47,511 research outputs found
Digital Ecosystems: Ecosystem-Oriented Architectures
We view Digital Ecosystems to be the digital counterparts of biological
ecosystems. Here, we are concerned with the creation of these Digital
Ecosystems, exploiting the self-organising properties of biological ecosystems
to evolve high-level software applications. Therefore, we created the Digital
Ecosystem, a novel optimisation technique inspired by biological ecosystems,
where the optimisation works at two levels: a first optimisation, migration of
agents which are distributed in a decentralised peer-to-peer network, operating
continuously in time; this process feeds a second optimisation based on
evolutionary computing that operates locally on single peers and is aimed at
finding solutions to satisfy locally relevant constraints. The Digital
Ecosystem was then measured experimentally through simulations, with measures
originating from theoretical ecology, evaluating its likeness to biological
ecosystems. This included its responsiveness to requests for applications from
the user base, as a measure of the ecological succession (ecosystem maturity).
Overall, we have advanced the understanding of Digital Ecosystems, creating
Ecosystem-Oriented Architectures where the word ecosystem is more than just a
metaphor.Comment: 39 pages, 26 figures, journa
A Hierarchal Planning Framework for AUV Mission Management in a Spatio-Temporal Varying Ocean
The purpose of this paper is to provide a hierarchical dynamic mission
planning framework for a single autonomous underwater vehicle (AUV) to
accomplish task-assign process in a limited time interval while operating in an
uncertain undersea environment, where spatio-temporal variability of the
operating field is taken into account. To this end, a high level reactive
mission planner and a low level motion planning system are constructed. The
high level system is responsible for task priority assignment and guiding the
vehicle toward a target of interest considering on-time termination of the
mission. The lower layer is in charge of generating optimal trajectories based
on sequence of tasks and dynamicity of operating terrain. The mission planner
is able to reactively re-arrange the tasks based on mission/terrain updates
while the low level planner is capable of coping unexpected changes of the
terrain by correcting the old path and re-generating a new trajectory. As a
result, the vehicle is able to undertake the maximum number of tasks with
certain degree of maneuverability having situational awareness of the operating
field. The computational engine of the mentioned framework is based on the
biogeography based optimization (BBO) algorithm that is capable of providing
efficient solutions. To evaluate the performance of the proposed framework,
firstly, a realistic model of undersea environment is provided based on
realistic map data, and then several scenarios, treated as real experiments,
are designed through the simulation study. Additionally, to show the robustness
and reliability of the framework, Monte-Carlo simulation is carried out and
statistical analysis is performed. The results of simulations indicate the
significant potential of the two-level hierarchical mission planning system in
mission success and its applicability for real-time implementation
Mathematical control of complex systems
Copyright © 2013 ZidongWang et al.This is an open access article distributed under the Creative Commons Attribution License,
which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited
From Simple to Complex and Ultra-complex Systems:\ud A Paradigm Shift Towards Non-Abelian Systems Dynamics
Atoms, molecules, organisms distinguish layers of reality because of the causal links that govern their behavior, both horizontally (atom-atom, molecule-molecule, organism-organism) and vertically (atom-molecule-organism). This is the first intuition of the theory of levels. Even if the further development of the theory will require imposing a number of qualifications to this initial intuition, the idea of a series of entities organized on different levels of complexity will prove correct. Living systems as well as social systems and the human mind present features remarkably different from those characterizing non-living, simple physical and chemical systems. We propose that super-complexity requires at least four different categorical frameworks, provided by the theories of levels of reality, chronotopoids, (generalized) interactions, and anticipation
Seven properties of self-organization in the human brain
The principle of self-organization has acquired a fundamental significance in the newly emerging field of computational philosophy. Self-organizing systems have been described in various domains in science and philosophy including physics, neuroscience, biology and medicine, ecology, and sociology. While system architecture and their general purpose may depend on domain-specific concepts and definitions, there are (at least) seven key properties of self-organization clearly identified in brain systems: 1) modular connectivity, 2) unsupervised learning, 3) adaptive ability, 4) functional resiliency, 5) functional plasticity, 6) from-local-to-global functional organization, and 7) dynamic system growth. These are defined here in the light of insight from neurobiology, cognitive neuroscience and Adaptive Resonance Theory (ART), and physics to show that self-organization achieves stability and functional plasticity while minimizing structural system complexity. A specific example informed by empirical research is discussed to illustrate how modularity, adaptive learning, and dynamic network growth enable stable yet plastic somatosensory representation for human grip force control. Implications for the design of “strong” artificial intelligence in robotics are brought forward
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