2,622 research outputs found
A Bayesian Network View on Acoustic Model-Based Techniques for Robust Speech Recognition
This article provides a unifying Bayesian network view on various approaches
for acoustic model adaptation, missing feature, and uncertainty decoding that
are well-known in the literature of robust automatic speech recognition. The
representatives of these classes can often be deduced from a Bayesian network
that extends the conventional hidden Markov models used in speech recognition.
These extensions, in turn, can in many cases be motivated from an underlying
observation model that relates clean and distorted feature vectors. By
converting the observation models into a Bayesian network representation, we
formulate the corresponding compensation rules leading to a unified view on
known derivations as well as to new formulations for certain approaches. The
generic Bayesian perspective provided in this contribution thus highlights
structural differences and similarities between the analyzed approaches
Speech Recognition
Chapters in the first part of the book cover all the essential speech processing techniques for building robust, automatic speech recognition systems: the representation for speech signals and the methods for speech-features extraction, acoustic and language modeling, efficient algorithms for searching the hypothesis space, and multimodal approaches to speech recognition. The last part of the book is devoted to other speech processing applications that can use the information from automatic speech recognition for speaker identification and tracking, for prosody modeling in emotion-detection systems and in other speech processing applications that are able to operate in real-world environments, like mobile communication services and smart homes
Capture, Learning, and Synthesis of 3D Speaking Styles
Audio-driven 3D facial animation has been widely explored, but achieving
realistic, human-like performance is still unsolved. This is due to the lack of
available 3D datasets, models, and standard evaluation metrics. To address
this, we introduce a unique 4D face dataset with about 29 minutes of 4D scans
captured at 60 fps and synchronized audio from 12 speakers. We then train a
neural network on our dataset that factors identity from facial motion. The
learned model, VOCA (Voice Operated Character Animation) takes any speech
signal as input - even speech in languages other than English - and
realistically animates a wide range of adult faces. Conditioning on subject
labels during training allows the model to learn a variety of realistic
speaking styles. VOCA also provides animator controls to alter speaking style,
identity-dependent facial shape, and pose (i.e. head, jaw, and eyeball
rotations) during animation. To our knowledge, VOCA is the only realistic 3D
facial animation model that is readily applicable to unseen subjects without
retargeting. This makes VOCA suitable for tasks like in-game video, virtual
reality avatars, or any scenario in which the speaker, speech, or language is
not known in advance. We make the dataset and model available for research
purposes at http://voca.is.tue.mpg.de.Comment: To appear in CVPR 201
Musical notes classification with Neuromorphic Auditory System using FPGA and a Convolutional Spiking Network
In this paper, we explore the capabilities of a sound
classification system that combines both a novel FPGA cochlear
model implementation and a bio-inspired technique based on a
trained convolutional spiking network. The neuromorphic
auditory system that is used in this work produces a form of
representation that is analogous to the spike outputs of the
biological cochlea. The auditory system has been developed using
a set of spike-based processing building blocks in the frequency
domain. They form a set of band pass filters in the spike-domain
that splits the audio information in 128 frequency channels, 64
for each of two audio sources. Address Event Representation
(AER) is used to communicate the auditory system with the
convolutional spiking network. A layer of convolutional spiking
network is developed and trained on a computer with the ability
to detect two kinds of sound: artificial pure tones in the presence
of white noise and electronic musical notes. After the training
process, the presented system is able to distinguish the different
sounds in real-time, even in the presence of white noise.Ministerio de Economía y Competitividad TEC2012-37868-C04-0
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