG-2000, which has been based upon DWT

    Inversion using a new low-dimensional representation of complex binary geological media based on a deep neural network

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    Efficient and high-fidelity prior sampling and inversion for complex geological media is still a largely unsolved challenge. Here, we use a deep neural network of the variational autoencoder type to construct a parametric low-dimensional base model parameterization of complex binary geological media. For inversion purposes, it has the attractive feature that random draws from an uncorrelated standard normal distribution yield model realizations with spatial characteristics that are in agreement with the training set. In comparison with the most commonly used parametric representations in probabilistic inversion, we find that our dimensionality reduction (DR) approach outperforms principle component analysis (PCA), optimization-PCA (OPCA) and discrete cosine transform (DCT) DR techniques for unconditional geostatistical simulation of a channelized prior model. For the considered examples, important compression ratios (200 - 500) are achieved. Given that the construction of our parameterization requires a training set of several tens of thousands of prior model realizations, our DR approach is more suited for probabilistic (or deterministic) inversion than for unconditional (or point-conditioned) geostatistical simulation. Probabilistic inversions of 2D steady-state and 3D transient hydraulic tomography data are used to demonstrate the DR-based inversion. For the 2D case study, the performance is superior compared to current state-of-the-art multiple-point statistics inversion by sequential geostatistical resampling (SGR). Inversion results for the 3D application are also encouraging
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