252 research outputs found

    Multimodal Stereoscopic Movie Summarization Conforming to Narrative Characteristics

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    Video summarization is a timely and rapidly developing research field with broad commercial interest, due to the increasing availability of massive video data. Relevant algorithms face the challenge of needing to achieve a careful balance between summary compactness, enjoyability, and content coverage. The specific case of stereoscopic 3D theatrical films has become more important over the past years, but not received corresponding research attention. In this paper, a multi-stage, multimodal summarization process for such stereoscopic movies is proposed, that is able to extract a short, representative video skim conforming to narrative characteristics from a 3D film. At the initial stage, a novel, low-level video frame description method is introduced (frame moments descriptor) that compactly captures informative image statistics from luminance, color, optical flow, and stereoscopic disparity video data, both in a global and in a local scale. Thus, scene texture, illumination, motion, and geometry properties may succinctly be contained within a single frame feature descriptor, which can subsequently be employed as a building block in any key-frame extraction scheme, e.g., for intra-shot frame clustering. The computed key-frames are then used to construct a movie summary in the form of a video skim, which is post-processed in a manner that also considers the audio modality. The next stage of the proposed summarization pipeline essentially performs shot pruning, controlled by a user-provided shot retention parameter, that removes segments from the skim based on the narrative prominence of movie characters in both the visual and the audio modalities. This novel process (multimodal shot pruning) is algebraically modeled as a multimodal matrix column subset selection problem, which is solved using an evolutionary computing approach. Subsequently, disorienting editing effects induced by summarization are dealt with, through manipulation of the video skim. At the last step, the skim is suitably post-processed in order to reduce stereoscopic video defects that may cause visual fatigue

    Video object segmentation.

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    Wei Wei.Thesis submitted in: December 2005.Thesis (M.Phil.)--Chinese University of Hong Kong, 2006.Includes bibliographical references (leaves 112-122).Abstracts in English and Chinese.Abstract --- p.IIList of Abbreviations --- p.IVChapter Chapter 1 --- Introduction --- p.1Chapter 1.1 --- Overview of Content-based Video Standard --- p.1Chapter 1.2 --- Video Object Segmentation --- p.4Chapter 1.2.1 --- Video Object Plane (VOP) --- p.4Chapter 1.2.2 --- Object Segmentation --- p.5Chapter 1.3 --- Problems of Video Object Segmentation --- p.6Chapter 1.4 --- Objective of the research work --- p.7Chapter 1.5 --- Organization of This Thesis --- p.8Chapter 1.6 --- Notes on Publication --- p.8Chapter Chapter 2 --- Literature Review --- p.10Chapter 2.1 --- What is segmentation? --- p.10Chapter 2.1.1 --- Manual Segmentation --- p.10Chapter 2.1.2 --- Automatic Segmentation --- p.11Chapter 2.1.3 --- Semi-automatic segmentation --- p.12Chapter 2.2 --- Segmentation Strategy --- p.14Chapter 2.3 --- Segmentation of Moving Objects --- p.17Chapter 2.3.1 --- Motion --- p.18Chapter 2.3.2 --- Motion Field Representation --- p.19Chapter 2.3.3 --- Video Object Segmentation --- p.25Chapter 2.4 --- Summary --- p.35Chapter Chapter 3 --- Automatic Video Object Segmentation Algorithm --- p.37Chapter 3.1 --- Spatial Segmentation --- p.38Chapter 3.1.1 --- k:-Medians Clustering Algorithm --- p.39Chapter 3.1.2 --- Cluster Number Estimation --- p.41Chapter 3.1.2 --- Region Merging --- p.46Chapter 3.2 --- Foreground Detection --- p.48Chapter 3.2.1 --- Global Motion Estimation --- p.49Chapter 3.2.2 --- Detection of Moving Objects --- p.50Chapter 3.3 --- Object Tracking and Extracting --- p.50Chapter 3.3.1 --- Binary Model Tracking --- p.51Chapter 3.3.1.2 --- Initial Model Extraction --- p.53Chapter 3.3.2 --- Region Descriptor Tracking --- p.59Chapter 3.4 --- Results and Discussions --- p.65Chapter 3.4.1 --- Objective Evaluation --- p.65Chapter 3.4.2 --- Subjective Evaluation --- p.66Chapter 3.5 --- Conclusion --- p.74Chapter Chapter 4 --- Disparity Estimation and its Application in Video Object Segmentation --- p.76Chapter 4.1 --- Disparity Estimation --- p.79Chapter 4.1.1. --- Seed Selection --- p.80Chapter 4.1.2. --- Edge-based Matching by Propagation --- p.82Chapter 4.2 --- Remedy Matching Sparseness by Interpolation --- p.84Chapter 4.2 --- Disparity Applications in Video Conference Segmentation --- p.92Chapter 4.3 --- Conclusion --- p.106Chapter Chapter 5 --- Conclusion and Future Work --- p.108Chapter 5.1 --- Conclusion and Contribution --- p.108Chapter 5.2 --- Future work --- p.109Reference --- p.11

