204 research outputs found

    ИНТЕЛЛЕКТУАЛЬНЫЙ числовым программным ДЛЯ MIMD-компьютер

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    For most scientific and engineering problems simulated on computers the solving of problems of the computational mathematics with approximately given initial data constitutes an intermediate or a final stage. Basic problems of the computational mathematics include the investigating and solving of linear algebraic systems, evaluating of eigenvalues and eigenvectors of matrices, the solving of systems of non-linear equations, numerical integration of initial- value problems for systems of ordinary differential equations.Для більшості наукових та інженерних задач моделювання на ЕОМ рішення задач обчислювальної математики з наближено заданими вихідними даними складає проміжний або остаточний етап. Основні проблеми обчислювальної математики відносяться дослідження і рішення лінійних алгебраїчних систем оцінки власних значень і власних векторів матриць, рішення систем нелінійних рівнянь, чисельного інтегрування початково задач для систем звичайних диференціальних рівнянь.Для большинства научных и инженерных задач моделирования на ЭВМ решение задач вычислительной математики с приближенно заданным исходным данным составляет промежуточный или окончательный этап. Основные проблемы вычислительной математики относятся исследования и решения линейных алгебраических систем оценки собственных значений и собственных векторов матриц, решение систем нелинейных уравнений, численного интегрирования начально задач для систем обыкновенных дифференциальных уравнений

    Applications de la représentation parcimonieuse perceptuelle par graphe de décharges (Spikegramme) pour la protection du droit d’auteur des signaux sonores

