4,696 research outputs found

    Virtual camera synthesis for soccer game replays

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    International audienceIn this paper, we present a set of tools developed during the creation of a platform that allows the automatic generation of virtual views in a live soccer game production. Observing the scene through a multi-camera system, a 3D approximation of the players is computed and used for the synthesis of virtual views. The system is suitable both for static scenes, to create bullet time effects, and for video applications, where the virtual camera moves as the game plays

    Selecting surface features for accurate multi-camera surface reconstruction

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    This paper proposes a novel feature detector for selecting local textures that are suitable for accurate multi-camera surface reconstruction, and in particular planar patch fitting techniques. This approach is in contrast to conventional feature detectors, which focus on repeatability under scale and affine transformations rather than suitability for multi-camera reconstruction techniques. The proposed detector selects local textures that are sensitive to affine transformations, which is a fundamental requirement for accurate patch fitting. The proposed detector is evaluated against the SIFT detector on a synthetic dataset and the fitted patches are compared against ground truth. The experiments show that patches originating from the proposed detector are fitted more accurately to the visible surfaces than those originating from SIFT keypoints. In addition, the detector is evaluated on a performance capture studio dataset to show the real-world application of the proposed detector

    Selecting surface features for accurate multi-camera surface reconstruction

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    This paper proposes a novel feature detector for selecting local textures that are suitable for accurate multi-camera surface reconstruction, and in particular planar patch fitting techniques. This approach is in contrast to conventional feature detectors, which focus on repeatability under scale and affine transformations rather than suitability for multi-camera reconstruction techniques. The proposed detector selects local textures that are sensitive to affine transformations, which is a fundamental requirement for accurate patch fitting. The proposed detector is evaluated against the SIFT detector on a synthetic dataset and the fitted patches are compared against ground truth. The experiments show that patches originating from the proposed detector are fitted more accurately to the visible surfaces than those originating from SIFT keypoints. In addition, the detector is evaluated on a performance capture studio dataset to show the real-world application of the proposed detector

    Mirrored Light Field Video Camera Adapter

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    This paper proposes the design of a custom mirror-based light field camera adapter that is cheap, simple in construction, and accessible. Mirrors of different shape and orientation reflect the scene into an upwards-facing camera to create an array of virtual cameras with overlapping field of view at specified depths, and deliver video frame rate light fields. We describe the design, construction, decoding and calibration processes of our mirror-based light field camera adapter in preparation for an open-source release to benefit the robotic vision community.Comment: tech report, v0.5, 15 pages, 6 figure

    Comparative Study of Model-Based and Learning-Based Disparity Map Fusion Methods

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    Creating an accurate depth map has several, valuable applications including augmented/virtual reality, autonomous navigation, indoor/outdoor mapping, object segmentation, and aerial topography. Current hardware solutions for precise 3D scanning are relatively expensive. To combat hardware costs, software alternatives based on stereoscopic images have previously been proposed. However, software solutions are less accurate than hardware solutions, such as laser scanning, and are subject to a variety of irregularities. Notably, disparity maps generated from stereo images typically fall short in cases of occlusion, near object boundaries, and on repetitive texture regions or texture-less regions. Several post-processing methods are examined in an effort to combine strong algorithm results and alleviate erroneous disparity regions. These methods include basic statistical combinations, histogram-based voting, edge detection guidance, support vector machines (SVMs), and bagged trees. Individual errors and average errors are compared between the newly introduced fusion methods and the existing disparity algorithms. Several acceptable solutions are identified to bridge the gap between 3D scanning and stereo imaging. It is shown that fusing disparity maps can result in lower error rates than individual algorithms across the dataset while maintaining a high level of robustness

