135 research outputs found

    БтратСгия вСдСния ΠΈΠ³Ρ€Ρ‹ Ρ€ΠΎΠ±ΠΎΡ‚ΠΎΠΌ с ΠΏΡ€ΠΈΠΌΠ΅Π½Π΅Π½ΠΈΠ΅ΠΌ систСмы тСхничСского зрСния

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    ΠžΠ±ΡŠΠ΅ΠΊΡ‚ΠΎΠΌ исслСдования являСтся Π·Π°Π΄Π°Ρ‡Π° ΠΏΠΎ Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚ΠΊΠ΅ стратСгии вСдСния ΠΈΠ³Ρ€Ρ‹ пасьянс "ΠŸΠ°ΡƒΠΊ". ЦСль Ρ€Π°Π±ΠΎΡ‚Ρ‹ – Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚ΠΊΠ° стратСгии вСдСния ΠΈΠ³Ρ€Ρ‹ ΠΈ Π½Π° Π΅Ρ‘ основС созданиС Ρ€ΠΎΠ±ΠΎΡ‚Π° с ΠΏΡ€ΠΈΠΌΠ΅Π½Π΅Π½ΠΈΠ΅ΠΌ тСхничСского зрСния. Π’ процСссС исслСдования ΠΏΡ€ΠΎΠ²ΠΎΠ΄ΠΈΠ»ΠΈΡΡŒ поиски ΠΌΠ΅Ρ‚ΠΎΠ΄ΠΎΠ² для стратСгии вСдСния ΠΈΠ³Ρ€Ρ‹ ΠΈ распознавания ΠΊΠ°Ρ€Ρ‚ Π½Π° ΠΈΠ³Ρ€ΠΎΠ²ΠΎΠΌ ΠΏΠΎΠ»Π΅. Π’ Ρ€Π΅Π·ΡƒΠ»ΡŒΡ‚Π°Ρ‚Π΅ исслСдования Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚Π°Π½Ρ‹ Π°Π»Π³ΠΎΡ€ΠΈΡ‚ΠΌΡ‹ вСдСния ΠΈΠ³Ρ€Ρ‹ пасьянс "ΠŸΠ°ΡƒΠΊ" ΠΈ распознавания ΠΊΠ°Ρ€Ρ‚ Π½Π° ΠΈΠ³Ρ€ΠΎΠ²ΠΎΠΌ ΠΏΠΎΠ»Π΅, Π½Π° основС ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Ρ… создан Ρ€ΠΎΠ±ΠΎΡ‚ Π½Π° языкС программирования Π‘++. ΠžΡΠ½ΠΎΠ²Π½Ρ‹Π΅ конструктивныС, тСхнологичСскиС ΠΈ Ρ‚Π΅Ρ…Π½ΠΈΠΊΠΎ-эксплуатационныС характСристики: Ρ€ΠΎΠ±ΠΎΡ‚ состоит ΠΈΠ· ΠΊΠ°ΠΌΠ΅Ρ€Ρ‹, Π­Π’Πœ ΠΈ эмулятор устройства Π²Π²ΠΎΠ΄Π° . ΠŸΡ€ΠΈ Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚ΠΊΠ΅ использовалось ПО: ОБ Lubuntu 16.04, IDE Code Blocks 13.12 ΠΈ Arduino IDE, Π±ΠΈΠ±Π»ΠΈΠΎΡ‚Π΅ΠΊΠ° OpenCV 3.2.The object of the study is to develop a strategy for the game of solitaire "Spider". The purpose of the work is to develop a strategy for the game and on its basis to create a robot using technical vision. In the course of the study, the search for methods for the strategy of the game and the recognition of cards on the playing field was carried out. As a result of the study, algorithms for playing solitaire "Spider" and recognition of cards on the playing field were developed, on the basis of which a robot was created in the C++programming language. The main design, technological and technical and operational characteristics: the robot consists of a camera, a computer and an emulator input device . Software was used in the development: OS Lubuntu 16.04, IDE Code Blocks 13.12 and Arduin

    БтратСгия вСдСния ΠΈΠ³Ρ€Ρ‹ Ρ€ΠΎΠ±ΠΎΡ‚ΠΎΠΌ с ΠΏΡ€ΠΈΠΌΠ΅Π½Π΅Π½ΠΈΠ΅ΠΌ систСмы тСхничСского зрСния