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    Chaque année, le piratage mondial de la musique coûte plusieurs milliards de dollars en pertes économiques, pertes d’emplois et pertes de gains des travailleurs ainsi que la perte de millions de dollars en recettes fiscales. La plupart du piratage de la musique est dû à la croissance rapide et à la facilité des technologies actuelles pour la copie, le partage, la manipulation et la distribution de données musicales [Domingo, 2015], [Siwek, 2007]. Le tatouage des signaux sonores a été proposé pour protéger les droit des auteurs et pour permettre la localisation des instants où le signal sonore a été falsifié. Dans cette thèse, nous proposons d’utiliser la représentation parcimonieuse bio-inspirée par graphe de décharges (spikegramme), pour concevoir une nouvelle méthode permettant la localisation de la falsification dans les signaux sonores. Aussi, une nouvelle méthode de protection du droit d’auteur. Finalement, une nouvelle attaque perceptuelle, en utilisant le spikegramme, pour attaquer des systèmes de tatouage sonore. Nous proposons tout d’abord une technique de localisation des falsifications (‘tampering’) des signaux sonores. Pour cela nous combinons une méthode à spectre étendu modifié (‘modified spread spectrum’, MSS) avec une représentation parcimonieuse. Nous utilisons une technique de poursuite perceptive adaptée (perceptual marching pursuit, PMP [Hossein Najaf-Zadeh, 2008]) pour générer une représentation parcimonieuse (spikegramme) du signal sonore d’entrée qui est invariante au décalage temporel [E. C. Smith, 2006] et qui prend en compte les phénomènes de masquage tels qu’ils sont observés en audition. Un code d’authentification est inséré à l’intérieur des coefficients de la représentation en spikegramme. Puis ceux-ci sont combinés aux seuils de masquage. Le signal tatoué est resynthétisé à partir des coefficients modifiés, et le signal ainsi obtenu est transmis au décodeur. Au décodeur, pour identifier un segment falsifié du signal sonore, les codes d’authentification de tous les segments intacts sont analysés. Si les codes ne peuvent être détectés correctement, on sait qu’alors le segment aura été falsifié. Nous proposons de tatouer selon le principe à spectre étendu (appelé MSS) afin d’obtenir une grande capacité en nombre de bits de tatouage introduits. Dans les situations où il y a désynchronisation entre le codeur et le décodeur, notre méthode permet quand même de détecter des pièces falsifiées. Par rapport à l’état de l’art, notre approche a le taux d’erreur le plus bas pour ce qui est de détecter les pièces falsifiées. Nous avons utilisé le test de l’opinion moyenne (‘MOS’) pour mesurer la qualité des systèmes tatoués. Nous évaluons la méthode de tatouage semi-fragile par le taux d’erreur (nombre de bits erronés divisé par tous les bits soumis) suite à plusieurs attaques. Les résultats confirment la supériorité de notre approche pour la localisation des pièces falsifiées dans les signaux sonores tout en préservant la qualité des signaux. Ensuite nous proposons une nouvelle technique pour la protection des signaux sonores. Cette technique est basée sur la représentation par spikegrammes des signaux sonores et utilise deux dictionnaires (TDA pour Two-Dictionary Approach). Le spikegramme est utilisé pour coder le signal hôte en utilisant un dictionnaire de filtres gammatones. Pour le tatouage, nous utilisons deux dictionnaires différents qui sont sélectionnés en fonction du bit d’entrée à tatouer et du contenu du signal. Notre approche trouve les gammatones appropriés (appelés noyaux de tatouage) sur la base de la valeur du bit à tatouer, et incorpore les bits de tatouage dans la phase des gammatones du tatouage. De plus, il est montré que la TDA est libre d’erreur dans le cas d’aucune situation d’attaque. Il est démontré que la décorrélation des noyaux de tatouage permet la conception d’une méthode de tatouage sonore très robuste. Les expériences ont montré la meilleure robustesse pour la méthode proposée lorsque le signal tatoué est corrompu par une compression MP3 à 32 kbits par seconde avec une charge utile de 56.5 bps par rapport à plusieurs techniques récentes. De plus nous avons étudié la robustesse du tatouage lorsque les nouveaux codec USAC (Unified Audion and Speech Coding) à 24kbps sont utilisés. La charge utile est alors comprise entre 5 et 15 bps. Finalement, nous utilisons les spikegrammes pour proposer trois nouvelles méthodes d’attaques. Nous les comparons aux méthodes récentes d’attaques telles que 32 kbps MP3 et 24 kbps USAC. Ces attaques comprennent l’attaque par PMP, l’attaque par bruit inaudible et l’attaque de remplacement parcimonieuse. Dans le cas de l’attaque par PMP, le signal de tatouage est représenté et resynthétisé avec un spikegramme. Dans le cas de l’attaque par bruit inaudible, celui-ci est généré et ajouté aux coefficients du spikegramme. Dans le cas de l’attaque de remplacement parcimonieuse, dans chaque segment du signal, les caractéristiques spectro-temporelles