3,715 research outputs found
Multiagent Maximum Coverage Problems: The Trade-off Between Anarchy and Stability
The price of anarchy and price of stability are three well-studied
performance metrics that seek to characterize the inefficiency of equilibria in
distributed systems. The distinction between these two performance metrics
centers on the equilibria that they focus on: the price of anarchy
characterizes the quality of the worst-performing equilibria, while the price
of stability characterizes the quality of the best-performing equilibria. While
much of the literature focuses on these metrics from an analysis perspective,
in this work we consider these performance metrics from a design perspective.
Specifically, we focus on the setting where a system operator is tasked with
designing local utility functions to optimize these performance metrics in a
class of games termed covering games. Our main result characterizes a
fundamental trade-off between the price of anarchy and price of stability in
the form of a fully explicit Pareto frontier. Within this setup, optimizing the
price of anarchy comes directly at the expense of the price of stability (and
vice versa). Our second results demonstrates how a system-operator could
incorporate an additional piece of system-level information into the design of
the agents' utility functions to breach these limitations and improve the
system's performance. This valuable piece of system-level information pertains
to the performance of worst performing agent in the system.Comment: 14 pages, 4 figure
Exponential stabilization of a class of stochastic system with Markovian jump parameters and mode-dependent mixed time-delays
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By choosing to view this document, you agree to all provisions of the copyright laws protecting it.In this technical note, the globally exponential stabilization problem is investigated for a general class of stochastic systems with both Markovian jumping parameters and mixed time-delays. The mixed mode-dependent time-delays consist of both discrete and distributed delays. We aim to design a memoryless state feedback controller such that the closed-loop system is stochastically exponentially stable in the mean square sense. First, by introducing a new Lyapunov-Krasovskii functional that accounts for the mode-dependent mixed delays, stochastic analysis is conducted in order to derive a criterion for the exponential stabilizability problem. Then, a variation of such a criterion is developed to facilitate the controller design by using the linear matrix inequality (LMI) approach. Finally, it is shown that the desired state feedback controller can be characterized explicitly in terms of the solution to a set of LMIs. Numerical simulation is carried out to demonstrate the effectiveness of the proposed methods.This work was supported in part by the Engineering and Physical Sciences Research Council (EPSRC) of the U.K. under Grant GR/S27658/01, the Royal Society of the U.K., the National 973 Program of China under Grant 2009CB320600, and the Alexander von Humboldt Foundation of Germany. Recommended by Associate Editor G. Chesi
Ecosystem-Oriented Distributed Evolutionary Computing
We create a novel optimisation technique inspired by natural ecosystems,
where the optimisation works at two levels: a first optimisation, migration of
genes which are distributed in a peer-to-peer network, operating continuously
in time; this process feeds a second optimisation based on evolutionary
computing that operates locally on single peers and is aimed at finding
solutions to satisfy locally relevant constraints. We consider from the domain
of computer science distributed evolutionary computing, with the relevant
theory from the domain of theoretical biology, including the fields of
evolutionary and ecological theory, the topological structure of ecosystems,
and evolutionary processes within distributed environments. We then define
ecosystem- oriented distributed evolutionary computing, imbibed with the
properties of self-organisation, scalability and sustainability from natural
ecosystems, including a novel form of distributed evolu- tionary computing.
Finally, we conclude with a discussion of the apparent compromises resulting
from the hybrid model created, such as the network topology.Comment: 8 pages, 5 figures. arXiv admin note: text overlap with
arXiv:1112.0204, arXiv:0712.4159, arXiv:0712.4153, arXiv:0712.4102,
arXiv:0910.067
Cooperative coevolution of partially heterogeneous multiagent systems
Cooperative coevolution algorithms (CCEAs) facilitate the
evolution of heterogeneous, cooperating multiagent systems.
Such algorithms are, however, subject to inherent scalability issues, since the number of required evaluations increases
with the number of agents. A possible solution is to use partially heterogeneous (hybrid) teams: behaviourally heterogeneous teams composed of homogeneous sub-teams. By having different agents share controllers, the number of coevolving populations in the system is reduced. We propose HybCCEA, an extension of cooperative coevolution to partially
heterogeneous multiagent systems. In Hyb-CCEA, both the
agent controllers and the team composition are under evolutionary control. During the evolutionary process, we rely
on measures of behaviour similarity for the formation of homogeneous sub-teams (merging), and propose a stochastic
mechanism to increase heterogeneity (splitting). We evaluate Hyb-CCEA in multiple variants of a simulated herding
task, and compare it with a fully heterogeneous CCEA. Our
results show that Hyb-CCEA can achieve solutions of similar quality using significantly fewer evaluations, and in most
setups, Hyb-CCEA even achieves significantly higher fitness
scores than the CCEA. Overall, we show that merging and
splitting populations are viable mechanisms for the cooperative coevolution of hybrid teams.info:eu-repo/semantics/publishedVersio
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