    Novel Methods and Algorithms for Presenting 3D Scenes

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    In recent years, improvements in the acquisition and creation of 3D models gave rise to an increasing availability of 3D content and to a widening of the audience such content is created for, which brought into focus the need for effective ways to visualize and interact with it. Until recently, the task of virtual inspection of a 3D object or navigation inside a 3D scene was carried out by using human machine interaction (HMI) metaphors controlled through mouse and keyboard events. However, this interaction approach may be cumbersome for the general audience. Furthermore, the inception and spread of touch-based mobile devices, such as smartphones and tablets, redefined the interaction problem entirely, since neither mouse nor keyboards are available anymore. The problem is made even worse by the fact that these devices are typically lower power if compared to desktop machines, while high-quality rendering is a computationally intensive task. In this thesis, we present a series of novel methods for the easy presentation of 3D content both when it is already available in a digitized form and when it must be acquired from the real world by image-based techniques. In the first case, we propose a method which takes as input the 3D scene of interest and an example video, and it automatically produces a video of the input scene that resembles the given video example. In other words, our algorithm allows the user to replicate an existing video, for example, a video created by a professional animator, on a different 3D scene. In the context of image-based techniques, exploiting the inherent spatial organization of photographs taken for the 3D reconstruction of a scene, we propose an intuitive interface for the smooth stereoscopic navigation of the acquired scene providing an immersive experience without the need of a complete 3D reconstruction. Finally, we propose an interactive framework for improving low-quality 3D reconstructions obtained through image-based reconstruction algorithms. Using few strokes on the input images, the user can specify high-level geometric hints to improve incomplete or noisy reconstructions which are caused by various quite common conditions often arising for objects such as buildings, streets and numerous other human-made functional elements

    Hierarchical modelling and adaptive clustering for real-time summarization of rush videos

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    In this paper, we provide detailed descriptions of a proposed new algorithm for video summarization, which are also included in our submission to TRECVID'08 on BBC rush summarization. Firstly, rush videos are hierarchically modeled using the formal language technique. Secondly, shot detections are applied to introduce a new concept of V-unit for structuring videos in line with the hierarchical model, and thus junk frames within the model are effectively removed. Thirdly, adaptive clustering is employed to group shots into clusters to determine retakes for redundancy removal. Finally, each most representative shot selected from every cluster is ranked according to its length and sum of activity level for summarization. Competitive results have been achieved to prove the effectiveness and efficiency of our techniques, which are fully implemented in the compressed domain. Our work does not require high-level semantics such as object detection and speech/audio analysis which provides a more flexible and general solution for this topic

    Irish Machine Vision and Image Processing Conference Proceedings 2017

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    Thirteenth Biennial Status Report: April 2015 - February 2017

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