4,397 research outputs found
A unified operator splitting approach for multi-scale fluid-particle coupling in the lattice Boltzmann method
A unified framework to derive discrete time-marching schemes for coupling of
immersed solid and elastic objects to the lattice Boltzmann method is
presented. Based on operator splitting for the discrete Boltzmann equation,
second-order time-accurate schemes for the immersed boundary method, viscous
force coupling and external boundary force are derived. Furthermore, a modified
formulation of the external boundary force is introduced that leads to a more
accurate no-slip boundary condition. The derivation also reveals that the
coupling methods can be cast into a unified form, and that the immersed
boundary method can be interpreted as the limit of force coupling for vanishing
particle mass. In practice, the ratio between fluid and particle mass
determines the strength of the force transfer in the coupling. The integration
schemes formally improve the accuracy of first-order algorithms that are
commonly employed when coupling immersed objects to a lattice Boltzmann fluid.
It is anticipated that they will also lead to superior long-time stability in
simulations of complex fluids with multiple scales
Haptic Rendering of Hyperelastic Models with Friction
International audience— This paper presents an original method for inter-actions' haptic rendering when treating hyperelastic materials. Such simulations are known to be difficult due to the non-linear behavior of hyperelastic bodies; furthermore, haptic constraints enjoin contact forces to be refreshed at least at 1000 updates per second. To enforce the stability of simulations of generic objects of any range of stiffness, this method relies on implicit time integration. Soft tissues dynamics is simulated in real time (20 to 100 Hz) using the Multiplicative Jacobian Energy Decomposition (MJED) method. An asynchronous preconditioner, updated at low rates (1 to 10 Hz), is used to obtain a close approximation of the mechanical coupling of interactions. Finally, the contact problem is linearized and, using a specific-loop, it is updated at typical haptic rates (around 1000 Hz) allowing this way new simulations of prompt stiff-contacts and providing a continuous haptic feedback as well
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