6 research outputs found

    Investigating low-bitrate, low-complexity H.264 region of interest techniques in error-prone environments

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    The H.264/AVC video coding standard leverages advanced compression methods to provide a significant increase in performance over previous CODECs in terms of picture quality, bitrate, and flexibility. The specification itself provides several profiles and levels that allow customization through the use of various advanced features. In addition to these features, several new video coding techniques have been developed since the standard\u27s inception. One such technique known as Region of Interest (RoI) coding has been in existence since before H.264\u27s formalization, and several means of implementing RoI coding in H.264 have been proposed. Region of Interest coding operates under the assumption that one or more regions of a sequence have higher priority than the rest of the video. One goal of RoI coding is to provide a decrease in bitrate without significant loss of perceptual quality, and this is particularly applicable to low complexity environments, if the proper implementation is used. Furthermore, RoI coding may allow for enhanced error resilience in the selected regions if desired, making RoI suitable for both low-bitrate and error-prone scenarios. The goal of this thesis project was to examine H.264 Region of Interest coding as it applies to such scenarios. A modified version of the H.264 JM Reference Software was created in which all non-Baseline profile features were removed. Six low-complexity RoI coding techniques, three targeting rate control and three targeting error resilience, were selected for implementation. Error and distortion modeling tools were created to enhance the quality of experimental data. Results were gathered by varying a range of coding parameters including frame size, target bitrate, and macroblock error rates. Methods were then examined based on their rate-distortion curves, ability to achieve target bitrates accurately, and per-region distortions where applicable

    Contributions in image and video coding

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    Orientador: Max Henrique Machado CostaTese (doutorado) - Universidade Estadual de Campinas, Faculdade de Engenharia Elétrica e de ComputaçãoResumo: A comunidade de codificação de imagens e vídeo vem também trabalhando em inovações que vão além das tradicionais técnicas de codificação de imagens e vídeo. Este trabalho é um conjunto de contribuições a vários tópicos que têm recebido crescente interesse de pesquisadores na comunidade, nominalmente, codificação escalável, codificação de baixa complexidade para dispositivos móveis, codificação de vídeo de múltiplas vistas e codificação adaptativa em tempo real. A primeira contribuição estuda o desempenho de três transformadas 3-D rápidas por blocos em um codificador de vídeo de baixa complexidade. O codificador recebeu o nome de Fast Embedded Video Codec (FEVC). Novos métodos de implementação e ordens de varredura são propostos para as transformadas. Os coeficiente 3-D são codificados por planos de bits pelos codificadores de entropia, produzindo um fluxo de bits (bitstream) de saída totalmente embutida. Todas as implementações são feitas usando arquitetura com aritmética inteira de 16 bits. Somente adições e deslocamentos de bits são necessários, o que reduz a complexidade computacional. Mesmo com essas restrições, um bom desempenho em termos de taxa de bits versus distorção pôde ser obtido e os tempos de codificação são significativamente menores (em torno de 160 vezes) quando comparados ao padrão H.264/AVC. A segunda contribuição é a otimização de uma recente abordagem proposta para codificação de vídeo de múltiplas vistas em aplicações de video-conferência e outras aplicações do tipo "unicast" similares. O cenário alvo nessa abordagem é fornecer vídeo com percepção real em 3-D e ponto de vista livre a boas taxas de compressão. Para atingir tal objetivo, pesos são atribuídos a cada vista e mapeados em parâmetros de quantização. Neste trabalho, o mapeamento ad-hoc anteriormente proposto entre pesos e parâmetros de quantização é mostrado ser quase-ótimo para uma fonte Gaussiana e um mapeamento ótimo é derivado para fonte típicas de vídeo. A terceira contribuição explora várias estratégias para varredura adaptativa dos coeficientes da transformada no padrão JPEG XR. A ordem de varredura original, global e adaptativa do JPEG XR é comparada com os métodos de varredura localizados e híbridos propostos neste trabalho. Essas novas ordens não requerem mudanças nem nos outros estágios de codificação e decodificação, nem na definição da bitstream A quarta e última contribuição propõe uma transformada por blocos dependente do sinal. As transformadas hierárquicas usualmente exploram a informação residual entre os níveis no estágio da codificação de entropia, mas não no estágio da transformada. A transformada proposta neste trabalho é uma técnica de compactação de energia que também explora as similaridades estruturais entre os níveis de resolução. A idéia central da técnica é incluir na transformada hierárquica um número de funções de base adaptativas derivadas da resolução menor do sinal. Um codificador de imagens completo foi desenvolvido para medir o desempenho da nova transformada e os resultados obtidos são discutidos neste trabalhoAbstract: The image and video coding community has often been working on new advances that go beyond traditional image and video architectures. This work is a set of contributions to various topics that have received increasing attention from researchers in the community, namely, scalable coding, low-complexity coding for portable devices, multiview video coding and run-time adaptive coding. The first contribution studies the performance of three fast block-based 3-D transforms in a low complexity video codec. The codec has received the name Fast Embedded Video Codec (FEVC). New implementation methods and scanning orders are proposed for the transforms. The 3-D coefficients are encoded bit-plane by bit-plane by entropy coders, producing a fully embedded output bitstream. All implementation is performed using 16-bit integer arithmetic. Only additions and bit shifts are necessary, thus lowering computational complexity. Even with these constraints, reasonable rate versus distortion performance can be achieved and the encoding time is significantly smaller (around 160 times) when compared to the H.264/AVC standard. The second contribution is the optimization of a recent approach proposed for multiview video coding in videoconferencing applications or other similar unicast-like applications. The target scenario in this approach is providing realistic 3-D video with free viewpoint video at good compression rates. To achieve such an objective, weights are computed for each view and mapped into quantization parameters. In this work, the previously proposed ad-hoc mapping between weights and quantization parameters is shown to be quasi-optimum for a Gaussian source and an optimum mapping is derived for a typical video source. The third contribution exploits several strategies for adaptive scanning of transform coefficients in the JPEG XR standard. The original global adaptive scanning order applied in JPEG XR is compared with the localized and hybrid scanning methods proposed in this work. These new orders do not require changes in either the other coding and decoding stages or in the bitstream definition. The fourth and last contribution proposes an hierarchical signal dependent block-based transform. Hierarchical transforms usually exploit the residual cross-level information at the entropy coding step, but not at the transform step. The transform proposed in this work is an energy compaction technique that can also exploit these cross-resolution-level structural similarities. The core idea of the technique is to include in the hierarchical transform a number of adaptive basis functions derived from the lower resolution of the signal. A full image codec is developed in order to measure the performance of the new transform and the obtained results are discussed in this workDoutoradoTelecomunicações e TelemáticaDoutor em Engenharia Elétric

