937 research outputs found

    Watermarking for multimedia security using complex wavelets

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    This paper investigates the application of complex wavelet transforms to the field of digital data hiding. Complex wavelets offer improved directional selectivity and shift invariance over their discretely sampled counterparts allowing for better adaptation of watermark distortions to the host media. Two methods of deriving visual models for the watermarking system are adapted to the complex wavelet transforms and their performances are compared. To produce improved capacity a spread transform embedding algorithm is devised, this combines the robustness of spread spectrum methods with the high capacity of quantization based methods. Using established information theoretic methods, limits of watermark capacity are derived that demonstrate the superiority of complex wavelets over discretely sampled wavelets. Finally results for the algorithm against commonly used attacks demonstrate its robustness and the improved performance offered by complex wavelet transforms

    Spread spectrum-based video watermarking algorithms for copyright protection

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    Merged with duplicate record 10026.1/2263 on 14.03.2017 by CS (TIS)Digital technologies know an unprecedented expansion in the last years. The consumer can now benefit from hardware and software which was considered state-of-the-art several years ago. The advantages offered by the digital technologies are major but the same digital technology opens the door for unlimited piracy. Copying an analogue VCR tape was certainly possible and relatively easy, in spite of various forms of protection, but due to the analogue environment, the subsequent copies had an inherent loss in quality. This was a natural way of limiting the multiple copying of a video material. With digital technology, this barrier disappears, being possible to make as many copies as desired, without any loss in quality whatsoever. Digital watermarking is one of the best available tools for fighting this threat. The aim of the present work was to develop a digital watermarking system compliant with the recommendations drawn by the EBU, for video broadcast monitoring. Since the watermark can be inserted in either spatial domain or transform domain, this aspect was investigated and led to the conclusion that wavelet transform is one of the best solutions available. Since watermarking is not an easy task, especially considering the robustness under various attacks several techniques were employed in order to increase the capacity/robustness of the system: spread-spectrum and modulation techniques to cast the watermark, powerful error correction to protect the mark, human visual models to insert a robust mark and to ensure its invisibility. The combination of these methods led to a major improvement, but yet the system wasn't robust to several important geometrical attacks. In order to achieve this last milestone, the system uses two distinct watermarks: a spatial domain reference watermark and the main watermark embedded in the wavelet domain. By using this reference watermark and techniques specific to image registration, the system is able to determine the parameters of the attack and revert it. Once the attack was reverted, the main watermark is recovered. The final result is a high capacity, blind DWr-based video watermarking system, robust to a wide range of attacks.BBC Research & Developmen

    Graph Signal Processing: Overview, Challenges and Applications

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    Research in Graph Signal Processing (GSP) aims to develop tools for processing data defined on irregular graph domains. In this paper we first provide an overview of core ideas in GSP and their connection to conventional digital signal processing. We then summarize recent developments in developing basic GSP tools, including methods for sampling, filtering or graph learning. Next, we review progress in several application areas using GSP, including processing and analysis of sensor network data, biological data, and applications to image processing and machine learning. We finish by providing a brief historical perspective to highlight how concepts recently developed in GSP build on top of prior research in other areas.Comment: To appear, Proceedings of the IEE

    WAVELET BASED DATA HIDING OF DEM IN THE CONTEXT OF REALTIME 3D VISUALIZATION (Visualisation 3D Temps-Réel à Distance de MNT par Insertion de Données Cachées Basée Ondelettes)

