106 research outputs found

    ILoSA: Interactive Learning of Stiffness and Attractors

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    Teaching robots how to apply forces according to our preferences is still an open challenge that has to be tackled from multiple engineering perspectives. This paper studies how to learn variable impedance policies where both the Cartesian stiffness and the attractor can be learned from human demonstrations and corrections with a user-friendly interface. The presented framework, named ILoSA, uses Gaussian Processes for policy learning, identifying regions of uncertainty and allowing interactive corrections, stiffness modulation and active disturbance rejection. The experimental evaluation of the framework is carried out on a Franka-Emika Panda in three separate cases with unique force interaction properties: 1) pulling a plug wherein a sudden force discontinuity occurs upon successful removal of the plug, 2) pushing a box where a sustained force is required to keep the robot in motion, and 3) wiping a whiteboard in which the force is applied perpendicular to the direction of movement

    Consensus Based Networking of Distributed Virtual Environments

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    Distributed Virtual Environments (DVEs) are challenging to create as the goals of consistency and responsiveness become contradictory under increasing latency. DVEs have been considered as both distributed transactional databases and force-reflection systems. Both are good approaches, but they do have drawbacks. Transactional systems do not support Level 3 (L3) collaboration: manipulating the same degree-of-freedom at the same time. Force-reflection requires a client-server architecture and stabilisation techniques. With Consensus Based Networking (CBN), we suggest DVEs be considered as a distributed data-fusion problem. Many simulations run in parallel and exchange their states, with remote states integrated with continous authority. Over time the exchanges average out local differences, performing a distribued-average of a consistent, shared state. CBN aims to build simulations that are highly responsive, but consistent enough for use cases such as the piano-movers problem. CBN's support for heterogeneous nodes can transparently couple different input methods, avoid the requirement of determinism, and provide more options for personal control over the shared experience. Our work is early, however we demonstrate many successes, including L3 collaboration in room-scale VR, 1000's of interacting objects, complex configurations such as stacking, and transparent coupling of haptic devices. These have been shown before, but each with a different technique; CBN supports them all within a single, unified system

    Underwater Robots Part II: Existing Solutions and Open Issues

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    National audienceThis paper constitutes the second part of a general overview of underwater robotics. The first part is titled: Underwater Robots Part I: current systems and problem pose. The works referenced as (Name*, year) have been already cited on the first part of the paper, and the details of these references can be found in the section 7 of the paper titled Underwater Robots Part I: current systems and problem pose. The mathematical notation used in this paper is defined in section 4 of the paper Underwater Robots Part I: current systems and problem pose

    Methods to improve the coping capacities of whole-body controllers for humanoid robots

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    Current applications for humanoid robotics require autonomy in an environment specifically adapted to humans, and safe coexistence with people. Whole-body control is promising in this sense, having shown to successfully achieve locomotion and manipulation tasks. However, robustness remains an issue: whole-body controllers can still hardly cope with unexpected disturbances, with changes in working conditions, or with performing a variety of tasks, without human intervention. In this thesis, we explore how whole-body control approaches can be designed to address these issues. Based on whole-body control, contributions have been developed along three main axes: joint limit avoidance, automatic parameter tuning, and generalizing whole-body motions achieved by a controller. We first establish a whole-body torque-controller for the iCub, based on the stack-of-tasks approach and proposed feedback control laws in SE(3). From there, we develop a novel, theoretically guaranteed joint limit avoidance technique for torque-control, through a parametrization of the feasible joint space. This technique allows the robot to remain compliant, while resisting external perturbations that push joints closer to their limits, as demonstrated with experiments in simulation and with the real robot. Then, we focus on the issue of automatically tuning parameters of the controller, in order to improve its behavior across different situations. We show that our approach for learning task priorities, combining domain randomization and carefully selected fitness functions, allows the successful transfer of results between platforms subjected to different working conditions. Following these results, we then propose a controller which allows for generic, complex whole-body motions through real-time teleoperation. This approach is notably verified on the robot to follow generic movements of the teleoperator while in double support, as well as to follow the teleoperator\u2019s upper-body movements while walking with footsteps adapted from the teleoperator\u2019s footsteps. The approaches proposed in this thesis therefore improve the capability of whole-body controllers to cope with external disturbances, different working conditions and generic whole-body motions

    Consensus Based Networking of Distributed Virtual Environments.