    Energy efficient hardware acceleration of multimedia processing tools

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    The world of mobile devices is experiencing an ongoing trend of feature enhancement and generalpurpose multimedia platform convergence. This trend poses many grand challenges, the most pressing being their limited battery life as a consequence of delivering computationally demanding features. The envisaged mobile application features can be considered to be accelerated by a set of underpinning hardware blocks Based on the survey that this thesis presents on modem video compression standards and their associated enabling technologies, it is concluded that tight energy and throughput constraints can still be effectively tackled at algorithmic level in order to design re-usable optimised hardware acceleration cores. To prove these conclusions, the work m this thesis is focused on two of the basic enabling technologies that support mobile video applications, namely the Shape Adaptive Discrete Cosine Transform (SA-DCT) and its inverse, the SA-IDCT. The hardware architectures presented in this work have been designed with energy efficiency in mind. This goal is achieved by employing high level techniques such as redundant computation elimination, parallelism and low switching computation structures. Both architectures compare favourably against the relevant pnor art in the literature. The SA-DCT/IDCT technologies are instances of a more general computation - namely, both are Constant Matrix Multiplication (CMM) operations. Thus, this thesis also proposes an algorithm for the efficient hardware design of any general CMM-based enabling technology. The proposed algorithm leverages the effective solution search capability of genetic programming. A bonus feature of the proposed modelling approach is that it is further amenable to hardware acceleration. Another bonus feature is an early exit mechanism that achieves large search space reductions .Results show an improvement on state of the art algorithms with future potential for even greater savings

    Language and compiler support for stream programs

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2009.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Includes bibliographical references (p. 153-166).Stream programs represent an important class of high-performance computations. Defined by their regular processing of sequences of data, stream programs appear most commonly in the context of audio, video, and digital signal processing, though also in networking, encryption, and other areas. Stream programs can be naturally represented as a graph of independent actors that communicate explicitly over data channels. In this work we focus on programs where the input and output rates of actors are known at compile time, enabling aggressive transformations by the compiler; this model is known as synchronous dataflow. We develop a new programming language, StreamIt, that empowers both programmers and compiler writers to leverage the unique properties of the streaming domain. StreamIt offers several new abstractions, including hierarchical single-input single-output streams, composable primitives for data reordering, and a mechanism called teleport messaging that enables precise event handling in a distributed environment. We demonstrate the feasibility of developing applications in StreamIt via a detailed characterization of our 34,000-line benchmark suite, which spans from MPEG-2 encoding/decoding to GMTI radar processing. We also present a novel dynamic analysis for migrating legacy C programs into a streaming representation. The central premise of stream programming is that it enables the compiler to perform powerful optimizations. We support this premise by presenting a suite of new transformations. We describe the first translation of stream programs into the compressed domain, enabling programs written for uncompressed data formats to automatically operate directly on compressed data formats (based on LZ77). This technique offers a median speedup of 15x on common video editing operations.(cont.) We also review other optimizations developed in the StreamIt group, including automatic parallelization (offering an 11x mean speedup on the 16-core Raw machine), optimization of linear computations (offering a 5.5x average speedup on a Pentium 4), and cache-aware scheduling (offering a 3.5x mean speedup on a StrongARM 1100). While these transformations are beyond the reach of compilers for traditional languages such as C, they become tractable given the abundant parallelism and regular communication patterns exposed by the stream programming model.by William Thies.Ph.D

    A network transparent, retained mode multimedia processing framework for the Linux operating system environment

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    Die Arbeit präsentiert ein Multimedia-Framework für Linux, das im Unterschied zu früheren Arbeiten auf den Ideen "retained-mode processing" und "lazy evaluation" basiert: Statt Transformationen unmittelbar auszuführen, wird eine abstrakte Repräsentation aller Medienelemente aufgebaut. "renderer"-Treiber fungieren als Übersetzer, die diese Darstellung zur Laufzeit in konkrete Operationen umsetzen, wobei das Datenmodell zahlreiche Optimierungen zur Reduktion der Anzahl der Schritte oder der Minimierung von Kommunikation erlaubt. Dies erlaubt ein stark vereinfachtes Programmiermodell bei gleichzeitiger Effizienzsteigerung. "renderer"-Treiber können zur Ausführung von Transformationen den lokalen Prozessor verwenden, oder können die Operationen delegieren. In der Arbeit wird eine Erweiterung des X Window Systems um Mechanismen zur Medienverarbeitung vorgestellt, sowie ein "renderer"-Treiber, der diese zur Delegation der Verarbeitung nutzt

    Spiral-Interleaved New Explicit Flexible MacroBlock Ordering Type

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