423 research outputs found

    Reducing complexity of multiagent systems with symmetry breaking: an application to opinion dynamics with polls

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    In this paper we investigate the possibility of reducing the complexity of a system composed of a large number of interacting agents, whose dynamics feature a symmetry breaking. We consider first order stochastic differential equations describing the behavior of the system at the particle (i.e., Lagrangian) level and we get its continuous (i.e., Eulerian) counterpart via a kinetic description. However, the resulting continuous model alone fails to describe adequately the evolution of the system, due to the loss of granularity which prevents it from reproducing the symmetry breaking of the particle system. By suitably coupling the two models we are able to reduce considerably the necessary number of particles while still keeping the symmetry breaking and some of its large-scale statistical properties. We describe such a multiscale technique in the context of opinion dynamics, where the symmetry breaking is induced by the results of some opinion polls reported by the media

    Big Data in MultiAgent Systems: Market Design Solutions

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    El objetivo principal de esta Tesis es presentar un conjunto de novedosos y diferentes métodos en los que los sistemas multiagente pueden jugar un papel clave en predicciones y modelos económicos en un amplio conjunto de contextos. La hipótesis principal es que los sistemas multiagente permiten la creación de modelos macroeconómicos con microfundamentos reales que son capaces de representar la economía en los diferentes niveles de acuerdo con diferentes propósitos y necesidades. La investigación se estructura en seis capítulos. El Capítulo 1 es una introducción teórica al resto de los capítulos que presentan aplicaciones empíricas. En él se compara los sistemas multiagente con dos alternativas: los modelos de equilibrio general computable y la econometría espacial. El resto de los capítulos son intencionadamente diferentes en sus objetivos y sus contenidos. Estas cinco aplicaciones incorporan diferentes tipos de agentes: incluyen individuos (2, 5, 6), familias (2, 5), empresas (3, 5, 6), establecimientos (5), instituciones financieras (6) y usuarios (4). En el ámbito espacial, la desagregación espacial es deliberadamente diferente en cada aplicación: El capítulo 4 no incluye el espacio, El capítulo 6 es una aplicación para la zona euro en su conjunto y en el capítulo 3 se toma España en su conjunto. Los capítulos 2 y 5 exploran las dos de las principales posibilidades para la incorporación del espacio en los sistemas multiagente: el capítulo 2 incluye las regiones NUTS 3 de la Unión Europea y en el capítulo 5 se geolocalizan los agentes. En el capítulo 2 se desarrolla un sistema multiagente que incluye a todos los individuos de la Unión Europea. Con este sistema podemos predecir la población a escala regional para toda la Unión Europea y cómo distintos niveles de crecimiento económico repercuten asimismo sobre el empleo. En el capítulo 3 se presenta un modelo de simulación con los principales puntos de vista de la teoría de negocios para estudiar el crecimiento empresarial y la demografía empresarial en un modelo evolutivo estocástico. El modelo que se presenta también muestra cómo las empresas se adaptan a los cambios en las características deseadas del producto y el efecto de la crisis sobre estas dinámicas. El capítulo 4 discute el papel clave de los incentivos en la seguridad de los sistemas de información. Trabajos anteriores realizan este estudio utilizando un enfoque de teoría de juegos, pero el capítulo muestra que un modelo basado en agentes es capaz de incluir la heterogeneidad y las interrelaciones entre los individuos, y no se centra en el equilibrio alcanzado sino en la dinámica antes de su aparición. El objetivo del capítulo 5 es el estudio de los efectos de la Ley para la Revitalización Comercial (Ley de Dinamización Comercial) que fue aprobada en la Comunidad de Madrid durante el año 2012. Por último, el objetivo del capítulo 6 es explicar los determinantes de la inflación y pronosticar la tasa de inflación en la zona euro en los próximos cinco años. Se predice una inflación para la zona euro creciente hasta 2018 con un límite cercano al 2,5% en tasa interanual siempre que no se produzcan perturbaciones externas relevantes

    The role of reward signal in deep reinforcement learning

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    The goal of the thesis is to study the role of the reward signal in deep reinforcement learning. The reward signal is a scalar quantity received by the agent, and it has a big impact on both the training process of a reinforcement learning algorithm and its resulting behaviour. Firstly, we study the behaviour of an agent that is learning with different reward signals in the same environment with the same learning algorithm. We introduce and measure agents’ happiness as a relation between agents’ actual reward obtained from the environment, as compared to the possible maximum and minimum rewards in a given setting. The experiments show that the rewards intended to result in a given behaviour during training do not result in the same behaviour when agents interact with each other. Secondly, we use these observations to investigate the role of the reward signal further. Namely, we explore the space of all possible reward signals in a given environment through an evolutionary algorithm. Through experiments, we demonstrate that it is possible to learn complex behaviours of winning, losing, and cooperating through reward signal evolution. Some of the solutions found by the algorithm are surprising, in the sense that they would probably not have been chosen by a person trying to hand-code a given behaviour through a specific reward signal. The results presented in the thesis indicate that the role of the reward signal in reinforcement learning is likely bigger than indicated by its current coverage in the literature and is worth investigating in greater detail. Not only can it lead to programmes with less overfitting, but it can also improve our understanding of what reinforcement learning algorithms are really learning. This in turn will give us more robust, explainable, and overall safer systems

    Space activities in Glasgow; advanced microspacecraft from Scotland

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    The City of Glasgow is renowned for its engineering and technological innovation; famous Glaswegian inventors and academics include James Watt (Steam Engine) and John Logie Baird (television), amongst many others. Contemporary Glasgow continues to pioneer and invent in a multitude of areas of science and technology and has become a centre of excellence in many fields of engineering; including spacecraft engineering. This paper will discuss how Clyde Space Ltd and the space groups at both Glasgow and Strathclyde Universities are combining their knowledge and expertise to develop an advanced microspacecraft platform that will enable a step change in the utility value of miniature spacecraft. The paper will also explore how the relationship between the academic and industrial partners works in practice and the steps that have been taken to harness resulting innovation to create space industry jobs within a city that was, until recently, void of any commercial space activity

    Using Computational Agents to Design Participatory Social Simulations

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    In social science, the role of stakeholders is increasing in the development and use of simulation models. Their participation in the design of agent-based models (ABMs) has widely been considered as an efficient solution to the validation of this particular type of model. Traditionally, "agents" (as basic model elements) have not been concerned with stakeholders directly but via designers or role-playing games (RPGs). In this paper, we intend to bridge this gap by introducing computational or software agents, implemented from an initial ABM, into a new kind of RPG, mediated by computers, so that these agents can interact with stakeholders. This interaction can help not only to elicit stakeholders' informal knowledge or unpredicted behaviours, but also to control stakeholders' focus during the games. We therefore formalize a general participatory design method using software agents, and illustrate it by describing our experience in a project aimed at developing agent-based social simulations in the field of air traffic management.Participatory Social Simulations, Agent-Based Social Simulations, Computational Agents, Role-Playing Games, Artificial Maieutics, User-Centered Design

    Humanoid Robot NAO : developing behaviours for soccer humanoid robots

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    Tese de mestrado integrado. Engenharia Informática e Computação. Faculdade de Engenharia. Universidade do Porto. 201
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