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    The use of aerial photographs, satellite images, scanned maps and digital elevation models necessitates the setting up of strategies for the storage and visualization of these data. In order to obtain a three dimensional visualization it is necessary to drape the images, called textures, onto the terrain geometry, called Digital Elevation Model (DEM). Practically, all these information are stored in three different files: DEM, texture and position/projection of the data in a geo-referential system. In this paper we propose to stock all these information in a single file for the purpose of synchronization. For this we have developed a wavelet-based embedding method for hiding the data in a colored image. The texture images containing hidden DEM data can then be sent from the server to a client in order to effect 3D visualization of terrains. The embedding method is integrable with the JPEG2000 coder to accommodate compression and multi-resolution visualization. Résumé L'utilisation de photographies aériennes, d'images satellites, de cartes scannées et de modèles numériques de terrains amène à mettre en place des stratégies de stockage et de visualisation de ces données. Afin d'obtenir une visualisation en trois dimensions, il est nécessaire de lier ces images appelées textures avec la géométrie du terrain nommée Modèle Numérique de Terrain (MNT). Ces informations sont en pratiques stockées dans trois fichiers différents : MNT, texture, position et projection des données dans un système géo-référencé. Dans cet article, nous proposons de stocker toutes ces informations dans un seul fichier afin de les synchroniser. Nous avons développé pour cela une méthode d'insertion de données cachées basée ondelettes dans une image couleur. Les images de texture contenant les données MNT cachées peuvent ensuite être envoyées du serveur au client afin d'effectuer une visualisation 3D de terrains. Afin de combiner une visualisation en multirésolution et une compression, l'insertion des données cachées est intégrable dans le codeur JPEG 2000

    Recent Advances in Steganography

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    Steganography is the art and science of communicating which hides the existence of the communication. Steganographic technologies are an important part of the future of Internet security and privacy on open systems such as the Internet. This book's focus is on a relatively new field of study in Steganography and it takes a look at this technology by introducing the readers various concepts of Steganography and Steganalysis. The book has a brief history of steganography and it surveys steganalysis methods considering their modeling techniques. Some new steganography techniques for hiding secret data in images are presented. Furthermore, steganography in speeches is reviewed, and a new approach for hiding data in speeches is introduced

    Wavelet-based image compression for mobile applications.

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    The transmission of digital colour images is rapidly becoming popular on mobile telephones, Personal Digital Assistant (PDA) technology and other wireless based image services. However, transmitting digital colour images via mobile devices is badly affected by low air bandwidth. Advances in communications Channels (example 3G communication network) go some way to addressing this problem but the rapid increase in traffic and demand for ever better quality images, means that effective data compression techniques are essential for transmitting and storing digital images. The main objective of this thesis is to offer a novel image compression technique that can help to overcome the bandwidth problem. This thesis has investigated and implemented three different wavelet-based compression schemes with a focus on a suitable compression method for mobile applications. The first described algorithm is a dual wavelet compression algorithm, which is a modified conventional wavelet compression method. The algorithm uses different wavelet filters to decompose the luminance and chrominance components separately. In addition, different levels of decomposition can also be applied to each component separately. The second algorithm is segmented wavelet-based, which segments an image into its smooth and nonsmooth parts. Different wavelet filters are then applied to the segmented parts of the image. Finally, the third algorithm is the hybrid wavelet-based compression System (HWCS), where the subject of interest is cropped and is then compressed using a wavelet-based method. The details of the background are reduced by averaging it and sending the background separately from the compressed subject of interest. The final image is reconstructed by replacing the averaged background image pixels with the compressed cropped image. For each algorithm the experimental results presented in this thesis clearly demonstrated that encoder output can be effectively reduced while maintaining an acceptable image visual quality particularly when compared to a conventional wavelet-based compression scheme

    Data hiding in multimedia - theory and applications

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    Multimedia data hiding or steganography is a means of communication using subliminal channels. The resource for the subliminal communication scheme is the distortion of the original content that can be tolerated. This thesis addresses two main issues of steganographic communication schemes: 1. How does one maximize the distortion introduced without affecting fidelity of the content? 2. How does one efficiently utilize the resource (the distortion introduced) for communicating as many bits of information as possible? In other words, what is a good signaling strategy for the subliminal communication scheme? Close to optimal solutions for both issues are analyzed. Many techniques for the issue for maximizing the resource, viz, the distortion introduced imperceptibly in images and video frames, are proposed. Different signaling strategies for steganographic communication are explored, and a novel signaling technique employing a floating signal constellation is proposed. Algorithms for optimal choices of the parameters of the signaling technique are presented. Other application specific issues like the type of robustness needed are taken into consideration along with the established theoretical background to design optimal data hiding schemes. In particular, two very important applications of data hiding are addressed - data hiding for multimedia content delivery, and data hiding for watermarking (for proving ownership). A robust watermarking protocol for unambiguous resolution of ownership is proposed