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    Distributed Virtual Environments (DVEs) are challenging to create as the goals of consistency and responsiveness become contradictory under increasing latency. DVEs have been considered as both distributed transactional databases and force-reflection systems. Both are good approaches, but they do have drawbacks. Transactional systems do not support Level 3 (L3) collaboration: manipulating the same degree-of-freedom at the same time. Force-reflection requires a client-server architecture and stabilisation techniques. With Consensus Based Networking (CBN), we suggest DVEs be considered as a distributed data-fusion problem. Many simulations run in parallel and exchange their states, with remote states integrated with continous authority. Over time the exchanges average out local differences, performing a distribued-average of a consistent, shared state. CBN aims to build simulations that are highly responsive, but consistent enough for use cases such as the piano-movers problem. CBN's support for heterogeneous nodes can transparently couple different input methods, avoid the requirement of determinism, and provide more options for personal control over the shared experience. Our work is early, however we demonstrate many successes, including L3 collaboration in room-scale VR, 1000's of interacting objects, complex configurations such as stacking, and transparent coupling of haptic devices. These have been shown before, but each with a different technique; CBN supports them all within a single, unified system

    Enabling the future of colonoscopy with intelligent and autonomous magnetic manipulation

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    Early diagnosis of colorectal cancer substantially improves survival. However, over half of cases are diagnosed late due to the demand for colonoscopy—the ‘gold standard’ for screening—exceeding capacity. Colonoscopy is limited by the outdated design of conventional endoscopes, which are associated with high complexity of use, cost and pain. Magnetic endoscopes are a promising alternative and overcome the drawbacks of pain and cost, but they struggle to reach the translational stage as magnetic manipulation is complex and unintuitive. In this work, we use machine vision to develop intelligent and autonomous control of a magnetic endoscope, enabling non-expert users to effectively perform magnetic colonoscopy in vivo. We combine the use of robotics, computer vision and advanced control to offer an intuitive and effective endoscopic system. Moreover, we define the characteristics required to achieve autonomy in robotic endoscopy. The paradigm described here can be adopted in a variety of applications where navigation in unstructured environments is required, such as catheters, pancreatic endoscopy, bronchoscopy and gastroscopy. This work brings alternative endoscopic technologies closer to the translational stage, increasing the availability of early-stage cancer treatments

    Delay-Dependent Fuzzy Control of Networked Control Systems and Its Application

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    This paper is concerned with the state feedback stabilization problem for a class of Takagi-Sugeno (T-S) fuzzy networked control systems (NCSs) with random time delays. A delay-dependent fuzzy networked controller is constructed, where the control parameters are ndependent on both sensor-to-controller delay and controller-to-actuator delay simultaneously. The resulting NCS is transformed into a discrete-time fuzzy switched system, and under this framework, the stability conditions of the closed-loop NCS are derived by defining a multiple delay-dependent Lyapunov function. Based on the derived stability conditions, the stabilizing fuzzy networked controller design method is also provided. Finally, simulation results are given to illustrate the effectiveness of the obtained results

    Constraint-based navigation for safe, shared control of ground vehicles

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 2013.Cataloged from PDF version of thesis.Includes bibliographical references (p. 138-147).Human error in machine operation is common and costly. This thesis introduces, develops, and experimentally demonstrates a new paradigm for shared-adaptive control of human-machine systems that mitigates the effects of human error without removing humans from the control loop. Motivated by observed human proclivity toward navigation in fields of safe travel rather than along specific trajectories, the planning and control framework developed in this thesis is rooted in the design and enforcement of constraints rather than the more traditional use of reference paths. Two constraint-planning methods are introduced. The first uses a constrained Delaunay triangulation of the environment to identify, cumulatively evaluate, and succinctly circumscribe the paths belonging to a particular homotopy with a set of semi autonomously enforceable constraints on the vehicle's position. The second identifies a desired homotopy by planning - and then laterally expanding - the optimal path that traverses it. Simulated results show both of these constraint-planning methods capable of improving the performance of one or multiple agents traversing an environment with obstacles. A method for predicting the threat posed to the vehicle given the current driver action, present state of the environment, and modeled vehicle dynamics is also presented. This threat assessment method, and the shared control approach it facilitates, are shown in simulation to prevent constraint violation or vehicular loss of control with minimal control intervention. Visual and haptic driver feedback mechanisms facilitated by this constraint-based control and threat-based intervention are also introduced. Finally, a large-scale, repeated measures study is presented to evaluate this control framework's effect on the performance, confidence, and cognitive workload of 20 drivers teleoperating an unmanned ground vehicle through an outdoor obstacle course. In 1,200 trials, the constraint-based framework developed in this thesis is shown to increase vehicle velocity by 26% while reducing the occurrence of collisions by 78%, improving driver reaction time to a secondary task by 8.7%, and increasing overall user confidence and sense of control by 44% and 12%, respectively. These performance improvements were realized with the autonomous controller usurping less than 43% of available vehicle control authority, on average.by Sterling J. Anderson.Ph.D
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