14 research outputs found

    Speech Synthesis Based on Hidden Markov Models

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    Articulatory-WaveNet: Deep Autoregressive Model for Acoustic-to-Articulatory Inversion

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    Acoustic-to-Articulatory Inversion, the estimation of articulatory kinematics from speech, is an important problem which has received significant attention in recent years. Estimated articulatory movements from such models can be used for many applications, including speech synthesis, automatic speech recognition, and facial kinematics for talking-head animation devices. Knowledge about the position of the articulators can also be extremely useful in speech therapy systems and Computer-Aided Language Learning (CALL) and Computer-Aided Pronunciation Training (CAPT) systems for second language learners. Acoustic-to-Articulatory Inversion is a challenging problem due to the complexity of articulation patterns and significant inter-speaker differences. This is even more challenging when applied to non-native speakers without any kinematic training data. This dissertation attempts to address these problems through the development of up-graded architectures for Articulatory Inversion. The proposed Articulatory-WaveNet architecture is based on a dilated causal convolutional layer structure that improves the Acoustic-to-Articulatory Inversion estimated results for both speaker-dependent and speaker-independent scenarios. The system has been evaluated on the ElectroMagnetic Articulography corpus of Mandarin Accented English (EMA-MAE) corpus, consisting of 39 speakers including both native English speakers and Mandarin accented English speakers. Results show that Articulatory-WaveNet improves the performance of the speaker-dependent and speaker-independent Acoustic-to-Articulatory Inversion systems significantly compared to the previously reported results

    Speech Recognition

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    Chapters in the first part of the book cover all the essential speech processing techniques for building robust, automatic speech recognition systems: the representation for speech signals and the methods for speech-features extraction, acoustic and language modeling, efficient algorithms for searching the hypothesis space, and multimodal approaches to speech recognition. The last part of the book is devoted to other speech processing applications that can use the information from automatic speech recognition for speaker identification and tracking, for prosody modeling in emotion-detection systems and in other speech processing applications that are able to operate in real-world environments, like mobile communication services and smart homes

    Characterization of Speakers for Improved Automatic Speech Recognition

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    Automatic speech recognition technology is becoming increasingly widespread in many applications. For dictation tasks, where a single talker is to use the system for long periods of time, the high recognition accuracies obtained are in part due to the user performing a lengthy enrolment procedure to ‘tune’ the parameters of the recogniser to their particular voice characteristics and speaking style. Interactive speech systems, where the speaker is using the system for only a short period of time (for example to obtain information) do not have the luxury of long enrolments and have to adapt rapidly to new speakers and speaking styles. This thesis discusses the variations between speakers and speaking styles which result in decreased recognition performance when there is a mismatch between the talker and the systems models. An unsupervised method to rapidly identify and normalise differences in vocal tract length is presented and shown to give improvements in recognition accuracy for little computational overhead. Two unsupervised methods of identifying speakers with similar speaking styles are also presented. The first, a data-driven technique, is shown to accurately classify British and American accented speech, and is also used to improve recognition accuracy by clustering groups of similar talkers. The second uses the phonotactic information available within pronunciation dictionaries to model British and American accented speech. This model is then used to rapidly and accurately classify speakers

    Essential Speech and Language Technology for Dutch: Results by the STEVIN-programme

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    Computational Linguistics; Germanic Languages; Artificial Intelligence (incl. Robotics); Computing Methodologie

    Electroacoustical simulation of listening room acoustics for project ARCHIMEDES

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    Proceedings of the 7th Sound and Music Computing Conference

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    Proceedings of the SMC2010 - 7th Sound and Music Computing Conference, July 21st - July 24th 2010