du signal (les décharges temporelles ;‘time spikes’) se trouvent en utilisant le spikegramme et les spikes temporelles et similaires sont remplacés par une autre. Pour comparer l’efficacité des attaques proposées, nous les comparons au décodeur du tatouage à spectre étendu. Il est démontré que l’attaque par remplacement parcimonieux réduit la corrélation normalisée du décodeur de spectre étendu avec un plus grand facteur par rapport à la situation où le décodeur de spectre étendu est attaqué par la transformation MP3 (32 kbps) et 24 kbps USAC.Abstract : Every year global music piracy is making billion dollars of economic, job, workers’ earnings losses and also million dollars loss in tax revenues. Most of the music piracy is because of rapid growth and easiness of current technologies for copying, sharing, manipulating and distributing musical data [Domingo, 2015], [Siwek, 2007]. Audio watermarking has been proposed as one approach for copyright protection and tamper localization of audio signals to prevent music piracy. In this thesis, we use the spikegram- which is a bio-inspired sparse representation- to propose a novel approach to design an audio tamper localization method as well as an audio copyright protection method and also a new perceptual attack against any audio watermarking system. First, we propose a tampering localization method for audio signal, based on a Modified Spread Spectrum (MSS) approach. Perceptual Matching Pursuit (PMP) is used to compute the spikegram (which is a sparse and time-shift invariant representation of audio signals) as well as 2-D masking thresholds. Then, an authentication code (which includes an Identity Number, ID) is inserted inside the sparse coefficients. For high quality watermarking, the watermark data are multiplied with masking thresholds. The time domain watermarked signal is re-synthesized from the modified coefficients and the signal is sent to the decoder. To localize a tampered segment of the audio signal, at the decoder, the ID’s associated to intact segments are detected correctly, while the ID associated to a tampered segment is mis-detected or not detected. To achieve high capacity, we propose a modified version of the improved spread spectrum watermarking called MSS (Modified Spread Spectrum). We performed a mean opinion test to measure the quality of the proposed watermarking system. Also, the bit error rates for the presented tamper localization method are computed under several attacks. In comparison to conventional methods, the proposed tamper localization method has the smallest number of mis-detected tampered frames, when only one frame is tampered. In addition, the mean opinion test experiments confirms that the proposed method preserves the high quality of input audio signals. Moreover, we introduce a new audio watermarking technique based on a kernel-based representation of audio signals. A perceptive sparse representation (spikegram) is combined with a dictionary of gammatone kernels to construct a robust representation of sounds. Compared to traditional phase embedding methods where the phase of signal’s Fourier coefficients are modified, in this method, the watermark bit stream is inserted by modifying the phase of gammatone kernels. Moreover, the watermark is automatically embedded only into kernels with high amplitudes where all masked (non-meaningful) gammatones have been already removed. Two embedding methods are proposed, one based on the watermark embedding into the sign of gammatones (one dictionary method) and another one based on watermark embedding into both sign and phase of gammatone kernels (two-dictionary method). The robustness of the proposed method is shown against 32 kbps MP3 with an embedding rate of 56.5 bps while the state of the art payload for 32 kbps MP3 robust iii iv watermarking is lower than 50.3 bps. Also, we showed that the proposed method is robust against unified speech and audio codec (24 kbps USAC, Linear predictive and Fourier domain modes) with an average payload of 5 − 15 bps. Moreover, it is shown that the proposed method is robust against a variety of signal processing transforms while preserving quality. Finally, three perceptual attacks are proposed in the perceptual sparse domain using spikegram. These attacks are called PMP, inaudible noise adding and the sparse replacement attacks. In PMP attack, the host signals are represented and re-synthesized with spikegram. In inaudible noise attack, the inaudible noise is generated and added to the spikegram coefficients. In sparse replacement attack, each specific frame of the spikegram representation - when possible - is replaced with a combination of similar frames located in other parts of the spikegram. It is shown than the PMP and inaudible noise attacks have roughly the same efficiency as the 32 kbps MP3 attack, while the replacement attack reduces the normalized correlation of the spread spectrum decoder with a greater factor than when attacking with 32 kbps MP3 or 24 kbps unified speech and audio coding (USAC)