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    ΠžΠ±ΡŠΠ΅ΠΊΡ‚ΠΎΠΌ исслСдования являСтся Π·Π°Π΄Π°Ρ‡Π° ΠΏΠΎ Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚ΠΊΠ΅ стратСгии вСдСния ΠΈΠ³Ρ€Ρ‹ пасьянс "ΠŸΠ°ΡƒΠΊ". ЦСль Ρ€Π°Π±ΠΎΡ‚Ρ‹ – Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚ΠΊΠ° стратСгии вСдСния ΠΈΠ³Ρ€Ρ‹ ΠΈ Π½Π° Π΅Ρ‘ основС созданиС Ρ€ΠΎΠ±ΠΎΡ‚Π° с ΠΏΡ€ΠΈΠΌΠ΅Π½Π΅Π½ΠΈΠ΅ΠΌ тСхничСского зрСния. Π’ процСссС исслСдования ΠΏΡ€ΠΎΠ²ΠΎΠ΄ΠΈΠ»ΠΈΡΡŒ поиски ΠΌΠ΅Ρ‚ΠΎΠ΄ΠΎΠ² для стратСгии вСдСния ΠΈΠ³Ρ€Ρ‹ ΠΈ распознавания ΠΊΠ°Ρ€Ρ‚ Π½Π° ΠΈΠ³Ρ€ΠΎΠ²ΠΎΠΌ ΠΏΠΎΠ»Π΅. Π’ Ρ€Π΅Π·ΡƒΠ»ΡŒΡ‚Π°Ρ‚Π΅ исслСдования Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚Π°Π½Ρ‹ Π°Π»Π³ΠΎΡ€ΠΈΡ‚ΠΌΡ‹ вСдСния ΠΈΠ³Ρ€Ρ‹ пасьянс "ΠŸΠ°ΡƒΠΊ" ΠΈ распознавания ΠΊΠ°Ρ€Ρ‚ Π½Π° ΠΈΠ³Ρ€ΠΎΠ²ΠΎΠΌ ΠΏΠΎΠ»Π΅, Π½Π° основС ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Ρ… создан Ρ€ΠΎΠ±ΠΎΡ‚ Π½Π° языкС программирования Π‘++. ΠžΡΠ½ΠΎΠ²Π½Ρ‹Π΅ конструктивныС, тСхнологичСскиС ΠΈ Ρ‚Π΅Ρ…Π½ΠΈΠΊΠΎ-эксплуатационныС характСристики: Ρ€ΠΎΠ±ΠΎΡ‚ состоит ΠΈΠ· ΠΊΠ°ΠΌΠ΅Ρ€Ρ‹, Π­Π’Πœ ΠΈ эмулятор устройства Π²Π²ΠΎΠ΄Π° . ΠŸΡ€ΠΈ Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚ΠΊΠ΅ использовалось ПО: ОБ Lubuntu 16.04, IDE Code Blocks 13.12 ΠΈ Arduino IDE, Π±ΠΈΠ±Π»ΠΈΠΎΡ‚Π΅ΠΊΠ° OpenCV 3.2.The object of the study is to develop a strategy for the game of solitaire "Spider". The purpose of the work is to develop a strategy for the game and on its basis to create a robot using technical vision. In the course of the study, the search for methods for the strategy of the game and the recognition of cards on the playing field was carried out. As a result of the study, algorithms for playing solitaire "Spider" and recognition of cards on the playing field were developed, on the basis of which a robot was created in the C++programming language. The main design, technological and technical and operational characteristics: the robot consists of a camera, a computer and an emulator input device . Software was used in the development: OS Lubuntu 16.04, IDE Code Blocks 13.12 and Arduin

    Sierra County Advocate, 1912-11-15

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    https://digitalrepository.unm.edu/sc_advocate_news/3432/thumbnail.jp

    The Ithacan, 1940-05-03

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    https://digitalcommons.ithaca.edu/ithacan_1939-40/1014/thumbnail.jp

    Sentence-internal same and its quantificational licensors: A new window into the processing of inverse scope

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    This paper investigates the processing of sentence-internal "same" with four licensors ("all", "each", "every" and "the") in two orders: licensor+"same (surface scope) and "same"+licensor (inverse scope). Our two self-paced reading studies show that there is no general effect of surface vs. inverse scope, which we take as an argument for a model-oriented view of the processing cost of inverse scope: the inverse scope of quantifiers seems to be costly because of model structure reanalysis, not because of covert scope operations. The second result is methodological: the psycholinguistic investigation of semantic phenomena like the interaction of quantifiers and sentence-internal readings should always involve a context that prompts a deep enough processing of the target expressions. In one of our two studies, participants read the target sentences after reading a scenario introducing the two sets of entities the quantifier NP and the same NP referred to and they were asked to determine whether the sentence was true or false relative to the background scenario every time. In the other study, the participants read the same sentences without any context and there were fewer follow-up comprehension questions. The relevant effects observed in the study with contexts completely disappeared in the out-of-context study, although the participants in both studies were monitored for their level of attention to the experimental task. http://dx.doi.org/10.3765/sp.8.1 BibTeX info</a

    Holland City News, Volume 15, Number 44: December 4, 1886

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    Newspaper published in Holland, Michigan, from 1872-1977, to serve the English-speaking people in Holland, Michigan. Purchased by local Dutch language newspaper, De Grondwet, owner in 1888.https://digitalcommons.hope.edu/hcn_1886/1048/thumbnail.jp
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