    HMM-based speech synthesis using an acoustic glottal source model

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    Parametric speech synthesis has received increased attention in recent years following the development of statistical HMM-based speech synthesis. However, the speech produced using this method still does not sound as natural as human speech and there is limited parametric flexibility to replicate voice quality aspects, such as breathiness. The hypothesis of this thesis is that speech naturalness and voice quality can be more accurately replicated by a HMM-based speech synthesiser using an acoustic glottal source model, the Liljencrants-Fant (LF) model, to represent the source component of speech instead of the traditional impulse train. Two different analysis-synthesis methods were developed during this thesis, in order to integrate the LF-model into a baseline HMM-based speech synthesiser, which is based on the popular HTS system and uses the STRAIGHT vocoder. The first method, which is called Glottal Post-Filtering (GPF), consists of passing a chosen LF-model signal through a glottal post-filter to obtain the source signal and then generating speech, by passing this source signal through the spectral envelope filter. The system which uses the GPF method (HTS-GPF system) is similar to the baseline system, but it uses a different source signal instead of the impulse train used by STRAIGHT. The second method, called Glottal Spectral Separation (GSS), generates speech by passing the LF-model signal through the vocal tract filter. The major advantage of the synthesiser which incorporates the GSS method, named HTS-LF, is that the acoustic properties of the LF-model parameters are automatically learnt by the HMMs. In this thesis, an initial perceptual experiment was conducted to compare the LFmodel to the impulse train. The results showed that the LF-model was significantly better, both in terms of speech naturalness and replication of two basic voice qualities (breathy and tense). In a second perceptual evaluation, the HTS-LF system was better than the baseline system, although the difference between the two had been expected to be more significant. A third experiment was conducted to evaluate the HTS-GPF system and an improved HTS-LF system, in terms of speech naturalness, voice similarity and intelligibility. The results showed that the HTS-GPF system performed similarly to the baseline. However, the HTS-LF system was significantly outperformed by the baseline. Finally, acoustic measurements were performed on the synthetic speech to investigate the speech distortion in the HTS-LF system. The results indicated that a problem in replicating the rapid variations of the vocal tract filter parameters at transitions between voiced and unvoiced sounds is the most significant cause of speech distortion. This problem encourages future work to further improve the system

    Automatic Screening of Childhood Speech Sound Disorders and Detection of Associated Pronunciation Errors

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    Speech disorders in children can affect their fluency and intelligibility. Delay in their diagnosis and treatment increases the risk of social impairment and learning disabilities. With the significant shortage of Speech and Language Pathologists (SLPs), there is an increasing interest in Computer-Aided Speech Therapy tools with automatic detection and diagnosis capability. However, the scarcity and unreliable annotation of disordered child speech corpora along with the high acoustic variations in the child speech data has impeded the development of reliable automatic detection and diagnosis of childhood speech sound disorders. Therefore, this thesis investigates two types of detection systems that can be achieved with minimum dependency on annotated mispronounced speech data. First, a novel approach that adopts paralinguistic features which represent the prosodic, spectral, and voice quality characteristics of the speech was proposed to perform segment- and subject-level classification of Typically Developing (TD) and Speech Sound Disordered (SSD) child speech using a binary Support Vector Machine (SVM) classifier. As paralinguistic features are both language- and content-independent, they can be extracted from an unannotated speech signal. Second, a novel Mispronunciation Detection and Diagnosis (MDD) approach was introduced to detect the pronunciation errors made due to SSDs and provide low-level diagnostic information that can be used in constructing formative feedback and a detailed diagnostic report. Unlike existing MDD methods where detection and diagnosis are performed at the phoneme level, the proposed method achieved MDD at the speech attribute level, namely the manners and places of articulations. The speech attribute features describe the involved articulators and their interactions when making a speech sound allowing a low-level description of the pronunciation error to be provided. Two novel methods to model speech attributes are further proposed in this thesis, a frame-based (phoneme-alignment) method leveraging the Multi-Task Learning (MTL) criterion and training a separate model for each attribute, and an alignment-free jointly-learnt method based on the Connectionist Temporal Classification (CTC) sequence to sequence criterion. The proposed techniques have been evaluated using standard and publicly accessible adult and child speech corpora, while the MDD method has been validated using L2 speech corpora

    I Am Error

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    I Am Error is a platform study of the Nintendo Family Computer (or Famicom), a videogame console first released in Japan in July 1983 and later exported to the rest of the world as the Nintendo Entertainment System (or NES). The book investigates the underlying computational architecture of the console and its effects on the creative works (e.g. videogames) produced for the platform. I Am Error advances the concept of platform as a shifting configuration of hardware and software that extends even beyond its ‘native’ material construction. The book provides a deep technical understanding of how the platform was programmed and engineered, from code to silicon, including the design decisions that shaped both the expressive capabilities of the machine and the perception of videogames in general. The book also considers the platform beyond the console proper, including cartridges, controllers, peripherals, packaging, marketing, licensing, and play environments. Likewise, it analyzes the NES’s extension and afterlife in emulation and hacking, birthing new genres of creative expression such as ROM hacks and tool-assisted speed runs. I Am Error considers videogames and their platforms to be important objects of cultural expression, alongside cinema, dance, painting, theater and other media. It joins the discussion taking place in similar burgeoning disciplines—code studies, game studies, computational theory—that engage digital media with critical rigor and descriptive depth. But platform studies is not simply a technical discussion—it also keeps a keen eye on the cultural, social, and economic forces that influence videogames. No platform exists in a vacuum: circuits, code, and console alike are shaped by the currents of history, politics, economics, and culture—just as those currents are shaped in kind
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