    Self-Authentication of Audio Signals by Chirp Coding

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    This paper discusses a new approach to ‘watermarking’ digital signals using linear frequency modulated or ‘chirp’ coding. The principles underlying this approach are based on the use of a matched filter to provide a reconstruction of a chirped code that is uniquely robust in the case of signals with very low signal-to-noise ratios. Chirp coding for authenticating data is generic in the sense that it can be used for a range of data types and applications (the authentication of speech and audio signals, for example). The theoretical and computational aspects of the matched filter and the properties of a chirp are revisited to provide the essential background to the method. Signal code generating schemes are then addressed and details of the coding and decoding techniques considered. Finally, the paper briefly describes an example application which is available on-line for readers who are interested in using the approach for audio data authentication working with either WAV or MP3 files

    Information Forensics and Security: A quarter-century-long journey

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    Information forensics and security (IFS) is an active R&D area whose goal is to ensure that people use devices, data, and intellectual properties for authorized purposes and to facilitate the gathering of solid evidence to hold perpetrators accountable. For over a quarter century, since the 1990s, the IFS research area has grown tremendously to address the societal needs of the digital information era. The IEEE Signal Processing Society (SPS) has emerged as an important hub and leader in this area, and this article celebrates some landmark technical contributions. In particular, we highlight the major technological advances by the research community in some selected focus areas in the field during the past 25 years and present future trends

    Secure Watermarking for Multimedia Content Protection: A Review of its Benefits and Open Issues

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    Distribution channels such as digital music downloads, video-on-demand, multimedia social networks, pose new challenges to the design of content protection measures aimed at preventing copyright violations. Digital watermarking has been proposed as a possible brick of such protection systems, providing a means to embed a unique code, as a fingerprint, into each copy of the distributed content. However, application of watermarking for multimedia content protection in realistic scenarios poses several security issues. Secure signal processing, by which name we indicate a set of techniques able to process sensitive signals that have been obfuscated either by encryption or by other privacy-preserving primitives, may offer valuable solutions to the aforementioned issues. More specifically, the adoption of efficient methods for watermark embedding or detection on data that have been secured in some way, which we name in short secure watermarking, provides an elegant way to solve the security concerns of fingerprinting applications. The aim of this contribution is to illustrate recent results regarding secure watermarking to the signal processing community, highlighting both benefits and still open issues. Some of the most interesting challenges in this area, as well as new research directions, will also be discussed

    Data hiding in images based on fractal modulation and diversity combining

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    The current work provides a new data-embedding infrastructure based on fractal modulation. The embedding problem is tackled from a communications point of view. The data to be embedded becomes the signal to be transmitted through a watermark channel. The channel could be the image itself or some manipulation of the image. The image self noise and noise due to attacks are the two sources of noise in this paradigm. At the receiver, the image self noise has to be suppressed, while noise due to the attacks may sometimes be predicted and inverted. The concepts of fractal modulation and deterministic self-similar signals are extended to 2-dimensional images. These novel techniques are used to build a deterministic bi-homogenous watermark signal that embodies the binary data to be embedded. The binary data to be embedded, is repeated and scaled with different amplitudes at each level and is used as the wavelet decomposition pyramid. The binary data is appended with special marking data, which is used during demodulation, to identify and correct unreliable or distorted blocks of wavelet coefficients. This specially constructed pyramid is inverted using the inverse discrete wavelet transform to obtain the self-similar watermark signal. In the data embedding stage, the well-established linear additive technique is used to add the watermark signal to the cover image, to generate the watermarked (stego) image. Data extraction from a potential stego image is done using diversity combining. Neither the original image nor the original binary sequence (or watermark signal) is required during the extraction. A prediction of the original image is obtained using a cross-shaped window and is used to suppress the image self noise in the potential stego image. The resulting signal is then decomposed using the discrete wavelet transform. The number of levels and the wavelet used are the same as those used in the watermark signal generation stage. A thresholding process similar to wavelet de-noising is used to identify whether a particular coefficient is reliable or not. A decision is made as to whether a block is reliable or not based on the marking data present in each block and sometimes corrections are applied to the blocks. Finally the selected blocks are combined based on the diversity combining strategy to extract the embedded binary data