    Stereo Reconstruction using Induced Symmetry and 3D scene priors

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    Tese de doutoramento em Engenharia ElectrotĂ©cnica e de Computadores apresentada Ă  Faculdade de CiĂȘncias e Tecnologia da Universidade de CoimbraRecuperar a geometria 3D a partir de dois vistas, conhecida como reconstrução estĂ©reo, Ă© um dos tĂłpicos mais antigos e mais investigado em visĂŁo por computador. A computação de modelos 3D do ambiente Ă© Ăștil para uma grande nĂșmero de aplicaçÔes, desde a robĂłtica‎, passando pela sua utilização do consumidor comum, atĂ© a procedimentos mĂ©dicos. O princĂ­pio para recuperar a estrutura 3D cena Ă© bastante simples, no entanto, existem algumas situaçÔes que complicam consideravelmente o processo de reconstrução. Objetos que contĂȘm estruturas pouco texturadas ou repetitivas, e superfĂ­cies com bastante inclinação ainda colocam em dificuldade os algoritmos state-of-the-art. Esta tese de doutoramento aborda estas questĂ”es e apresenta um novo framework estĂ©reo que Ă© completamente diferente das abordagens convencionais. Propomos a utilização de simetria em vez de foto-similaridade para avaliar a verosimilhança de pontos em duas imagens distintas serem uma correspondĂȘncia. O framework Ă© chamado SymStereo, e baseia-se no efeito de espelhagem que surge sempre que uma imagem Ă© mapeada para a outra cĂąmera usando a homografia induzida por um plano de corte virtual que intersecta a baseline. ExperiĂȘncias em estĂ©reo denso comprovam que as nossas funçÔes de custo baseadas em simetria se comparam favoravelmente com os custos baseados em foto-consistĂȘncia de melhor desempenho. Param alĂ©m disso, investigamos a possibilidade de realizar Stereo-Rangefinding, que consiste em usar estĂ©reo passivo para recuperar exclusivamente a profundidade ao longo de um plano de varrimento. ExperiĂȘncias abrangentes fornecem evidĂȘncia de que estĂ©reo baseada em simetria induzida Ă© especialmente eficaz para esta finalidade. Como segunda linha de investigação, propomos superar os problemas descritos anteriormente usando informação a priori sobre o ambiente 3D, com o objectivo de aumentar a robustez do processo de reconstrução. Para tal, apresentamos uma nova abordagem global para detectar pontos de desvanecimento e grupos de direcçÔes de desvanecimento mutuamente ortogonais em ambientes Manhattan. ExperiĂȘncias quer em imagens sintĂ©ticas quer em imagens reais demonstram que os nossos algoritmos superaram os mĂ©todos state-of-the-art, mantendo a computação aceitĂĄvel. AlĂ©m disso, mostramos pela primeira vez resultados na detecção simultĂąnea de mĂșltiplas configuraçÔes de Manhattan. Esta informação a priori sobre a estrutura da cena Ă© depois usada numa pipeline de reconstrução que gera modelos piecewise planares de ambientes urbanos a partir de duas vistas calibradas. A nossa formulação combina SymStereo e o algoritmo de clustering PEARL [3], e alterna entre um passo de otimização discreto, que funde hipĂłteses de superfĂ­cies planares e descarta detecçÔes com pouco suporte, e uma etapa de otimização contĂ­nua, que refina as poses dos planos. ExperiĂȘncias com pares estĂ©reo de ambientes interiores e exteriores confirmam melhorias significativas sobre mĂ©todos state-of-the-art relativamente a precisĂŁo e robustez. Finalmente, e como terceira contribuição para melhorar a visĂŁo estĂ©reo na presença de superfĂ­cies inclinadas, estendemos o recente framework de agregação estĂ©reo baseada em histogramas [4]. O algoritmo original utiliza janelas de suporte fronto-paralelas para a agregação de custo, o que leva a resultados imprecisos na presença de superfĂ­cies com inclinação significativa. NĂłs abordamos o problema considerando hipĂłteses de orientação discretas. Os resultados experimentais obtidos comprovam a eficĂĄcia do mĂ©todo, permitindo melhorar a precisção de correspondĂȘncia, preservando simultaneamente uma baixa complexidade computacional.Recovering the 3D geometry from two or more views, known as stereo reconstruction, is one of the earliest and most investigated topics in computer vision. The computation of 3D models of an environment is useful for a very large number of applications, ranging from robotics, consumer utilization to medical procedures. The principle to recover the 3D scene structure is quite simple, however, there are some issues that considerable complicate the reconstruction process. Objects containing complicated structures, including low and repetitive textures, and highly slanted surfaces still pose difficulties to state-of-the-art algorithms. This PhD thesis tackles this issues and introduces a new stereo framework that is completely different from conventional approaches. We propose to use symmetry instead of photo-similarity for assessing the likelihood of two image locations being a match. The framework is called SymStereo, and is based on the mirroring effect that arises whenever one view is mapped into the other using the homography induced by a virtual cut plane that intersects the baseline. Extensive experiments in dense stereo show that our symmetry-based cost functions compare favorably against the best performing photo-similarity matching costs. In addition, we investigate the possibility of accomplishing Stereo-Rangefinding that consists in using passive stereo to exclusively recover depth along a scan plane. Thorough experiments provide evidence that Stereo from Induced Symmetry is specially well suited for this purpose. As a second research line, we propose to overcome the previous issues using priors about the 3D scene for increasing the robustness of the reconstruction process. For this purpose, we present a new global approach for detecting vanishing points and groups of mutually orthogonal vanishing directions in man-made environments. Experiments in both synthetic and real images show that our algorithms outperform the state-of-the-art methods while keeping computation tractable. In addition, we show for the first time results in simultaneously detecting multiple Manhattan-world configurations. This prior information about the scene structure is then included in a reconstruction pipeline that generates piece-wise planar models of man-made environments from two calibrated views. Our formulation combines SymStereo and PEARL clustering [3], and alternates between a discrete optimization step, that merges planar surface hypotheses and discards detections with poor support, and a continuous optimization step, that refines the plane poses. Experiments with both indoor and outdoor stereo pairs show significant improvements over state-of-the-art methods with respect to accuracy and robustness. Finally, and as a third contribution to improve stereo matching in the presence of surface slant, we extend the recent framework of Histogram Aggregation [4]. The original algorithm uses a fronto-parallel support window for cost aggregation, leading to inaccurate results in the presence of significant surface slant. We address the problem by considering discrete orientation hypotheses. The experimental results prove the effectiveness of the approach, which enables to improve the matching accuracy while preserving a low computational complexity
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