2,708 research outputs found
Dynamic Packet Scheduling in Wireless Networks
We consider protocols that serve communication requests arising over time in
a wireless network that is subject to interference. Unlike previous approaches,
we take the geometry of the network and power control into account, both
allowing to increase the network's performance significantly. We introduce a
stochastic and an adversarial model to bound the packet injection. Although
taken as the primary motivation, this approach is not only suitable for models
based on the signal-to-interference-plus-noise ratio (SINR). It also covers
virtually all other common interference models, for example the multiple-access
channel, the radio-network model, the protocol model, and distance-2 matching.
Packet-routing networks allowing each edge or each node to transmit or receive
one packet at a time can be modeled as well.
Starting from algorithms for the respective scheduling problem with static
transmission requests, we build distributed stable protocols. This is more
involved than in previous, similar approaches because the algorithms we
consider do not necessarily scale linearly when scaling the input instance. We
can guarantee a throughput that is as large as the one of the original static
algorithm. In particular, for SINR models the competitive ratios of the
protocol in comparison to optimal ones in the respective model are between
constant and O(log^2 m) for a network of size m.Comment: 23 page
Is Our Model for Contention Resolution Wrong?
Randomized binary exponential backoff (BEB) is a popular algorithm for
coordinating access to a shared channel. With an operational history exceeding
four decades, BEB is currently an important component of several wireless
standards. Despite this track record, prior theoretical results indicate that
under bursty traffic (1) BEB yields poor makespan and (2) superior algorithms
are possible. To date, the degree to which these findings manifest in practice
has not been resolved.
To address this issue, we examine one of the strongest cases against BEB:
packets that simultaneously begin contending for the wireless channel. Using
Network Simulator 3, we compare against more recent algorithms that are
inspired by BEB, but whose makespan guarantees are superior. Surprisingly, we
discover that these newer algorithms significantly underperform. Through
further investigation, we identify as the culprit a flawed but common
abstraction regarding the cost of collisions. Our experimental results are
complemented by analytical arguments that the number of collisions -- and not
solely makespan -- is an important metric to optimize. We believe that these
findings have implications for the design of contention-resolution algorithms.Comment: Accepted to the 29th ACM Symposium on Parallelism in Algorithms and
Architectures (SPAA 2017
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