13,302 research outputs found

    Describing Common Human Visual Actions in Images

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    Which common human actions and interactions are recognizable in monocular still images? Which involve objects and/or other people? How many is a person performing at a time? We address these questions by exploring the actions and interactions that are detectable in the images of the MS COCO dataset. We make two main contributions. First, a list of 140 common `visual actions', obtained by analyzing the largest on-line verb lexicon currently available for English (VerbNet) and human sentences used to describe images in MS COCO. Second, a complete set of annotations for those `visual actions', composed of subject-object and associated verb, which we call COCO-a (a for `actions'). COCO-a is larger than existing action datasets in terms of number of actions and instances of these actions, and is unique because it is data-driven, rather than experimenter-biased. Other unique features are that it is exhaustive, and that all subjects and objects are localized. A statistical analysis of the accuracy of our annotations and of each action, interaction and subject-object combination is provided

    An Overview of Multimodal Techniques for the Characterization of Sport Programmes

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    The problem of content characterization of sports videos is of great interest because sports video appeals to large audiences and its efficient distribution over various networks should contribute to widespread usage of multimedia services. In this paper we analyze several techniques proposed in literature for content characterization of sports videos. We focus this analysis on the typology of the signal (audio, video, text captions, ...) from which the low-level features are extracted. First we consider the techniques based on visual information, then the methods based on audio information, and finally the algorithms based on audio-visual cues, used in a multi-modal fashion. This analysis shows that each type of signal carries some peculiar information, and the multi-modal approach can fully exploit the multimedia information associated to the sports video. Moreover, we observe that the characterization is performed either considering what happens in a specific time segment, observing therefore the features in a "static" way, or trying to capture their "dynamic" evolution in time. The effectiveness of each approach depends mainly on the kind of sports it relates to, and the type of highlights we are focusing on

    Semantic Indexing of Sport Program Sequences by Audio-Visual Analysis

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    Semantic indexing of sports videos is a subject of great interest to researchers working on multimedia content characterization. Sports programs appeal to large audiences and their efficient distribution over various networks should contribute to widespread usage of multimedia services. In this paper, we propose a semantic indexing algorithm for soccer programs which uses both audio and visual information for content characterization. The video signal is processed first by extracting low-level visual descriptors from the MPEG compressed bit-stream. The temporal evolution of these descriptors during a semantic event is supposed to be governed by a controlled Markov chain. This allows to determine a list of those video segments where a semantic event of interest is likely to be found, based on the maximum likelihood criterion. The audio information is then used to refine the results of the video classification procedure by ranking the candidate video segments in the list so that the segments associated to the event of interest appear in the very first positions of the ordered list. The proposed method is applied to goal detection. Experimental results show the effectiveness of the proposed cross-modal approach

    Multimodal Space for Rushes Representation and Retrieval

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    In video content analysis, growing research effort aims at characterising a specific type of unedited content, called rushes. This raw material, used by broadcasters and film studios for editing video programmes, usually lies un-annotated in a huge database. In this work we aim at retrieving a desired type of rush by representing the whole database content in a multimodal space. Each rush content is mapped into a trajectory whose coordinates are connected to multimodal features and filming techniques used by cameramen while shooting. The trajectory evolution over time provides a strong characterisation of the video, so that different types of rushes are located into different regions of the multimodal space. The ability of the proposed method has been tested by retrieving similar rushes from a large database provided by EiTB, the Basque Country main broadcaster

    Convolutional Neural Network on Three Orthogonal Planes for Dynamic Texture Classification

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    Dynamic Textures (DTs) are sequences of images of moving scenes that exhibit certain stationarity properties in time such as smoke, vegetation and fire. The analysis of DT is important for recognition, segmentation, synthesis or retrieval for a range of applications including surveillance, medical imaging and remote sensing. Deep learning methods have shown impressive results and are now the new state of the art for a wide range of computer vision tasks including image and video recognition and segmentation. In particular, Convolutional Neural Networks (CNNs) have recently proven to be well suited for texture analysis with a design similar to a filter bank approach. In this paper, we develop a new approach to DT analysis based on a CNN method applied on three orthogonal planes x y , xt and y t . We train CNNs on spatial frames and temporal slices extracted from the DT sequences and combine their outputs to obtain a competitive DT classifier. Our results on a wide range of commonly used DT classification benchmark datasets prove the robustness of our approach. Significant improvement of the state of the art is shown on the larger datasets.Comment: 19 pages, 10 figure
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