    New contributions in overcomplete image representations inspired from the functional architecture of the primary visual cortex = Nuevas contribuciones en representaciones sobrecompletas de imágenes inspiradas por la arquitectura funcional de la corteza visual primaria

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    The present thesis aims at investigating parallelisms between the functional architecture of primary visual areas and image processing methods. A first objective is to refine existing models of biological vision on the base of information theory statements and a second is to develop original solutions for image processing inspired from natural vision. The available data on visual systems contains physiological and psychophysical studies, Gestalt psychology and statistics on natural images The thesis is mostly centered in overcomplete representations (i.e. representations increasing the dimensionality of the data) for multiple reasons. First because they allow to overcome existing drawbacks of critically sampled transforms, second because biological vision models appear overcomplete and third because building efficient overcomplete representations raises challenging and actual mathematical problems, in particular the problem of sparse approximation. The thesis proposes first a self-invertible log-Gabor wavelet transformation inspired from the receptive field and multiresolution arrangement of the simple cells in the primary visual cortex (V1). This transform shows promising abilities for noise elimination. Second, interactions observed between V1 cells consisting in lateral inhibition and in facilitation between aligned cells are shown efficient for extracting edges of natural images. As a third point, the redundancy introduced by the overcompleteness is reduced by a dedicated sparse approximation algorithm which builds a sparse representation of the images based on their edge content. For an additional decorrelation of the image information and for improving the image compression performances, edges arranged along continuous contours are coded in a predictive manner through chains of coefficients. This offers then an efficient representation of contours. Fourth, a study on contour completion using the tensor voting framework based on Gestalt psychology is presented. There, the use of iterations and of the curvature information allow to improve the robustness and the perceptual quality of the existing method. La presente tesis doctoral tiene como objetivo indagar en algunos paralelismos entre la arquitectura funcional de las áreas visuales primarias y el tratamiento de imágenes. Un primer objetivo consiste en mejorar los modelos existentes de visión biológica basándose en la teoría de la información. Un segundo es el desarrollo de nuevos algoritmos de tratamiento de imágenes inspirados de la visión natural. Los datos disponibles sobre el sistema visual abarcan estudios fisiológicos y psicofísicos, psicología Gestalt y estadísticas de las imágenes naturales. La tesis se centra principalmente en las representaciones sobrecompletas (i.e. representaciones que incrementan la dimensionalidad de los datos) por las siguientes razones. Primero porque permiten sobrepasar importantes desventajas de las transformaciones ortogonales; segundo porque los modelos de visión biológica necesitan a menudo ser sobrecompletos y tercero porque construir representaciones sobrecompletas eficientes involucra problemas matemáticos relevantes y novedosos, en particular el problema de las aproximaciones dispersas. La tesis propone primero una transformación en ondículas log-Gabor auto-inversible inspirada del campo receptivo y la organización en multiresolución de las células simples del cortex visual primario (V1). Esta transformación ofrece resultados prometedores para la eliminación del ruido. En segundo lugar, las interacciones observadas entre las células de V1 que consisten en la inhibición lateral y en la facilitación entre células alineadas se han mostrado eficientes para extraer los bordes de las imágenes naturales. En tercer lugar, la redundancia introducida por la transformación sobrecompleta se reduce gracias a un algoritmo dedicado de aproximación dispersa el cual construye una representación dispersa de las imágenes sobre la base de sus bordes. Para una decorrelación adicional y para conseguir más altas tasas de compresión, los bordes alineados a lo largo de contornos continuos están codificado de manera predictiva por cadenas de coeficientes, lo que ofrece una representacion eficiente de los contornos. Finalmente se presenta un estudio sobre el cierre de contornos utilizando la metodología de tensor voting. Proponemos el uso de iteraciones y de la información de curvatura para mejorar la robustez y la calidad perceptual de los métodos existentes
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