9,754 research outputs found
Computing a Compact Spline Representation of the Medial Axis Transform of a 2D Shape
We present a full pipeline for computing the medial axis transform of an
arbitrary 2D shape. The instability of the medial axis transform is overcome by
a pruning algorithm guided by a user-defined Hausdorff distance threshold. The
stable medial axis transform is then approximated by spline curves in 3D to
produce a smooth and compact representation. These spline curves are computed
by minimizing the approximation error between the input shape and the shape
represented by the medial axis transform. Our results on various 2D shapes
suggest that our method is practical and effective, and yields faithful and
compact representations of medial axis transforms of 2D shapes.Comment: GMP14 (Geometric Modeling and Processing
Optimized normal and distance matching for heterogeneous object modeling
This paper presents a new optimization methodology of material blending for heterogeneous object modeling by matching the material governing features for designing a heterogeneous object. The proposed method establishes point-to-point correspondence represented by a set of connecting lines between two material directrices. To blend the material features between the directrices, a heuristic optimization method developed with the objective is to maximize the sum of the inner products of the unit normals at the end points of the connecting lines and minimize the sum of the lengths of connecting lines. The geometric features with material information are matched to generate non-self-intersecting and non-twisted connecting surfaces. By subdividing the connecting lines into equal number of segments, a series of intermediate piecewise curves are generated to represent the material metamorphosis between the governing material features. Alternatively, a dynamic programming approach developed in our earlier work is presented for comparison purposes. Result and computational efficiency of the proposed heuristic method is also compared with earlier techniques in the literature. Computer interface implementation and illustrative examples are also presented in this paper
Reverse engineering of CAD models via clustering and approximate implicitization
In applications like computer aided design, geometric models are often
represented numerically as polynomial splines or NURBS, even when they
originate from primitive geometry. For purposes such as redesign and
isogeometric analysis, it is of interest to extract information about the
underlying geometry through reverse engineering. In this work we develop a
novel method to determine these primitive shapes by combining clustering
analysis with approximate implicitization. The proposed method is automatic and
can recover algebraic hypersurfaces of any degree in any dimension. In exact
arithmetic, the algorithm returns exact results. All the required parameters,
such as the implicit degree of the patches and the number of clusters of the
model, are inferred using numerical approaches in order to obtain an algorithm
that requires as little manual input as possible. The effectiveness, efficiency
and robustness of the method are shown both in a theoretical analysis and in
numerical examples implemented in Python
Parametric Regression on the Grassmannian
We address the problem of fitting parametric curves on the Grassmann manifold
for the purpose of intrinsic parametric regression. As customary in the
literature, we start from the energy minimization formulation of linear
least-squares in Euclidean spaces and generalize this concept to general
nonflat Riemannian manifolds, following an optimal-control point of view. We
then specialize this idea to the Grassmann manifold and demonstrate that it
yields a simple, extensible and easy-to-implement solution to the parametric
regression problem. In fact, it allows us to extend the basic geodesic model to
(1) a time-warped variant and (2) cubic splines. We demonstrate the utility of
the proposed solution on different vision problems, such as shape regression as
a function of age, traffic-speed estimation and crowd-counting from
surveillance video clips. Most notably, these problems can be conveniently
solved within the same framework without any specifically-tailored steps along
the processing pipeline.Comment: 14 pages, 11 figure
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