    Information Analysis for Steganography and Steganalysis in 3D Polygonal Meshes

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    Information hiding, which embeds a watermark/message over a cover signal, has recently found extensive applications in, for example, copyright protection, content authentication and covert communication. It has been widely considered as an appealing technology to complement conventional cryptographic processes in the field of multimedia security by embedding information into the signal being protected. Generally, information hiding can be classified into two categories: steganography and watermarking. While steganography attempts to embed as much information as possible into a cover signal, watermarking tries to emphasize the robustness of the embedded information at the expense of embedding capacity. In contrast to information hiding, steganalysis aims at detecting whether a given medium has hidden message in it, and, if possible, recover that hidden message. It can be used to measure the security performance of information hiding techniques, meaning a steganalysis resistant steganographic/watermarking method should be imperceptible not only to Human Vision Systems (HVS), but also to intelligent analysis. As yet, 3D information hiding and steganalysis has received relatively less attention compared to image information hiding, despite the proliferation of 3D computer graphics models which are fairly promising information carriers. This thesis focuses on this relatively neglected research area and has the following primary objectives: 1) to investigate the trade-off between embedding capacity and distortion by considering the correlation between spatial and normal/curvature noise in triangle meshes; 2) to design satisfactory 3D steganographic algorithms, taking into account this trade-off; 3) to design robust 3D watermarking algorithms; 4) to propose a steganalysis framework for detecting the existence of the hidden information in 3D models and introduce a universal 3D steganalytic method under this framework. %and demonstrate the performance of the proposed steganalysis by testing it against six well-known 3D steganographic/watermarking methods. The thesis is organized as follows. Chapter 1 describes in detail the background relating to information hiding and steganalysis, as well as the research problems this thesis will be studying. Chapter 2 conducts a survey on the previous information hiding techniques for digital images, 3D models and other medium and also on image steganalysis algorithms. Motivated by the observation that the knowledge of the spatial accuracy of the mesh vertices does not easily translate into information related to the accuracy of other visually important mesh attributes such as normals, Chapters 3 and 4 investigate the impact of modifying vertex coordinates of 3D triangle models on the mesh normals. Chapter 3 presents the results of an empirical investigation, whereas Chapter 4 presents the results of a theoretical study. Based on these results, a high-capacity 3D steganographic algorithm capable of controlling embedding distortion is also presented in Chapter 4. In addition to normal information, several mesh interrogation, processing and rendering algorithms make direct or indirect use of curvature information. Motivated by this, Chapter 5 studies the relation between Discrete Gaussian Curvature (DGC) degradation and vertex coordinate modifications. Chapter 6 proposes a robust watermarking algorithm for 3D polygonal models, based on modifying the histogram of the distances from the model vertices to a point in 3D space. That point is determined by applying Principal Component Analysis (PCA) to the cover model. The use of PCA makes the watermarking method robust against common 3D operations, such as rotation, translation and vertex reordering. In addition, Chapter 6 develops a 3D specific steganalytic algorithm to detect the existence of the hidden messages embedded by one well-known watermarking method. By contrast, the focus of Chapter 7 will be on developing a 3D watermarking algorithm that is resistant to mesh editing or deformation attacks that change the global shape of the mesh. By adopting a framework which has been successfully developed for image steganalysis, Chapter 8 designs a 3D steganalysis method to detect the existence of messages hidden in 3D models with existing steganographic and watermarking algorithms. The efficiency of this steganalytic algorithm has been evaluated on five state-of-the-art 3D watermarking/steganographic methods. Moreover, being a universal steganalytic algorithm can be used as a benchmark for measuring the anti-steganalysis performance of other existing and most importantly future watermarking/steganographic algorithms. Chapter 9 concludes this thesis and also suggests some potential directions for future work

    Wavelet-Based Audio Embedding & Audio/Video Compression

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    With the decline in military spending, the United States relies heavily on state side support. Communications has never been more important. High-quality audio and video capabilities are a must. Watermarking, traditionally used for copyright protection, is used in a new and exciting way. An efficient wavelet-based watermarking technique embeds audio information into a video signal. Several highly effective compression techniques are applied to compress the resulting audio/video signal in an embedded fashion. This wavelet-based compression algorithm incorporates bit plane coding, first difference coding, and Huffman coding. To demonstrate the potential of this audio embedding audio/video compression system, an audio signal is embedded into a video signal and the combined signal is compressed. Results show that overall compression rates of 15:1 can be achieved. The video signal is reconstructed with a median PSNR of nearly 33dB. Finally, the audio signal is extracted with out error
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